My contribution is my review of Red Alert 3, in a special TWL season edition:
GAME DRESSED AS A CLOWN, PLAYING ITSELF
I'm a huge RTS fan, and wasted too many hours/days/weeks playing these kinds of games. I was truly looking forward to RA3 for a long time. And finally it arrived, in all its candy colored glory. It's hard for a game like this to match the big expectations created by the massive hype surrounding it, but in this case, I'm quite confident to say...it didn't.
One of the big news this time around is the co-op mode. That's a nice feature, but spoiling the niceness is the fact its not an additional feature, you are stuck with having another player together with you in every mission whether you want it or not. If you have no real friends, the CPU volunteers, but I found it to be quite unsatisfying to be stuck with an AI controlled sidekick. The game only gets hard enough when he is finally wiped out of his misery, up to that point the game virtually plays by itself, and you do not really need to do much at all, just sit back and watch the numerous poorly acted cut scenes that sometimes clutter your radar or drags the camera away from what you are doing. These cut scenes are annoying but forgivable due to the humorous tone.
The AI surely has improved a lot from previous CC/RA games. You can only truly appreciate this in the Skirmish modes though, as the campaign mode is far too easy even on the highest difficulty level. In skirmish mode I had to struggle even facing only one enemy on Brutal setting, while in CC I had to face several before having to struggle. In particular I found the enemy now intelligently withdraws when facing too many of your forces, and it also seems to try to avoid spots where you done a massive amount of destruction earlier.
Better AI should mean better game experience, but frankly I'm not sure if that is the case. A lot of times I found myself very annoyed seeing enemies withdraw at the exact perfect time leaving them with one pixel left in the healthbar. In fact, building up defenses seeing the enemy being ripped apart in wave after wave is kind of satisfying, but do not expect this in RA3. It's an improvement in challenge, but perhaps not in the satisfaction department. The main annoyance is the AI is heavily capitalizing on the fact a computer is is able to micromanage each and every unit as it is not slowed down by having only two arms and a sluggish user interface. I would like to see an AI which improves by actually applying some clever and dynamically changing tactics instead.
Units seems quite balanced this time. There is no longer any unit that can be spammed out and deal with everything when in huge numbers, perhaps with the exception of the rocket infantry unless they are facing the Russians who has very efficient superweapons that will wipe out entire platoons of soldiers easily. You basically are forced to combine your forces in smart ways, to deal with sea, air and ground threats. You will find water in every map by the way, so expect to be building a lot of sea vessels.
There's plenty of new superweapons in the game, ranging from the just slightly super superweapons on the level of the super hero Aquaman, to the real super stuff which your enemies nightmares are made of. Frankly speaking, I never really liked superweapons much. They are only designed to force players to finish quickly, while I enjoy a long, well thought out battle without any sudden imbalances thrown in. Superweapons are especially annoying when trying to fight many AI opponents at a time to test your skills to the max in skirmish mode. Once you finally managed to keep all the enemy fractions in check, you suddenly have a dozen nuclear bombs raining over your base as each enemy has their own arsenal of these unfair weapons, while you only have one set.
RA3 is a fast game, it offers a lot of action all the time, keeping you busy. The economy is quite generous, allowing you to focus on building and fighting a lot rather than on resource management. So, its definitively an emphasis on "real-time" here, and the life span on each unit is very short. Personally I prefer a bit tougher units which you do not need to be replaced every second, pushing the game more into the "strategic" section, but RA3 seems to enjoy blowing up things quickly and conveniently, so gone are any super units that are hard to build and hard to destroy. It's better to think of your units as intelligent bullets, which you can guide to the enemy's forces and which will then quickly blow up after delivering some damage. Perfect for people with ADHD I guess, but unsatisfying if you are into real strategy.
All in all the game is a welcomed sight, but neither revolutionary nor very memorable. I doubt I will keep playing this for long, I'll probably revert to CC instead next time I need a dose of RTS.
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