Titanfall was so great because of its gameplay, that maps- much less than in Call of Duty- were a very small element of what made the game great- and it kind of diminishes the value of map packs.
Things like the way the Pilot vs Titan combat mashed well- Titans made you powerful, but didn't make pilot feel helpless; the unique movement of the pilots with parkour; the MOBA-like game elements with the AI; and other icings on the cake such as the epilogue- all came together to make the game interesting.
Map packs don't really enhance any of those things we enjoyed about the game. It's not like CoD where the gameplay is more "move and shoot" and a very large amount of variety must come from map packs.
I would have liked to see more "gameplay content" like adding more interesting mechanics to the AI- like commanding your own squad of spectres. Or even more parkour mechanics, such as being able to do a run into a slide on the ground. The game sold based on good mechanics- it needs to keep improving on those.
This is one thing that kinda peeves me. "Bad/Foul Language" is never a negative in itself. Many people such as myself aren't afraid of the big-bad "7 words you can never say"- and in fact, think the classification of many words as "bad words" is both arbitrary and shallow.
Calling out "vulgar language" itself shakes my confidence that when the reviewer says the "dialogue is bad" that it's actually bad. I'm left to distinguish if the opinion of the particular words used influenced the opinion of the writing and dialogue.
Wait for Advanced Warfare. General consensus is that Ghosts is doo-doo. Graphics on new consoles are unimpressive.
In that sense you may also want to wait until after Advanced Warfare is released and reviews are out until you buy- in case it's a repeat of Ghosts (which as previously mentioned, was doo-doo)
The existence of the pro CoD circuit is more a reflection of MLG choosing their games based on popularity rather than competitive quality.
CS 1.7 and CS:GO have always been more competitively viable- you don't need to make 100 rules against which loadouts and perks are OK or ban-able to be able to adapt it to a tournament setting. On the other hand, with CoD you do- you need to basically graft it into competitive playability.
This entire trailer is filled with multi-1-frame-link combo's that only extremely experienced hardcore players can do....
Yet this game is marketed as "Accessible to newcomers"
Yeah, no thanks. I'm not going to spend a week learning my links so I can properly hit-confirm into unsafe specials. This is something I should be able to do consistently within 5 minutes.
You clearly don't get what "cannibalizing" of the genre means.
I'm not saying no one plays shooters, I'm saying CoD has sucked all of the player base from other shooters, such that no one would be playing Wolfenstein online.
It's the sad truth.
Don't believe me? Go try to play some Medal of Honor online. See what happens.
If this game had MP, no one would play it. That's the sad truth.
CoD is basically like the WoW of first person shooters- it cannibalizes everything by sucking out the player base.
Its able to have 15+ game modes because there's enough players to split between them and still have plenty in each mode.
So other games have to include a crapload of game modes or else reviewers will lambast them for not having as many as CoD- but that further reduces the number of players in each mode, making multiplayer feel more like a ghost-town, so everyone then returns to CoD.
LtReviews' comments