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BrickMcIronhard

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I think there's still some life left in Silent Hill, despite many missteps. In fact, I enjoyed SH: Downpour quite a lot. The story was creepy and kept me guessing, and although the monster designs were crap the exploration was creepy and the atmosphere disturbing enough. I hope they can inject some life into the franchise down the road, bring it back to full glory :)

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BrickMcIronhard

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Sigh... when will people learn that BRAND NAME doesn't equal quality?

Listen to what Capcom is saying. They don't even care whether or not people BUY the game, they just wanted to ship enough copies to retailers based on hype alone. Whether it was good or bad doesn't even matter to them, just that brand loyalty would ensure retailers would request extra copies.

This is why CoD can release annual games without making any real innovative changes, or how Final Fantasy is still in the XIII universe despite mixed fan reception. These companies know that loyal fans will buy it no matter what, so why bother to put real effort or ingenuity into it?

CoD could have new and exciting shooting mechanics (first-person cover system perhaps?), or an in-depth campaign with a fresh setting. Final Fantasy Versus XIII could have been given the resources to finally be completed, or they could even just move on to a new universe with FFXV rather than stay in the established XIII universe AGAIN.

And Resident Evil 6 could have been a focused, intense game rather than a mashup of marketing ploys (zombies and darkness in one campaign, an awful version of Gears of War in another, and a Gears/Uncharted/QTE wannabe mashup in another) enacted to attract casual gamers, a coveted market for publishers. Resident Evil has now become easy (never ending ammo, suplex/melee moves easily dispatch enemies), over the top (hanging out of a helicopter shooting at a minigun-toting-mutant hanging from another helicopter), and unimaginative (the story involves "Neo-umbrella" and Wesker's son? Really? That's the best they could come up with?). I gave up after trying a few hours of each campaign, I was so disheartened.

Please, people. Don't be a blind fan, don't just accept a bad game because it has "Resident Evil" (or whatever franchise you hold dear) slapped on the cover. I think this is a bad game, on it's own or as a RE game, and I know everyone is entitled to their own opinion. But don't let franchise loyalty and marketability shroud judgement or destroy our beloved games and franchises. Otherwise Capcom and all those other publishers will continue this practice of only caring about "shipping" games rather than "selling" them to you.

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BrickMcIronhard

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@bubba_1988 @DeanoFantasy Yep, with a cover system, co-op, human enemies, and a reliance on guns instead of the traditional DS maintenance equipment. DS3 looks like it's pulling for the same kind of action formula as the new RE games. No franchise is safe from the disgusting mass-marketability machine run by publishers.

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BrickMcIronhard

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@leeko_link *raises glass* Indeed, sir! C'mon Capcom, stop making Resident Evil silly, scare me again. MAKE ME FEEL SOMETHING, DAMMIT!

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BrickMcIronhard

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Nice, will definitely be buying. I only own a PS3, so I always wanted to play ME1. Now I can. There is much rejoicing *waves flags*.

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BrickMcIronhard

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@d_khan ...Not gonna lie, I kinda want to see a trailer for Fifa Age: Origins. Gotta admit, it'd be different! Killing enemies with mystical soccer balls? Kinda awesome :)

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BrickMcIronhard

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I can understand it selling well. I liked the 2010 MOH, despite its glaring flaws, because of a fresh approach to the single player that had some more dramatic and physical weight than other war shooters. For instance, despite its scripted nature, that last stand in a mountain shack against a horde of charging enemies was intense and dramatic, and I felt honest-to-god hopelessness as the sad music crept in to announce that my character might not make it. I hoped the sequel would follow that kind of tone. Obviously, it didn't.

From various reviews, it sounds like that dramatic weight has been lifted in favor of copying a top selling formula that is finally showing its age (or at least people are starting to see it as aged) and following through half-heartedly to boot. It's bad when a sequel doesn't live up to even an average original, but it's downright tragic when it sells itself out into an uninspired marketing ploy and year-by-year placeholder title rather than a genuine attempt to make a good game.

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BrickMcIronhard

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@jorge69696 I hear you there. I was working at GameStop at the time, and I was so let down by Far Cry 2 that my coworkers would prank me by putting a copy of it somewhere in the store/office where it would practically pop up in my face. One time, I opened my cash register and the game had been planted in there so tightly that it actually launched out at me, like a terrifying, disappointing demon. Still, FC3 looks much better, hopefully fulfilling the unreached ambitions of FC2.I appreciate what FC2 tried to do, but I hated the feel of it, as well as the slow as molasses pace of having to travel ALL THE DAMN TIME ACROSS THE GIANT MAP WHILE DOING NOTHING.