First of all, that was a great post. I have to admit that while even though what you've said is similar to what is oftentimes said around these parts, it was very entertaining to read your point of view because of the way that you've expressed it. It was a post that was put together extremely well that was also respectful and insightful. :)
Madmangamer364
Thanks :)
Anyways, your concerns on the Wii are not unlike many Wii owners or even Nintendo itself. While we have all seen the system jump out of the gate faster than any other system ever and break records all over the world, one who is close to the system can't help but feel at least a tad worried about the lackluster support it has been getting. As you've put it, it's not as if the system has actually seen a drought of games in general, something the GameCube did experience a few times in its lifecycle. It's just that quality and appealing software has become hard to find because of most developers' focus on Wii game development. If you ask me, it's really not even the kind of games that are being created that's the issue here. It's the committment and effort behind a lot of the Wii games we've seen that disturbs me.
Madmangamer364
In case you havent seen this quote:
A quote from the creators of The Conduit:
"One of the major challenges that we discovered when moving forward with the project was that most publishers we spoke to had no (zero, less than zero, terribly less than zero) interest in seeing what we could do with higher-end graphics, tight gameplay, and integrated mechanics. "The Wii is not a hardcore market," and variations on that theme were common refrains."
SOURCE: http://wii.ign.com/articles/949/949610p1.html
SkyGTRline
I don't completely put all the blame on the publishers/developers as while games like Zack & Wiki (just an example off the top of my head) isn't everyone's cup of tea, in my opinion it shows that original IPs such as that aren't so easy to market into the general consensus of the Wii. So I believe that while third party support is imperative, just as important is our support for such software.
I think we've all compared the Wii to the DS in the way that third party developers have performed on the system, which is very understandable. Both systems received slow support out of the gate, and a lot of it did have to do with a new control interface to deal with, along with other differences with the hardware. However, when I think about it now, I realize that the DS did have one thing that the Wii didn't that has helped its third party portfolio improve drastically, and that would be the faith and interest developers had in the system out of the gate. Yeah, we may have seen a lot of mediocre games, but it never really felt like developers were taking it easy with the games that were being made to make a quick buck, or at least to the level that we've seen on the Wii. Because everyone thought that the Wii would become GameCube-like in the way that it appealed to people, developers thought it was ok to not put out the best effort on the system, and when the Wii threw that theory out of the window, everyone not named Nintendo found themselves playing catch-up.
Still, playing catch-up for a while in order to generate a little momentum is one thing, but that still doesn't excuse where the Wii is at this moment regarding the support it's still getting. While it seems as though most of these developers want to complain about their games not selling on the system, they still refuse to produce higher quality titles. It's no secret why Nintendo's games sell better, and it's because Nintendo has earned the trust from a lot of its consumers by making quality games. I was hoping that with games like Super Mario Galaxy leading the way, it would have guided some developer or another in that direction to push everything about the system to its limits, but sadly, very few games still manage to do that and most of them are still Nintendo's. Even as I look at the upcoming games, I still don't see that true push to make a game that is willing to compete with the best that Nintendo has to offer, and I think that is what it's going to take for these third-party developers to get a clue of what they can really do with the system. Most of what I'm seeing this year are a boatload of attempts of trying to amass as many "mature" gamers they can find, which really isn't that much different than all of the minigame compilations we've seen thus far, only these new games will have a smaller crowd to work with.
Madmangamer364
I agree that the Wii didn't receive as much support when compared to the DS when it initially came out. But I think what may be part of the reason is because while the DS was a fresh and new experience to develop on, the Wii seemed like a reiteration on TV (in my opinion, incomplete without WiiMotion+) with bigger development risk.
In regards to the developers playing catch-up (which I completely agree with you on), I don't think I could've said it any better than what Matt@IGN.com has said about this issue relating to the state of Winter:
"There's always been one in particular I've been itching to show because I think it's a shame that it never went anywhere. Tonight on IGN Wii, you can finally see it. Look out for the developer interview, art, gameplay screenshots and, of course, direct-feed video. I think you'll agree that publishers who passed on this original IP need to eat dog feces.
It's a Catch 22 -- pubs too scared to take a gamble because no 'dark' games sell on Wii; and no dark games sell on Wii because nobody releases quality ones -- that I wish would just go away."
Matt-IGN
SOURCE: http://blogs.ign.com/Matt-IGN/2009/01/20/110434/
Again, while I don't completely blame them (publishers/developers) because it is indeed hard to market original software, there are a few titles out there who could've used more support than what was received.
But anyways, I hope that one of these days, a developer or two will wake up and see what it is the Wii is truly about and what it can really offer. We've seen glimpses here and there, but it's going to take an A-team effort and determination in order to make a game that can really do wonders for the system and whoever makes it. These are just my two cents, but I hope you've enjoyed reading them as much as I did yours. :)
Madmangamer364
Couldn't have said it better myself and I hope the upcoming games this year will fill those roles. Your reply was very enjoyable to read as well :)
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