@gdourado07 said:
@navyguy21: so the pc openness and its many possibilities are also it's weakness?
Like a 1080ti is a beast, but only a few percent of the pc gaming market has 1080ti gpus on their machines.
So a dev can't optimize a game to take the full advantage of a 1080ti because then it wouldn't run on a 1060, 1070 or 1050 and that is the vast majority of their target market.
That kind of sucks for people you spend hundreds of dollars for a 1080ti.
And I also agree with the brute force of pc development.
Devs can think that the user has the choice to throw more hardware at the game.
And the way I see it, it is hurting pc gaming and it is hurting tech development.
I remember back in the day a new pc would be obsolete in a year tops and the advances where fast.
That need to constant upgrade sucked, but at the same time we got games like half life 2, the first far cry, crysis, fear..
Today you can pc game on a Sandy bridge cpu and a 7970 gpu at 1080p with high or even some ultra settings, but the advancements?
For example on the pc I played assassin's creed black flag, rogue, unity, syndicate... They were games I liked, but the visuals and presentation where practically the same between them. No evolution, no amazement...that's what I find lacking on pc gaming.
Not what Im saying so I'll clarify.
The 2 biggest factors in game development (as far as graphical fidelity goes) is Time and Money.
It takes time and money to created those high resolution assets, intricate designs, animations, etc
It takes CPU and GPU power to run those.
If we take the standard 25m development cost as a standard, we can begin to break down why consoles, in general, push boundaries more than PC (subjectively)
If i have 25m dollars and 3 years with 1 set of hardware, i spend less time writing code, less time testing that code, NO time creating multiple versions of the same assets and textures. I can spend time creating 1 set of a textures as detailed as i want that will run on that system.
PC has to create 3-5 versions of the same texture, of the same asset, of the same tree.
So, its not that weaker GPU/CPUs are holding back gaming, its that you have to configure assets that are tweakable in the graphics settings so that the end user can tailor their experience to their hardware.
That takes time, time that could be spent doing other things if PCs all had the same hardware.
Even considering that, PCs STILL manage to look better than ANY console game on a technical level.
As I said earlier, games developed on PC FIRST far outpace any PS4 or Xbox game.
Cyberpunk 2077 will probably be the next game that proves this since its led on PC.
Its hard to compare exclusive games on PS4 to PC because there is nothing to compare it to since it is exclusive.
The mistake people make is assuming that PS4 is as powerful as a PC simply because they dont see a game that looks better on PC.
If that exclusive was on PC, it would be miles better in terms of graphical fidelity.
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