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S4vagecabbage

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@jdlok: I'm not sure but I was thinking about how it could possibly be anything similar to Blade Runner, Maybe have an opening scene where Fassbender's character is just living his ancestor's assassin-lifestyle. Perhaps he'd get too comfortable, then he'd start hallucinating as it would be revealed that his session in the animus was being hacked to wake him up. The authority would be asking him certain questions that would have been reminders of the Templar (There of course would be flashbacks here and almost anytime he had to traverse an obstacle) and he'd kill all of them before tracking down they're leader. Remember how all the Mars stuff in Blade Runner was a dream?...I could see that being a similarity.

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S4vagecabbage

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That was great, maybe they'll hire each of you for your voice acting...or is the white trash honky all ya got?

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S4vagecabbage

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Edited By S4vagecabbage

@kyler3229 @Pennebaker @conletarian Violence really is part of the story. The only valid argument would be a debate on less gruesome death scenes. However, the story couldn't have the same impact on the player should the gratuitous violence be removed. It's part of the experience, like it or not.

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S4vagecabbage

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Ladies, ladies...As a hardcore gamer myself, male/female characters mean nothing to me. I'm with you gals on toning down sexuality in games but I'm not entirely with you folks on trying to have a story be more connected to you just because you're a female. Hate me all you want but in my opinion, the creative teams of said games are trying to tell a damn story! Stories ain't always gonna go your way.

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S4vagecabbage

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@JohnTheLyrical Hmmm....this is an interesting idea. Perhaps they'll each have one hyper-photorealistic fatality that could be ludicrously painful and there'd be a display of the shock-agony expressions. It'd be perfect for Johnny Cage to break the 4th wall with a quip, "So, you wanna see why this is rated M?...Pay attention..."

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S4vagecabbage

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Saw what ya did there, mate. Well played

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S4vagecabbage

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@andres_ak47 That's what I'm betting on, come on Hayter, don't screw me outta 20 bucks!

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S4vagecabbage

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This game could have been so much more-blah blah. I've come to notice that many gamers (meself included at times) are placing too much hope for the most top quality graphics with whichever game comes next. In my humble, newfound opinion...graphics, while somewhat important don't mean squat. I really believe that this game would have been much better if they could have just nailed some solid gameplay. That was a crucial benefit to the Arkham series. Cash-grabs are inevitable of course, sad but true. Maybe for the next Spidey game the producers will at least attempt to honestly create a quality game. It may take time and effort but I assure them the investment would pay off greatly.

Spiderman game rules

1. Open world

2. Blind web-swing cornering so you won't always have to look in general direction and you can keep focus on moving target unless it goes out of range or something.

3. Sharp wit

4. Attention to physics because even Spiderman can fall too far. The tuck n' roll landing looks silly when you leap/fall off a building. (Hey dummies, Spidey can web together a parachute if the fall is too far, one would assume)

5. Detailed storyline with small additions gradually to aid the proficiency our web-slingin' hero navigates the open city (Peter Parker is a smart kid, right?)


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S4vagecabbage

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50/50...I think that's the odds of this movie even happening anytime soon.

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S4vagecabbage

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@Caduceus89 @S4vagecabbage While quite a few elements from my suggestion may be straight out of the games, I personally would just like to see a more in-depth explanation on who Kratos is...and how he had been selected by Ares over any of the other soldiers who cried out for the help of The God of War in their final moments. These things were left up to the gamer's imagination in the game. Should someone make a movie about this, I'd pay to see it.