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Review

Gone Home Review

  • First Released
  • Reviewed:
  • PC

With excellent writing and remarkable attention to period detail, Gone Home turns the process of exploring a house into a captivating and deeply poignant journey of discovery.

Some places tell a story. Homes, especially. For the people who live there, every knickknack on the shelf, every little dent in the wall, every refrigerator magnet or faded photograph or chipped mug can be part of their shared history as a family, part of the tapestry of memories both joyous and painful that binds them together. Gone Home gives you a house to explore, and as you do so, that house slowly reveals to you the story of the people who live there. That story is intimate and honest and beautiful, and the active way in which you piece that story together, coming to understand the Greenbriar family through the things you find as you investigate their house, makes Gone Home one of the most captivating story-driven games in the medium's history.

You play as Kaitlin Greenbriar, the older of Jan and Terry Greenbriar's two daughters. After spending a year gallivanting around Europe, you've come to your family's new home one rainy night in June of 1995, and although you expected your folks to be there, you find the house empty. Making the absence of your family a little more ominous are a scrawled note from your 17-year-old sister, Sam, on the front door, and a few emotional messages on the answering machine from a young woman tearfully asking Sam to pick up the phone. This opening immediately pulls you in and makes you concerned about Sam's whereabouts and well-being.

Kaitlin's personality comes through in a few postcards you find that she sent from Europe and through some funny interaction prompts, but she is mostly just a vehicle through whom you experience the story. That story focuses on Sam, and periodically, items you discover trigger narration from her, as you hear journal entries she has written to Kaitlin. The story of a connection she forms with a classmate is a remarkable one for a number of reasons. Sam's struggles are presented with tremendous insight, making them so relatable that you can't help but understand what she's going through. This is simply one of the most human and grounded stories ever told by a game.

You'll repeatedly find yourself nodding along as she describes her feelings, because the writing precisely and tenderly expresses exactly what those experiences are like. The honesty with which she reveals herself to you through her journal entries, and the excellent voice acting with which these journals are narrated, is deeply moving. By the time you've solved the mystery of what's happened to her, both she and the place you explore as you find out about her will have left a lasting mark on you.

It's easy to get swept up in Gone Home because its environments are so convincing that you feel as if you're exploring a real place, at a very specific point in time. In fact, if you lived through the mid-'90s, Gone Home may feel like something of a time machine, as you find music magazines with the names of important alternative acts of the day on their covers and TV listings that indicate when shows like The X-Files will be on. But you don't need an emotional connection to the era to appreciate just how well Gone Home captures the texture of the time period; it draws you in through the sheer precision and authenticity of its details.

Sometimes friendship takes practice. Sometimes that practice means getting better at Street Fighter II.

The '90s aren't just a background for Gone Home's story. Instead, the game is believably rooted in that era; the explosive popularity of Street Fighter II factors into Sam's friendships, and the huge Oliver Stone-fueled resurgence in JFK conspiracy theories impacts Terry's literary fortunes. Tapes you can listen to featuring music by riot grrrl acts like Bratmobile and Heavens to Betsy flesh out not just the time period, but your understanding of Sam as a person. Meanwhile, the game's excellent ambient score creates the sense that the entire house is thrumming with energy, despite being empty at the moment.

As you explore the house and find out what the Greenbriars have been going through, there are no puzzles to solve, no enemies to defeat. There's nothing to take you out of your journey of discovery. Instead, everything you find just reinforces the feeling that the place you're exploring is a real one, inhabited by real people. So much of the story is in the details; almost every letter or form or other document you can pick up and examine reveals something about the inner lives of one of the Greenbriars, and it's wonderful how the game respects your intelligence enough to let you piece things together yourself, rather than spelling everything out for you.

A form Jan submits requesting the permanent transfer of a colleague to her office speaks of trouble in the Greenbriars' marriage, for instance, while the notes Sam has exchanged with her classmate Lonnie, packed as they are with humorous doodles and cracks about teachers, portray the developing connection between the two of them in a way that rings incredibly true. These items aren't like the audio logs and journal entries you find in so many games that are clearly left around just to give you, the player, some narrative context. These feel like the authentic products of people going about the business of living their lives, which you just happen to be there to discover.

You won't forget Lonnie.

Gone Home executes on its ambitions flawlessly. The things in the Greenbriars' home take on an emotional heft as you come to understand the stories they tell, and although they're absent, you feel the presence of the Greenbriars all around you. Gone Home is an important game because it does something games rarely do: it tells a believable story, grounded in the real world, that focuses on women and treats all of its characters, women and men alike, as complex individuals. But the reason to play Gone Home is not for its importance. It's for the elegance with which its tale is constructed and communicated, and the captivating way that it makes you an active participant in peeling back the layers of one family's ordinary lives as their home tells you their stories. Like many of our own memories, those stories cut deep.

The Good
Incredibly rich and convincing '90s atmosphere
Heartbreakingly honest, poignant writing
Respects your intelligence and lets you piece the story together
The Bad
9.5
Superb
About GameSpot's Reviews

About the Author

Carolyn is old enough to remember the 1990s. In fact, it was in the 90s that she played Myst, a game that captivated her by creating a fascinating environment that had a story just waiting for her to discover.

Discussion

1877 comments
middlecreekguy
middlecreekguy

I just finished the game yesterday. I'm a 53 year old married man and I enjoyed this story. Took me a few months to finish. I just took my time and kept coming back to it. The voice acting and music are what kept me coming back for more. Well written and a good unexpected ending. I want that house.

Accuracy158
Accuracy158

Umm Yeah... I just played this.  I like how Carolyn doesn't tell you why he likes this game so much.   Before you buy it you should know that the game focuses heavily in GLBT aspects in an almost preachy or propaganda type of way.  (This explains Gamespot's fascination and praise of the game.)


Most the items you interact with don't have much purpose in the game besides to make the house more believable.  90% of the story is told though monologues as you reach certain points in the house.  The gameplay consists of finding a couple areas to let you progress in the house, however once you find the specific items you need the is very little in terms of puzzles or mind work to figure out what need to be done.  (Don't expect to be interacting with objects like you would in older adventure games such as The Longest Journey.)  The story plays with your imagination and makes you think of dark out comes but actually finishes on a weak note and doesn't last long.


Despite the negative aspects i've mentioned the game isn't bad.  The developers did create a nice scene of mystery and suspense even if they didn't need to hold that suspense for long and it doesn't fit with the ending. 


In short it's not an awful game, but yes 9.5 is way over rated, just because it had lesbian content that fits well with GameSpot's mission.   I would easily suggest that you play a game like Dear Esther or To The Moon before spending 15 dollars on this.

abhreebhu
abhreebhu

THE MOST OVER-RATED GAME OF ALL TIMES!!!!!!!

I can review better than Carolyn Petit!!!!

Shehi
Shehi

So... This 9.5 Gamespot-rated game is actually 6 user-rated?! Hehehe... Man, Gamespot has become something like mainstream media, poisoning the minds of gamers with liberal BS.

jamesmayfanboy
jamesmayfanboy

I don't mind the alternative (so as not to spoil.....) story here. Indeed, it was well written and the voice acting was good. And to be honest, I wasn't even really disappointed at all until I got to the end and it was like, wow, is this all there is?? What's the point in making the spooky atmosphere? The dark main menu screen? The lighting that is meant to be creepy? The story that misleads you into thinking something is going to happen? The initial voicemail of a frightened Katie? The dark/rainy/thunderstorm atmosphere outside???


I won't even complain that it wasn't enough of a game or that it didn't fit the parameters of one for me. It's just that it was utterly misleading. I was expecting SOMETHING creepy or to find out Sam met some horrible fate or to discover something horrible in the house, didn't you???


I kept thinking I was building up to something awesome. I mean, I figured that Sam had run off like the first 20% into the game then not too far after that we found out who Lonnie really was. But I kept waiting for some other shoe to drop and I get to the end of that attic and...... this is it? Seriously? And we even find out by the end the marriage looks like it's being saved and Rick is married?? So nothing there either?


So in the end, I just have to say screw you to the devs. You totally misled us and not in a good way. It's like buying a Mario Kart game and finding out it's a first person shooter. And then that FPS constantly teases you like it's going to be Mario Kart, then you get to the end of the game and it gives you a big middle finger. It wasn't what I paid for

homerlvsbeer
homerlvsbeer

isnt it funny as reviews from users are far much more reliable than what gamespots staff are telling us. then you get a game like for instance thief. of castlevania 2 dont rate as high as this crap. which must be one of the first ever superb ratings ive ever seen. i think its ridiculous. almost pathetic. just who are these people who are doing these reviews. "are they all taking backhanders are just making it all up as they go along." there was a time when you had genuine game enthusiasts who wrote these reviews. and most of the time you could agree with what was reviewed. but lately. its become a joke. when big games arnt rating anywhere near what they should and these kinds of games are getting top marks. whats happened.? i dont get it. this game isnt superb at all. its seriously crap.

poploghoplo
poploghoplo

how to play this game can any one explain ???

ray_the_gamerz
ray_the_gamerz

Indeed it's a good game with a great story. For those who has experienced the 90's, this game may bring you back to the past. Ridiculously, I think this game could be a good lesson for parents. What bothers me the most is that the game has too strong feminism issues, which most of the ideas I don't agree with.

supermajic
supermajic

To people refusing to acknowledge this as a 'game'. I challenge you to attempt to come up with a definition of a 'game' that describes everything you readily accept as a game and also disqualifies experiences like Gone Home.


Anyway I enjoyed the game. My knee-jerk reaction upon seeing the score and the reviewer was the same as a lot of people here but then I actually read the review and it seems mostly justified.I'd give it an 8 myself. The game may not be as ambitious as the bigger titles of the year but it achieves what it sets out to do almost flawlessly and provides a highly original experience. Games rarely explore the more banal aspects of life, which are often far more relevant to our lives than the same themes games tend to explore over and over again, far removed from the majority of us. If you manage to lose yourself in the game you can feel fleeting moments of understanding of the lives of others who've had the same experiences as those in the game.


The narrative is unremarkable and it is supposed to be. If you have empathy and drop your pretensions about what the game 'should be like' you can find a a rich, tangible world that you can really connect with.

jackie113
jackie113

I Just finished the game and was shocked when it was over. I realized I hadn't unlocked the file cabinet in the dad's office so I went back to a save game and did it. Nothing much. I wonder what else I missed and still finished the game. But it's not worth going back and playing over to see. I'll just read a walkthrough.


I hope all the great reviews are not simply because of the subject matter. I Maybe it's cool to rate highly a game having to do with homosexuality no matter how good the game actually is. 


The game was OK, it had good atmosphere and the story was sweet, but it left me feeling rather cheated. It would have been great as a side-story to a bigger game perhaps (maybe in the form of a mini game type thing.) But as a stand alone game it falls short.

bfa1509
bfa1509

Lonnie gets a 9.5 from me.

Alecmrhand
Alecmrhand

I finally got to experience this game.....


Its was so much less than ive been told to expect. Its an 8th grade fairy tale love story that has been in a 1000 movies, books, and tv shows.  Just because an hour long game made me piece it together myself...but not really since the narration pretty much told me everything anyway....doesnt make it ground breaking or even interesting.


I understand if some people feel an extra connection to the game because it was the story of two girls, but to me, i couldnt care less if it was two girls, two boys, or two aliens, its the same dumbed down version of Romeo and Juliet.

The fact that some people have this on their Game of the Year lists is ridiculous.  There is nothing in Gone Home that is remarkable.  Does a slight tug on your heart strings really make an otherwise overpriced mundane game viable up against the best of 2013?


I dont get it. Gone Home is very much hype. It surely isnt worth 20 bucks to this gamer. I suggest doing a little research before you spend your money on this Lifetime movie of the week in game form. (actually i think the lifetime movies of the week are often better.....and last longer.)


"Disappointing" is the word i will end with....


PS I forgot about Lonnie already.

Grenadeh
Grenadeh


I was about to say how did this get a 9.5, considering I just beat it in less than an hour and yes I did read/see everything. Then I saw the review.

gdgd1
gdgd1

They Give this 9.5 and The Last of Us gets 8.

Sajius
Sajius

This "game" is TERRIBLY overrated. The whole story purposely foreshadows either a haunting, or some type of suicide that you're eventually going to find in the house just to keep you going (walking around).


Unfortunately, there is absolutely no payoff, and the terrible ending about finding out some run-away-lesbian-lovestory was such a terrible payoff and let down after "playing" (walking/reading) through the "game" (house). 

All in all this "game" is horrible, and all of the people who call others "immature" or some such because they call this piece of liberal pandering garbage out are the same people that think they are deep by taking sepia pictures of their $8 Starbucks drink with their iPhones that their parents bought them. 

As someone on PC gamer said: "I'm 
not sure whether to laugh or cry that people gush over this game so much. I found it to be little more than a 2 hour celebration of feminism. Which is probably why liberal news outlets have been singing the game's praises." 


Absolutely correct.

3Minotaur3
3Minotaur3

The Good:


Incredibly rich and convincing '90s atmosphere:

Hmph... Okay, graphically speaking... And the thing you read and listen are well done... But we're far from 'Incredible rich'...

Heartbreakingly honest, poignant writing:

 ?!?!?.... Exact opposite, in fact... I felt no emotion at all, except maybe when opening a door, hoping for something out of the ordinary, only to find the same exploration pattern...


Respects your intelligence and lets you piece the story together:

Not a very difficult feat considering the linearity of the story and the rails you're stuck in while exploring...



The Bad:


Nothing???... Seriously???...


Please, this storytelling gives us no surprises, no plot twists...

You got the presentation of a haunted house, but in the end you got a linear, predictable (even if it tried to fool you with a possible ghost twist) and forgettable storytelling...



Verdict: This Reviewer Bias strikes back...

bluefox755
bluefox755

Maybe I'm missing the awesome in this 'game'. Since there is no game to speak of, the experience is entirely hinged on the narrative, one that is riddled with cliche. Replace Lonnie with your stereotypical teenage 'bad boy' and you have a done to death, predictable, teenage love story. I want my $6.79 back.

bluefox755
bluefox755

Just finished the game. I now understand why this particular reviewer scored the game so much higher than the average user sore.

amar1234
amar1234

However a quick glance at user scores i can already tell that Carolyn's  bias has done it again, and this games isnt as good as she thinks it is where as the games she bashes are actually really good. Why dont someone reel here in? Think about the game spot reader base lol, how many lesbian  gamers actually come here? Cant be that many. Thier bread and butter reader base is the 12-25 year old white male, if they keep alienating them they gonna have tough time, if they go elsewhere.

SkyAboveThePort
SkyAboveThePort

@Accuracy158 Great review of a review =) Just wanted to add that imho it's not "Gamespot's mission," just Mr Petit's..

Handwipe
Handwipe

@jamesmayfanboy *semi-spoilers* I can't understand why you would be disappointed with the ending. After the ominous dread they made you feel as you progressed through the story, I was actually pleasantly surprised at the end. Until you get to the attic, you feel like Sam's fate will turn out much worse than it did. You weren't "mislead", just surprised. It's called good storytelling. Get over it.


Overall, an excellent first person interactive story from The Fullbright Company, and I can't wait to see what they come out with next. Oh and James, your opinion sucks.

ianpac
ianpac

@homerlvsbeer It is a reflection of the media saturated environment where people seek out news and entertainment that aligns with their personal politics.  Carolyn is not reviewing this as a game but as a personal reflection of her militant feminism and her missing out on the growing up pains as a girl. She admits this in her annual review,. This is a biased personal commentary not an informative professional review for game players. She is the Bill O'Reilly of game reviewers thinking her beliefs resonate with the general public.


It is a short boring storyboard that had potential but was not realized.  A professional reviewer would give this 5 or 6 at best.

ianpac
ianpac

@poploghoplo It is not a game.  You just walk around opening drawers to find notes on a teenage lesbian love story.  That's it, nothing more

pcmembers
pcmembers

@supermajic  "If you have empathy and drop your pretensions about what the game 'should be like' you can find a a rich...".  the whole purpose of websites like this is to increase video game quality and analyse the game from every professional angle so you can justly compare and rate it.  just because its different and makes you emotional doesn't mean its a rich and flawless game.


maybe it gets high score for creativity but that is one aspect. graphic, audio , multi-player support , gameplay ... this is how here you determine how good a game is not just by how it makes you feel.

seanmp5
seanmp5

Any chance that you found the combination to the safe in the basement? I can't seem to find any useful walkthroughs.

dark_harpy
dark_harpy

@AlecmrhandI completely agree with every point you make. I saw this was IGN's best story of the year and since I love a good story, I played it. You pretty much described what I thought of it. I understand that the subject matter might feel close to some people's hearts, but there's nothing else to make the game exceptional. I have to admit that the house was designed quite well and it was a fun hour exploring it, but it will probably take less to forget it xD I guess I kind of feel cheated, because I thought it would be much more to the story and I was left disappointed. Really surprised it created so much fuss.

Cernwulf
Cernwulf

@Sajius

A 2 hour celebration of women having equal rights as men? That seems a bit odd.

Mr_Ditters
Mr_Ditters

@Sajius 


Any surprise that a transsexual would give this thing one of the highest ratings ever?  This is exactly why you don't read the official reviews; they inject their worldview and bias into their reviews.  Read the player reviews from real people who live outside the liberal utopia known as San Francisco.

Sajius
Sajius

@3Minotaur3 Dude... look at whos reviewing it... you're surprised really? This is the same "girl" that said GTA V had "problems with women"...


Of course "she" is going to think this is some deep masterpiece. 

d-man
d-man

@3Minotaur3  Congratulations, this limp interpretation of the story is exactly why you are not a professional reviewer. In fact I doubt you even played the game for more than five minutes.

d-man
d-man

@bluefox755 I pity your obvious cynicism and clear lack of imagination. I'm sorry you failed to suspend your disbelief long enough to enjoy this lovely game.

Sajius
Sajius

@bluefox755 If you notice, the user "d-man" replied to any negative/critical comments of this game with baseless name calling and insults (typical "tolerant" liberal tactic with zero refutes.) Look at the leftest fan base this game panders to and you will see why.

Royal23
Royal23

@amar1234 It doesn't matter how many lesbian gamers come here and how many of us are 12-25 year old males, gone home is a good game maybe not for everyone and maybe not the standard formula for a GOTY candidate but it is still a great experience. I don't know much of Ms. Petit or her alleged bias but having played gone home I would gladly give it a 10 out of 10. It does something different and it does it very well, with a solid story and great characters its something that I (even being a 20 year old straight male) was able to relate to and appreciate. By giving this game a good score no one is being alienated except for maybe a couple of homophobes but I highly doubt anyone is particularly missing their input. This game is great and if you haven't played it you should, you may not love it but it is very good.

supermajic
supermajic

@pcmembers @supermajic All these things: graphic, audio , multi-player support , gameplay are totally arbitrary indicators of the overall value of a game. Why would multi-player support matter in a highly personal experience? Why do Crysis/BF4 quality graphics matter when you can feel immersed in a consistent and detailed environment?


How 'good' a game is is totally subjective. It is a matter of opinion. Just because something has amazing graphics, audio, gameplay, is creative etc doesn't mean everyone will like it. There is no right method to determine how 'good' a game is.


Anyway how do you judge how 'good' graphics are? By how closely they resemble real life? What about a cel-shaded game? Does that not have good graphics? Should the score be lessened because the graphics are stylised? Even graphics are just a matter of opinion anyway.


There is no such explicit purpose of websites like this as you mention - that might be an effect but it is not necessarily the purpose of a review.

Arkhalipso
Arkhalipso

@pcmembers @supermajic I think games should be reviewed based MAINLY on what they focus, and that should take the most part of the score. The problem with this method is that a lot of people will dissagre with high rated games that focus on not so "popular" aspects, like story driven games, and even more with a game that has almost no challenge or gameplay at all.


By the way, I recently finished the game and I just realised how good Carolyn is at reviewing.

supermajic
supermajic

@seanmp5 Yes! It is just at the beginning of the secret passageway that begins upstairs from your room. It is a small piece of paper (yellowish from memory) on the ground as you walk in.

Sajius
Sajius

@Mr_Ditters


No it doesn't surprise me, and I am done trusting this site for their opinions or reviews. Which sucks, because for a lot of my gaming life I visited GameSpot for all of my gaming news. Instead, they have jumped on the politically correct bandwagon where every previous little snowflake gets to push their progressive opinion and bias into everything they review/do and if you disagree with them you're a "homophobe" or "bigot" or "hater".

f**k that. This game sucks, and this reviewer is absolutely terrible. Go join some LGBT or Womens Studies group and advocate your rainbow agenda elsewhere. It has NO place on a video game review site as a "professional" reviewer. The only reason they have her on board is to be "edgy" because being "progressives" is the trendy "in" thing right now, and probably to fill some legal quota within the hiring process.



3Minotaur3
3Minotaur3

@Sajius@3Minotaur3 Surprised, no...


Deeply annoyed that this 'reviewer' is actually here and paid to pollute everything reviewed with bias and hidden agenda, especially in what is supposed to be a gaming site...


If I want to learn more about 'this', I'll look for a LGBT or feminist site...


I want to see games in gaming sites, is that too much to ask?...

Grenadeh
Grenadeh

@d-man No. Just no. A) Interpreting story has nothing to do with beign a reviewer, nor interpreting the game. I direct you to Tom's 4 on BSI, a game he completely failed to understand.


B) I honestly just bought and beat th is game today because of the rave reviews. It is nothing but an hour long teenage lesbian love story and the entire thing is all "first world problems." The truely depressing parts, like how their father is a struggling author, get underplayed in order to focus on this feminist extravaganza of a teenage girl falling in love. 


As a former teenager who's fallen in love before, this game captured that depressing feeling and then blew it out of proportion.

3Minotaur3
3Minotaur3

@d-man Wrong... 111 minutes by Steam Account actually...


Indeed, I'm not paid to write my bias, pretending to be a good reviewer...


You can put your white knight suit back into the closet... 

bluefox755
bluefox755

@d-man @bluefox755 What did I say that wasn't true? Tell me what I missed, genius. HOW exactly what I wrong??? Instead of calling me a cynic and saying I lack imagination, give me a valid refutation.

Grenadeh
Grenadeh

@Royal23 @amar1234 It really didn't do anything different. This is lesbian Myst in an over-sized west coast house with an incredibly cliche, albeit mildly engaging, teenage angst love story.

amar1234
amar1234

@Royal23 @amar1234 


So you liked it, but when the vast majority of people dont , go look at users scores, that tells me something. WHat it tells me, is that game has major flaws, that certain people just cant see.Perhaps the game is like marmite you either love it or hate it. Either way a real reviewer would have commented on both sides of the coin, not just the good side. You are not a paid reviewer responsible for reputation of games, so you can say what you want i could care less. But if you ever become a reviewer for a prominent video game site i would hope you become little more professional.


PS the people get alienated not cause of one score, but several silly scores that are clearly resulted from a  bias that the majority of readers DO NOT conform too. She bashed GTA and raves about this, for eg that is what i mean. This is why i say she shouldnt be the main reviwer for thsi site anymore and that GS should hire more reviewers. Let red blooded males review games like GTA and leave games liek this to her , it would be better. 

supermajic
supermajic

@pcmembers @supermajic  Absolutely, we'll end up going in circles. I do understand your point of view though and i'm not invalidating it. I think it's good that people have these arguments and criticise reviews. If all reviews were to be the way I think they should be, a lot of people would be uninterested and same goes for how you think about reviews. You have to find a balance, and naturally, some people will always be alienated.


"you are judging it for what it isn't"

I guess what I'm saying, is that by definition a car requires a component that moves is (the engine), a game has no standard definition and there is no one component that all games share. There is no  'engine' equivalent in games. Multiplayer support is available in some games but it is not a requirement of a game. A game, in my opinion, is not "missing" multiplayer support, because games do not require multiplayer support to be a game.


The objective of a car (in a general sense) is to move from point A-B effortlessly. So the engine shall be judged.


The objective of Gone Home is to provide a personal, intimate, immersive experience. So multiplayer support is irrelevant. In my opinion, a multiplayer experience of Gone Home is more likely to take away from the game's potency.


Likewise, a text adventure's objective might be to provide an experience where one can simply imagine the non literal aspects of a game. If it is brilliantly written and achieves everything it aims for and satisfies the reviewer, does its lack of graphics really matter?

pcmembers
pcmembers

@supermajic  



 indie game is indie game it is in its own category ! .Gone home  is in the same category as other pc games of 2013. so if I compare it to bioshock infinite its is a pretty fair judgement. now if I was comparing it to a ps4 games your point was valid. and the same for pac-man and any other old school game. we consider the standards back then and we compare them to other games of their time. 



even though I am not on the same page  with you in most parts but so far I could understand the points you were raising. but I am kinda lost by your comment "you are judging it for what it isn't" . imagine someone designs a car and don't include the engine. now can he say " oh you can't judge that part cause It is not there "!


this creation is a game . some games support multiplayer this doesn't . some have 20+ hours of game play this has less than 2 hours. so its only fair for this game to not get the same rate as others that are better in certain aspects. you get rated based on the things you have and what it is missing. 


I am looking forward to here your comments regarding the points I made. but this is my last reply regarding this post. I personally expressed my point of view and  don't intend to spam the post by raising the same points in different ways.    

supermajic
supermajic

You are describing a very narrow kind of review which heavily focuses on technical achievement. Of course these aspects are important if they inhibit your ability to play the game, but when you blindly adhere to standards that do not always apply to the game, you are judging it for what it isn't, rather than what it is, and risk missing the purpose of the game.

I am not saying your style of review is invalid, but I'd argue it is quite limited in its usefuleness. Would a DOS version of Pong or Pac-man now be worthy of only a 0.5/10 because it doesn't run natively in windows, uses incredibly simple sound and has simplistic gameplay. Doesn't that miss the point that it is still a very fun game.

In your attempt to grade the graphics for a game you ask "how good the design is". So are you at least admitting a degree of subjectivity?

I also think it holds back the form, encouraging repetition and discouraging innovation. If a game can only be reviewed well if it hits a set of certain arbitrary standards then the whole indie gaming scene may as well cease to exist because they cannot compete with the technical ability allowed by the budget of AAA publishers.

pcmembers
pcmembers

@supermajic  to explain something complex you break it down to smaller simpler forms and you define and grade these little pieces. sum of the result is your explanation and analysis for a complex matter.


I am really happy humanity didn't use your method for advancement and saying "there is no absolute definition for anything" so lets give up trying to analyze and explain.


there is a difference between "what" and " how". we can't determine what a good toy is but we can determine how it should be. shouldn't have sharp edges , the material it is made out of should not cause allergy and .... .  with that method you can grade something even before creation. 



"how do you judge how 'good' graphics are"

so now with "what" "how" system I can answer you question. what resolution does it support, how good the design is , any graphic glitches  and other similar standards .....  so you define a standard and you go from there ...


any standard is good for its time and ever changing . but that doesn't mean you can't explain anything because you are not sure what you can discover in future.


"I actually read the review and it seems mostly justified" 

" I challenge you to attempt to come up with a definition of a 'game'"


as a person who challenges people to come up with absolute definitions you might want to avoid words like "Justified" since someone might say. maybe justified by your particular standard not with ours . its kinda contradictory to your point.

Royal23
Royal23

@amar1234 She gave GTA a 9, if she says the the way women are portrayed leaves something to be desired thats a fair concern, no matter who the reviewer is and she isn't the only one who said that about that game either. If you're saying that portrayal of women is something that should just be ignored in games you're being the stereotypical ignorant guy that gamers are portrayed as. Misogyny in games is real and if she sees it as something worth mentioning then good for her, she didn't take away from the score and still recommended the game across the board. 


There are many games where the reviewer score and the popular opinion are different, that doesn't mean the reviewer is wrong. Also this game has a more 7s, 8s, 9s and 10s than it does any other score, but there are a number of 1's through 6's that bring down the average. There are many people who like it and some who don't which is fair for any game. Also I'd also suggest that a significant factor in this is the ambiguity that the game presents before playing it. Through trailers and that you cant really learn much so a lot of people (including myself) went in not knowing what to expect so they may have not liked it as much as if they had known what they were going into. Not to mention that many other reviewers including many straight males also gave it a good score. If you're going to suggest that because of her gender Ms. Petit should review certain types of games you're being the ignorant sexist mouth breather gamer that the mainstream media presents us all as. 

Gone Home More Info

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  • First Released
    • Macintosh
    • PC
    • + 4 more
    • PlayStation 3
    • Unix/Linux
    • Wii U
    • Xbox 360
    Gone Home is a first-person game entirely about exploration, mystery, and discovery.
    6.3
    Average User RatingOut of 696 User Ratings
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    Developed by:
    The Fullbright Company
    Published by:
    The Fullbright Company, Merge Games, Midnight City
    Genres:
    3D, Adventure, First-Person