You're supposed to vote it down if you wouldn't buy it. They want to know if you don't want the game just as much as they want to know if you do want the game.
I have no issue with the series allowing players to go for a more aggressive approach than traditional stealth- what was important to me is I didn't have to do that as well. Even better, my stealthy play style is rewarded with more points than those others.
The game had a nice mix of allowing you to play how you want, but reminding you that the highest degree of achievement is to leave a level without the enemies ever realizing you where there in the first place.
I do miss Ironsides, but the new guy grew on me eventually. It only struck me as odd that he sounded much too young for Sam's age.
Yes Danny, the game didn't get GreenLit because it was waaaay too creative and outside the boundaries of genre for the Steam Community. And because the down-voters are all sexist. And they hate depressed people.
As we all know, creative indie games are unpopular and never do well on Steam.
The issue is the video suggests that the game didn't get voted for green-light because sexism towards the developer, and not because they just didn't want to buy the game.
And the idea that the steam community doesn't like the game because it doesn't fit into "pre-established notions of genre" might be one of the more insanely untrue things I've ever heard in my life.
If you didn't see the obvious humor in his original statement and that response post- to the point you had to respond with an insult- you might literally be a rage-aholic, just purposely looking to get mad about something.
Well, the question Steam asks when you vote for something is:
"Would you BUY this game if it were available in Steam?"
If you probably wouldn't buy the game, then your vote should be no- by the rules of green light. The whole point of Steam green light is there is a limited amount of games they can get up, and they don't want to waste that space on games nobody is going to buy.
Only a limited amount of games get through each cycle. Give votes to games you'll actually buy.
I actually gave this a thumbs-down on green light. I didn't know the developer was female or anything.
Just looked like a crappy game.
There are hundreds of equally unique games on Steam green light that don't fit into what Danny describes as "pre-established" genres. This game didn't get greenlit, not because its an interactive narrative, but because its a boring interactive narrative. The Stanley Parable was quite good, and it was an interactive narrative, and it got greenlit just fine.
No doubt the developer has had to deal with sexism from the online community. But you're assuming the majority of the people who don't want to vote for the game on steam are doing so out of sexism, or because they just want derivative action games (that point was just untrue, the Steam community is notable for the deep appreciation of creative indie games).
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