This game touched on subjects not normally covered by games but I felt that it didn't actually have anything to say. I felt that there was no call to action for the listener/player. But I suppose this is because these sorts of stories are commonplace and a normal part of my history growing up, but for someone else, it could be a life-affirming/altering story they didn't think was right or possible to be expressed in such a familiar residential setting.
I'm glad this game exists and enjoyed my time exploring the house. I just wish there was more to the game beyond audio logs and very, very basic puzzles. And I wish this was sold at a lower price point so more people could experience it instead of arguing over time/value/game-iness of an interactive story.
His enthusiasm and passion for life and video games helped me get through terrible times. Thank you for what you gave with the time you had, Ryan. RIP.
I consider Joel to be the villain of the story. His selfish, giddy joy at the end of the game by finally having a full purpose in life (protecting Ellie) being contrasted by the melancholy of Ellie who's lost hers was surreal and great.
Being shoehorned into fighting when you wanted to act stealthily, weird AI routes for companions, and a lack of real puzzles were disappointing. However, the graphical and animation quality was sublime. The boss fight against David in the restaurant is probably my favorite boss battle since The End from MGS3.
I also really liked Ellie's character development into a survivalist and thought it was done much better (albeit with higher stakes) and more natural than the way Lara Croft was developed in the Tomb Raider reboot.
The best part of the Microsoft press conference was getting hyped for the multi-platform games. So.... $500 and still having to pay for Gold to watch Netflix is ridiculous. Twitch partnership and real money for the Marketplace were good moves but not enough when that is simply matching your competitor.
RookTakesPawn's comments