Because the GFAQs mods hate GMG with a passion.
[spoiler] RAGE/VIOLATION NOTES: Not going to note it in coverage, but assume I spend time evading/blocking/running away whenever rage gets close to full. There's been about 10 instances where I've activated rage without paying attention, but so long as I didn't land an altered hit (s4b, s5, s6, t3, Fire bomb, etc) and immediately let it drain, I pushed forward. Have set off two Fire bombs, one against Castor S2 and another against the Siren in the Infected/Siren/Gorgon fight. I've haven't been treating picking up WW's to prevent enemies from using them as a violation so long as I didn't use them.
My apologies for the violations, but Ascension. W1 of ToA can be treated as a NUR run, correct?
Prison of the Damned
Aegean:Mouth:Interior
-Grabs. Hold block and the analog stick for faster cancels and more control.
Aegean:Entrance:Hall
-Grabs.
Aegean:Entranceath
-Grabs
Aegean:Entranceamaged Bridge
- Grabs
Aegean:Arm:Interior:Hall A
-Navigate
Aegean:Arm:Interior:Cell Block
-Tether to CG until red halo, then grab.
Aegean:Arm:Interior:Hall B
-Navigate
Aegean:Arm:Exteriorath A
-Navigate
Aegean:Arm:Exteriorath B
-Tether to O toss to ringout the soldiers (holding both analogs in the direction I want to toss), then grab the bugs.
-
Infected Hand 1
S1P1 - Stayed in the center and avoided attacks as necessary. s,s,t was the quickest method of damaging him I tried.
S1P2 - Same, but baited an attack from the middle and dodged before countering.
S2P1 - Waited for it to attack, ran to the holes in the side to avoid, then s,s,s,s (Plume won't connect).
S2P2 - Baited an attack, jumped into a hole then quickly jumped out, attacking while it was stuck.
-Slide
Aegean:Sewers
-Navigate
Aegean:Abdomen:Exterior
-Pull lever
-O tossed the lot of them over the side.
-Pull Chain
Aegean:Abdomen:Interior
-Walk
-Grab ringouts.
-Same, with grab kills for the bugs.
-Grab ringouts.
-Grapple
Aegean:The Guardhouse
-Pull lever, return and pull chain
-Waited for an attack, ran around then Plume. Grabbed once stunned, then used the square swipe on the Infected.
-Pull chain, grapple and QTE wall
Aegean:Arm:Exterior
Infected Hand 2
S1 - Plume whored from the center, dodging left/right as the corresponding hand attacked. With both hands around me, more Plume whoring.
S2 - By standing against the right, most of the bugs it fires will run into it and fall to their deaths. Cleaned up the remainder with grabs, then stayed right, rolled left to avoid its hand attack, and used Plume for damage.
S3 - Used the bug trick, then alternated between the left and right sides, dodging attacks while Pluming.
Aegean:Ribs:Interior:Hall
-Pull lever
Aegean:Ribs:Interior:Elevator
-Grabbed them from off the elevator (seems to be an AI boundary), and kicked them into the gears.
-Interact with lift
- Tossed 'em into the lift.
-Interact with clamps and lift
-Immediately grabbed the elevator.
-Navigate
Aegean:Brothel
-...
Aegean:Head Platform:Exterior
-Ringout soldiers, grab bugs.
Infected Head
-Used Wulf's method of getting the soldiers to the upper left corner, then going to the lower right to make them taunt. Couldn't inflict enough damage with Plume before dying, so I resorted to s,s,s,s and took a few hits. Ugly handling.
Infected Hand 3
-Block walk, run up and spam Plume. Rinse and repeat.
-Do the mini-game.
Kirraath
-Navigate
Kirra:Market
-Grab killed the dogs, then got one Jugg off screen to the right. Waited for the other to tire out then s,s,s,s. Do the same to the second once the first is dead.
Kirraath A
-Fire Parasites-Grabs.
-Navigate
Kirra:Fire Trial
-Use Fire Dump
-A combination of CG, WB and air OS.
-Use Magic
- Ditto.
Kirraath B
-
Kirra:Satyr Arena
-Immediately killed the spear users with square hits. Lured the captain underneath the ledge, then chipped him to death with air t1. Kited the rest one by one, chipping them with square before switching to grabs.
Kirraath C
-Grab whore the harpies, square hits for sling users.
-Navigate
Kirra:Waterwheel Puzzle
-Square hits.
-Puzzle
Kirraath D
-Navigate
-Sidle
-Grabs.
Kirra:Streets
-Lured the harpies away from the dogs and took them out with square hits and grabs, then grab killed the dogs.
Kirra:Roller Puzzle
-Do it and return to the pillar
Kirra:Gate
-Got her close and square chipped (see a pattern?).
Cistern:Hall A
-Navigate
Cistern:Arena
-Grabs.
Cistern:Hall B
-Grabs
-Slide and Navigate
Passage to Delphi:Ice Trial
-Mostly WB, with some CG's if rage gets too high.
Passage to Delphiath
-Navigate
Passage to Delphiython A
-Ride
Tower of Delphi:Shaft:Exterior
-Navigate
Tower of Delphi:Shaft:Interior
-Navigate
Tower of Delphi:Neck
-Used tether to destroy the eggs and grab whored the manticore spawns.
Tower of Delphi:Head
Chimera
(Snake)-Ran it around in circles, using square hits if it used the tail swipe. Did nothing after the charge.
(Lion)-If it used ice breath, stay away. Claw swipe, block 1st, roll to the side for the second, then go for square hits.
(Goat)-Rolled sideways to avoid its attacks while square chipping.
-Chain
Delphiython B:Interior A
-Slide
-Ripped the shields off the satyrs then rung them out. Tether the eggs and grab harpies.
Delphiython B:Exterior A
-Swing and navigate
Delphiython B:Interior B:Electric Trial
-WB's and tosses.
Delphiython B:Exterior B
-Slide, grapple, navigate, grapple, QTE
Delphiython B:Interior C
-Slide, jump and grapple
Delphiython B:Exterior C
-Kept to the left, dealing with the harpies first then kick the dogs OOBs. Grabs abound.
-Grapple, navigate and QTE
Delphiython C:Exterior A
-Grabs for ringouts.
-Slide, jump, grapple, navigate and swing
Temple of Delphi:Exterior A
-Slide
-Used air t1 to destroy the nest, then grabs (bugs first, going for shatters).
-Grapple
Delphiython C:Exterior B
-Start ride
-Got the satyrs to the back then rolled to the front and let them taunt.
-Grapple
Delphiython C:Exterior C
-Tossed a couple into the hole.
-Grapple, navigate and grapple
Delphiython C:Interior
-Slide, jump and slide
Delphiython C:Exterior D
-As above.
-Grapple and navigate
Delphiython C:Exterior E
-Got them taunting, then T to control them when close until I could grapple away.
-Grapple, swing, slide and jump
-Grapple
Tower of Delphi:Shaft:Exterior
-Navigate
Towerof Delphi:Shaft:Interior
-Navigate
Tower of Delphi:Neck
-Navigate
Tower of Delphi:Head
Manticore
S1 - Seems to come down after a couple fire sweeps. Stood in front of it at a distance and let it do so. Once it was on the ground, got close, let it use its tail swipe, ran up to it and square chipped. If it roared, Plume.
S2 -Block the tail stab, ran counterclockwise slightly then rolled to avoid fire breath, attacking as before. When the spawns came out, ran away and grab whored. Big thing is anticipating the fire breath without the stab beforehand.
-Pull
Temple of Delphi:Bridge
-Cross
Temple of Delphi:Front Gate
-Open
Temple of Delphi:Cerberus Mongrel Arena
-Used grabs to ringout all the pups, then stayed close to the Mongrel to prevent it from burrowing. If it did, stay away from the first hit then jump and air t1 for the duration. Square chipping, blocked the breath.
Temple of Delphi:Mist Gate
-Navigate
Temple of Delphi:Hall
-Navigate
Temple of Delphi:Upper Halls:Eastside Hall
-Let them come down the hall, then ran up and to the left side. Captain got stuck on geometry, took off the shield then CG until red halo on the grunt. For the Captain, T->OH seems to be the fastest way to kill them and doesn't build much rage.
Temple of Delphi:Upper Halls:Eastside Hall:Room A
-Didn't find the fights in these next to rooms.
Temple of Delphi:Upper Halls:Eastside Hall:Room B
-
Temple of Delphi:Upper Halls:Westside Hall
-Launch with T during lightning strikes or immediately after the scream, then juggled with s,s,s,s; air s,s,s or air t1's. Later found T to s,s,t x2 worked better. Lawdy did this take long.
Temple of Delphi:Upper Halls:Westside Hall:Room A
-
Temple of Delphi:Upper Halls:Westside Hall:Room B
-Mist
Temple of Delphi:Lower Halls
-Navigate
Temple of Delphi:Lower Halls:Soul Trial
-Grab targeting sucks here. Fails to connect with a downed satyr right at point blank. Air grabs and WB's.
Temple of Delphi:Lower Halls:Catacombs Chamber
-Got one taunting while attacking the other. Square chipping after eruptions, s,s,t after double swipe.
Temple of Delphi:Upper Halls:Catacombs Chamber
-Navigate and pull lever
Temple of Delphi:Lower Halls:Catacombs Hall A
-Navigate and cross
Temple of DelphI:Lower Halls:Catacombs Hall B
- Grabs.
Temple of Delphi:Lower Halls:Hourglass Puzzle:Chamber
-Square hits on the phantoms. Got the wraiths in a burrow->tether->OH loop.
-Navigate
Temple of Delphi:Upper Halls:Hourglass Puzzle:Chamber
-Navigate
Temple of Delphi:Lower Halls:Catacombs Chamber
-Isolated the satyr and ripped Shield. You can guess what came next.
Temple of Delphi:Upper Halls:Catacombs Chamber
-Navigate
Temple of Delphi:Lower Halls:Hourglass Puzzle:Chamber
-Do puzzle
Temple of Delphi:Oracle's Chamber:Bridge
-Navigate
Temple of Delphi:Oracle's Chamber:Arena
Castor and Pollux
-Toss rock
S1 - Destroy the pillars and toss rocks. A little bit of square chipping puts him over.
S2 - Block burst and respond with s,s,t. His dive is a good opening. Rolled around and square chipped.
S3 - More rock tosses. Block teleporting slashes, if he finishes with a swipe respond with plume. His grab is your primary concern.
S4 - Stay close and go for square hits. Block his first two melee hits and roll to avoid the finisher. For the spin and spray, block the first then roll as the second is in sight. For the stream, block first two then roll (may fail if he's too far away).
S5 - Same, but with rock tosses.
S6 - Beat the crap out of him.
Passage to Delphi:Bridge
-Stomp and get AoU
-Puzzle and navigation
Passage to Delphiath
-Navigation
Passage to Delphi:AoU Trial
- Assumed the spawns were infinite until you used AoU. Use AoU after the gate goes up but before the spawns show up and it goes down. Lure them to the previous passage and their AI breaks. Hit the first Satyr that spawns with AoU and no more show up.
Cistern:Hall B
-Got satyrs to the entrance then T->OH until armor breaks, then CG until dead. Siren got T followed by two Plumes.
Cistern:Arena
-Went to the right of the drop and got the Captain to charge me, T->OH until dead. Then grabbed the dogs.
Cistern:Hall A
-Navigation
Kirra:Gate
-Grabbed dogs, baited attacks from Cyclops and responded with Plume. Grabbed it once stunned and took out as many bugs as possible, then grabbed the rest. Killing them activates a checkpoint. Weird. Finished the Cyclops.
-AoU bridge
Kirraath D
-Navigation
Kirra:Waterwheel Puzzle
-Do it
Kirra:Grotto:Swim Tube A
-Navigation
Kirra:Grotto:Gate
-Got second taunting while I dealt with the first. The extreme left/right is an AI boundary. Chipped with Plumes.
-Puzzle
Kirra:Grotto:Swim Tube B
-Navigation
Mogrel+Infected-Tossed out the Infected and dealt with the Mongrel as before. Toss out remaining Infected.
Empusa-Get some distance, bait the charge and spin, then T to OH. Rinse and repeat.
Triple Infected-WB's
Quadruple Infected-CG
Martyr's Chamber-Did it
Cell Block revisited-R1, o to kill the infected, then killed the Siren via T-> s,s,t x2. Grab kill the new infected then square chip the Gorgon.
Delos Landing
Lure the satyrs down the pier one at a time, using T->CG until the armor comes off, then CG until red halo. Got the captain near the man with the spear (away from the others) and T->OH. Kill satyrs as before.
For the fight after landing, went to the wooden structure near the back, luring them individually and using T->CG/s,s,s,s to ring them out. For some reason, tether seems to fail while they're aerial.
Lightning Taloses-Kept one taunting as long as I could while following the other's attacks with s,s,t. Baited the lightning attack to end aura state quicker.
Unarmed Juggernaut-In the first stage, you can either keep your distance picking away at it with Plumes (a la Taz) and it'll taunt continuously, or lure it onto the NW platform then stay up against the north wall and Plume (breaking line of sight breaks its AI). Do the grab as it comes up (you can get a Plume in beforehand). If you keep it on the platform for its second stage, its AI will remain broken and unable to respond.
Empusa+Harpies-T->OH the Empusa offscreen to the left, then spawn the rightmost harpy. Kill it with grabs, then T->OH the Empusa to death. Spawn the rest of the harpies and grab em.
1st Amazon Fight-Stay near the back and grab kill the harpies. The Amazon can be square chipped and reversed to death. Never noticed how damn durable they are. They're vulnerable to being launched after a reversal.
Convey ride-Held block until it was over.
Double Sirens-Got one Siren near the upper right area, breaking line of sight with the other. The upper right wall is a bit of an AI boundary, picked her apart with Plumes, then used the T->s,s,t x2 method to kill the other. Took a while.
The next bug nest was surprisingly durable. Took it out with s,s,s,s then grabbed the bugs.
Centaur fight-Reversed the centaurs to death. For the Amazon, reversal->T->s,s,s,s for a ringout.
Meg
S1-Plume whored the Spartans until the next stage started.
S2-Let her corner me, blocked her swipes and responded with square hits. Watch out for the Spartans.
S3-Same, but jump over her shockwave. Her attacks knock the Spartans back. You can stand at the upper right and left corners of the 'T' and she won't be able to grab you.
S4P1-Used Wulf's method of killing the Spartans (via Plumes), then attacking her while she summons more. You can get in two air t1s each summoning.
S4P2-Same, she's just on a different side.
S4P3-Try as I may, I couldn't find an PAIN+ legal way of damaging her. Tried air t1s and air s,s,s. Her bug tosses can screw you while she summons, so I used the Javelin.
Tissy
S1-Stayed close. Blocked the first three hits of her melee combo, evaded the third and responded with Plume (good damage and staggers her). Avoided shotgun blast.
S2-Roll around like an idiot, using square hits when she was vulnerable. You want to go for the full string to keep things speedy.
Dual Furies
S1-Wait for a tag team attack, block/avoid it as necessary, then s,s,t x2 on Meg. In the meantime, kept my distance and square chipped.
S2P1-Roll around getting square hits as I pass. It can be hard to get rage to drain here.
S2P2-Same.
S2P3-Same.
OSoO Trial-Use the Oath Stone to stop the infinite spawns, then ring them all out with grabs.
Mongrel/Amazon-Grab kill all the dogs. Get the Mongrel to the right side (Amazon offscreen) and square chip. Once he's down, reversal->T->s,s,s,s for the ringout. [/spoiler]
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