I don't know about all of that. The 360 was the home of quite a number of break out indie hits like Geometry Wars. That was something MS got really right last gen.
Videogamers tastes have diversified. Rather than waiting around for some multimillion dollar studio to get funding from a giant publisher so they can spent two or three years making a big $60 release or even $40 release, digital distribution and more liberal attitudes from the console makers towards these games have proven that they have a place for gamers.
The difference is, this generation, the console makers have had enough exposure to the indies and their ability to drive the market so they were much better prepared for them. Rather than being shoe-horned into the Store or Marketplace, indies were actually a part of the planning process for the new online and even the branding to a large degree. (By branding, I mean all the PR and trade shows appearances. Sony, particularly with the PS4).
The "rise" of the indie development scene we see this generation isn't so much from utter neglect last gen, but more like the evolution of more forethought from the platform makers. It's pretty obvious, especially from mobile phone gaming which wasn't too much of a thing when 360 launched or PS3, that these games can make huge money despite not demanding a full retail price tag. It's also very clear that given the right access to money and talent, these studios we consider indie now may be well on their way to being AAA studios by the time this generation is over.
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