[Update] Sony Issues Statement About The PS4's 5GB of RAM Available

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kenmid

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#1 kenmid
Member since 2003 • 483 Posts

UPDATE : Sony has issued a statement:

We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.

http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory

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TheDidact

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#2 TheDidact
Member since 2012 • 3986 Posts

EVERYONE PANIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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#3 Nonstop-Madness
Member since 2008 • 12325 Posts
old and you forgot about ..... "We have no comment to make on the amount of memory reserved by the system or what it is used for."
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#4 timbers_WSU
Member since 2012 • 6076 Posts

Someone might wanna hold Davekeeh and Douevenlift-bro closely. They are gonna cry.
If they need me to contact any loved ones I am willing to do that.

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#5 TheDidact
Member since 2012 • 3986 Posts
old and you forgot about ..... "We have no comment to make on the amount of memory reserved by the system or what it is used for."Nonstop-Madness
That means PS4=4.5GB GDDR5 vs X1's 5 GB DDR3. Fallout 4=Xbone Exclusive confirmed :o
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deactivated-5ba16896d1cc2

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#6 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
  • "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.
so all the flexible memory will be used for games and games only, none of that will touch the OS, so great, about 5.5 gb available for games... awesome
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#7 Nonstop-Madness
Member since 2008 • 12325 Posts

[QUOTE="Nonstop-Madness"]old and you forgot about ..... "We have no comment to make on the amount of memory reserved by the system or what it is used for."TheDidact
That means PS4=4.5GB GDDR5 vs X1's 5 GB DDR3. Fallout 4=Xbone Exclusive confirmed :o

....

tumblr_m6cowbBLK41rys4czo1_500.gif

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clyde46

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#8 clyde46
Member since 2005 • 49061 Posts
Already in that massive thread.
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faizan_faizan

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#9 faizan_faizan
Member since 2009 • 7869 Posts

Old.

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GravityX

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#10 GravityX
Member since 2013 • 865 Posts

  • "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.

so all the flexible memory will be used for games and games only, none of that will touch the OS, so great, about 5.5 gb available for games... awesome
xboxiphoneps3

What exactly does "flexible" mean?

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deactivated-5ba16896d1cc2

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#12 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="xboxiphoneps3"]

  • "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.

so all the flexible memory will be used for games and games only, none of that will touch the OS, so great, about 5.5 gb available for games... awesome
GravityX

What exactly does "flexible" mean?

well its more going to be like of a page allocation page/cache area, i think 512mb will be for games/system memory/vram and other 512 mb will be for cacheing/page allocation, improving load times, streaming in stuff all that.... etc other stuff. but all of it will still be for games
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LordOfPoms

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#13 LordOfPoms
Member since 2013 • 1138 Posts
The keys of this. 5 gigs of RAM, RAM devoted to OS right now is not locked in place and can be accessed later on in the gen -- like it was freed up on 360 and PS3 this gen. That's not bad at all.
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deactivated-5ba16896d1cc2

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#14 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
[QUOTE="LordOfPoms"]The keys of this. 5 gigs of RAM, RAM devoted to OS right now is not locked in place and can be accessed later on in the gen -- like it was freed up on 360 and PS3 this gen. That's not bad at all.

exactly, you can always reduce OS footprint but you cant take back RAM down the road,
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#15 PhazonBlazer
Member since 2007 • 12013 Posts

[QUOTE="Nonstop-Madness"]old and you forgot about ..... "We have no comment to make on the amount of memory reserved by the system or what it is used for."TheDidact
That means PS4=4.5GB GDDR5 vs X1's 5 GB DDR3. Fallout 4=Xbone Exclusive confirmed :o

Half Life 3 confirmed!

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TheFadeForever

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#16 TheFadeForever
Member since 2013 • 2655 Posts

:lol: nothning new

 

 

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#17 LordOfPoms
Member since 2013 • 1138 Posts
[QUOTE="xboxiphoneps3"][QUOTE="LordOfPoms"]The keys of this. 5 gigs of RAM, RAM devoted to OS right now is not locked in place and can be accessed later on in the gen -- like it was freed up on 360 and PS3 this gen. That's not bad at all.

exactly, you can always reduce OS footprint but you cant take back RAM down the road,

The original article pointed out that MS locked 3 gigs of RAM in place, so that's never coming back unless they change plans. Sony has it placeholding, so it could come back at some point. I'd say both companies unlock these RAM allocations in the future and you see both pushing 6 gigs of RAM for games. Of course, GDDR5 > GDDR3, so 6 gigs of that is better, but whether or not anyone will actually make use of all that is the question.
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Far_RockNYC

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#18 Far_RockNYC
Member since 2012 • 1244 Posts

Now look at all the Sony apologist try to spin this, it's funny and sad at the same time. Their actions are those of cult members!!!

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NFJSupreme

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#19 NFJSupreme
Member since 2005 • 6605 Posts
if it is never going to be used by the OS what about it is "flexible"?
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#20 NFJSupreme
Member since 2005 • 6605 Posts

[QUOTE="xboxiphoneps3"][QUOTE="LordOfPoms"]The keys of this. 5 gigs of RAM, RAM devoted to OS right now is not locked in place and can be accessed later on in the gen -- like it was freed up on 360 and PS3 this gen. That's not bad at all.LordOfPoms
exactly, you can always reduce OS footprint but you cant take back RAM down the road,

The original article pointed out that MS locked 3 gigs of RAM in place, so that's never coming back unless they change plans. Sony has it placeholding, so it could come back at some point. I'd say both companies unlock these RAM allocations in the future and you see both pushing 6 gigs of RAM for games. Of course, GDDR5 > GDDR3, so 6 gigs of that is better, but whether or not anyone will actually make use of all that is the question.

 

Xbone has DDR3 not GDDR3.  Two different things.  GDDR3 is based on DDR2 and DDR3 is what GDDR5 is based on.  But anyway the memory is not the real difference.  With its 32mb esram the memory of the xbone will perform close enough to the memory of the PS4 for it not to matter.  The real difference between the system and honestly the only substantial difference in terms of performance is the GPU in the PS4 being ~33% stronger.

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catasaurus

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#21 catasaurus
Member since 2011 • 249 Posts

sony changing the name to ps4.5 :D

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deactivated-5ba16896d1cc2

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#22 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="LordOfPoms"][QUOTE="xboxiphoneps3"] exactly, you can always reduce OS footprint but you cant take back RAM down the road, NFJSupreme

The original article pointed out that MS locked 3 gigs of RAM in place, so that's never coming back unless they change plans. Sony has it placeholding, so it could come back at some point. I'd say both companies unlock these RAM allocations in the future and you see both pushing 6 gigs of RAM for games. Of course, GDDR5 > GDDR3, so 6 gigs of that is better, but whether or not anyone will actually make use of all that is the question.

 

Xbone has DDR3 not GDDR3.  Two different things.  GDDR3 is based on DDR2 and DDR3 is what GDDR5 is based on.  But anyway the memory is not the real difference.  With its 32mb esram the memory of the xbone will perform close enough to the memory of the PS4 for it not to matter.  The real difference between the system and honestly the only substantial difference in terms of performance is the GPU in the PS4 being ~33% stronger.

forgetting the volatile bit cacher in the ps4 that simultaneously improves shading and compute performance and efficiency 

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#23 LordOfPoms
Member since 2013 • 1138 Posts

[QUOTE="LordOfPoms"][QUOTE="xboxiphoneps3"] exactly, you can always reduce OS footprint but you cant take back RAM down the road, NFJSupreme

The original article pointed out that MS locked 3 gigs of RAM in place, so that's never coming back unless they change plans. Sony has it placeholding, so it could come back at some point. I'd say both companies unlock these RAM allocations in the future and you see both pushing 6 gigs of RAM for games. Of course, GDDR5 > GDDR3, so 6 gigs of that is better, but whether or not anyone will actually make use of all that is the question.

 

Xbone has DDR3 not GDDR3.  Two different things.  GDDR3 is based on DDR2 and DDR3 is what GDDR5 is based on.  But anyway the memory is not the real difference.  With its 32mb esram the memory of the xbone will perform close enough to the memory of the PS4 for it not to matter.  The real difference between the system and honestly the only substantial difference in terms of performance is the GPU in the PS4 being ~33% stronger.

My apologies. Simple typo.

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#24 stereointegrity
Member since 2007 • 12151 Posts

Now look at all the Sony apologist try to spin this, it's funny and sad at the same time. Their actions are those of cult members!!!

Far_RockNYC
u have zero understanding of what this even means.....
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deactivated-5ba16896d1cc2

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#25 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
[QUOTE="Far_RockNYC"]

Now look at all the Sony apologist try to spin this, it's funny and sad at the same time. Their actions are those of cult members!!!

stereointegrity
u have zero understanding of what this even means.....

Far rock didnt even know the XB1 had a AMD GPu inside it LOL
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#26 TheDidact
Member since 2012 • 3986 Posts

[QUOTE="TheDidact"][QUOTE="Nonstop-Madness"]old and you forgot about ..... "We have no comment to make on the amount of memory reserved by the system or what it is used for."PhazonBlazer

That means PS4=4.5GB GDDR5 vs X1's 5 GB DDR3. Fallout 4=Xbone Exclusive confirmed :o

Half Life 3 confirmed!

It leaked on Gametrailers that if you put the ram in upside down, cover your PS4 in Vanilla Ice-cream, and piss on your TV you can play Half Life 3 and Beyond Good and Evil 2 at launch.
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silversix_

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#27 silversix_
Member since 2010 • 26347 Posts
Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is this
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deactivated-5ba16896d1cc2

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#28 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thissilversix_
Idk its like a 100x increase in memory use for a OS over the current gen right now lmao i dont really get it... But regardless these consoles arent powerful enough to address 6.5-7 gigs of rams for games anyway so

 

Since these consoles are basically going to be PC's its good theyre going to be feature packed and have crisp fast smooth multi tasking with apps and other stuff

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#29 R4gn4r0k
Member since 2004 • 46444 Posts

ps3/360's OS uses what? 10mb?silversix_

No, they use more than 10mb

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#30 NFJSupreme
Member since 2005 • 6605 Posts

Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thissilversix_

 

It's not a waste.   Both consoles will have a lot of processes running in the background.  They need that RAM so that the system runs smoothly.  

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deactivated-5ba16896d1cc2

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#31 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="silversix_"]Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thisNFJSupreme

 

It's not a waste.   Both consoles will have a lot of processes running in the background.  They need that RAM so that the system runs smoothly.  

Yep, i dont think these consoles are even powerful enough to address 6.5-7 gb of ram for games anyway... Its good they are making it pc like with multi tasking and the apps and stuff like that
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NEWMAHAY

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#32 NEWMAHAY
Member since 2012 • 3824 Posts

Now look at all the Sony apologist try to spin this, it's funny and sad at the same time. Their actions are those of cult members!!!

Far_RockNYC
/facepalm
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silversix_

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#33 silversix_
Member since 2010 • 26347 Posts

[QUOTE="silversix_"]ps3/360's OS uses what? 10mb?R4gn4r0k

No, they use more than 10mb

obviously did but its also pretty low compared to 3gb. 3gb makes no sense for a console OS no matter how fast and amazing it is

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#34 JamDev
Member since 2013 • 992 Posts

[QUOTE="LordOfPoms"][QUOTE="xboxiphoneps3"] exactly, you can always reduce OS footprint but you cant take back RAM down the road, NFJSupreme

The original article pointed out that MS locked 3 gigs of RAM in place, so that's never coming back unless they change plans. Sony has it placeholding, so it could come back at some point. I'd say both companies unlock these RAM allocations in the future and you see both pushing 6 gigs of RAM for games. Of course, GDDR5 > GDDR3, so 6 gigs of that is better, but whether or not anyone will actually make use of all that is the question.

 

Xbone has DDR3 not GDDR3.  Two different things.  GDDR3 is based on DDR2 and DDR3 is what GDDR5 is based on.  But anyway the memory is not the real difference.  With its 32mb esram the memory of the xbone will perform close enough to the memory of the PS4 for it not to matter.  The real difference between the system and honestly the only substantial difference in terms of performance is the GPU in the PS4 being ~33% stronger.

esram is situational in it's use, it closes the gap slightly but not completely. Prior to the 8GB GDDR5 reveal the 4GB of GDDR5 was already considered to be superior to the 8GB of DDR3 + 32MB of esram: http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis

Also, the GPU in the PS4 is 50% stronger not 33% (Or you could say that the Xbox One GPU is 33% weaker)

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silversix_

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#35 silversix_
Member since 2010 • 26347 Posts

[QUOTE="silversix_"]Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thisNFJSupreme

 

It's not a waste.   Both consoles will have a lot of processes running in the background.  They need that RAM so that the system runs smoothly.  

dude ITS 3GB..... 1gb or 1.5gb for a next gen console would've been acceptable but 3 is just ridiculous. Shit running in background and multitasking shouldn't require over 1.5gb (which is quite a lot by it self). How the hell W7 requires as much or less? You can do waaaaaaay more on that than what you could on console's OS

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#36 R4gn4r0k
Member since 2004 • 46444 Posts

obviously did but its also pretty low compared to 3gb. 3gb makes no sense for a console OS no matter how fast and amazing it is

silversix_

True, it's weird the PS4 would take up so much. Is it running Windows or doing some magical stuff in the background ? If not, I really wonder where all that GDDR5 is going.

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#37 JamDev
Member since 2013 • 992 Posts
Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thissilversix_
Insiders are reporting that the OS uses 1.5GB, there is 1GB set aside for future proofing and then 1GB of this mysterious "flexible" ram which is according to Sony only for games and not the OS. The purpose of having this flexible RAM is still unclear, hopefully it will be clarified soon. 1.5GB for OS still seems pretty excessive to me though, hopefully more of that will become available to developers over time.
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#38 PhazonBlazer
Member since 2007 • 12013 Posts

[QUOTE="silversix_"]

obviously did but its also pretty low compared to 3gb. 3gb makes no sense for a console OS no matter how fast and amazing it is

R4gn4r0k

True, it's weird the PS4 would take up so much. Is it running Windows or doing some magical stuff in the background ? If not, I really wonder where all that GDDR5 is going.

It's used to power the actual OS, the Perfect Cell.

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#39 LordOfPoms
Member since 2013 • 1138 Posts

[QUOTE="silversix_"]

obviously did but its also pretty low compared to 3gb. 3gb makes no sense for a console OS no matter how fast and amazing it is

R4gn4r0k

True, it's weird the PS4 would take up so much. Is it running Windows or doing some magical stuff in the background ? If not, I really wonder where all that GDDR5 is going.

The original article said it was placeholding for potential features, but as the OS is streamlined they would release that RAM back to developers. So I guess if they find a can't miss feature they know they have the RAM there for it and with no devs really using 4 gigs anyway, why leave it on the table now if nobody is using it? It makes sense.
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#40 NFJSupreme
Member since 2005 • 6605 Posts

[QUOTE="NFJSupreme"]

[QUOTE="LordOfPoms"] The original article pointed out that MS locked 3 gigs of RAM in place, so that's never coming back unless they change plans. Sony has it placeholding, so it could come back at some point. I'd say both companies unlock these RAM allocations in the future and you see both pushing 6 gigs of RAM for games. Of course, GDDR5 > GDDR3, so 6 gigs of that is better, but whether or not anyone will actually make use of all that is the question.JamDev

 

Xbone has DDR3 not GDDR3.  Two different things.  GDDR3 is based on DDR2 and DDR3 is what GDDR5 is based on.  But anyway the memory is not the real difference.  With its 32mb esram the memory of the xbone will perform close enough to the memory of the PS4 for it not to matter.  The real difference between the system and honestly the only substantial difference in terms of performance is the GPU in the PS4 being ~33% stronger.

esram is situational in it's use, it closes the gap slightly but not completely. Prior to the 8GB GDDR5 reveal the 4GB of GDDR5 was already considered to be superior to the 8GB of DDR3 + 32MB of esram: http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis

Also, the GPU in the PS4 is 50% stronger not 33% (Or you could say that the Xbox One GPU is 33% weaker)

 

i never claimed it closed the gap just that it made it smaller and that performance wouldn't be different enough to matter in real world performance.  Which is what that articile stated.

 

But you are right though I misworded my statements.  PS4 GPU is 50% stronger than the xbone or the xbone's gpu is 33% weaker.

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#41 NFJSupreme
Member since 2005 • 6605 Posts

[QUOTE="NFJSupreme"]

[QUOTE="silversix_"]Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thissilversix_

 

It's not a waste.   Both consoles will have a lot of processes running in the background.  They need that RAM so that the system runs smoothly.  

dude ITS 3GB..... 1gb or 1.5gb for a next gen console would've been acceptable but 3 is just ridiculous. Shit running in background and multitasking shouldn't require over 1.5gb (which is quite a lot by it self). How the hell W7 requires as much or less? You can do waaaaaaay more on that than what you could on console's OS

 

it depends on the programs you are running.  Even with Win7 once you start running multiple programs memory usage jumps.

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#42 R4gn4r0k
Member since 2004 • 46444 Posts

It's used to power the actual OS, the Perfect Cell.

PhazonBlazer

GDDR5 and the cell combined ?

UmpOi.gif

The original article said it was placeholding for potential features, but as the OS is streamlined they would release that RAM back to developers. So I guess if they find a can't miss feature they know they have the RAM there for it and with no devs really using 4 gigs anyway, why leave it on the table now if nobody is using it? It makes sense.LordOfPoms

I know what you mean: they did that with the PSP. It only used 222Mhz power at first and later Sony allowed 333Mhz to create prettier games like GOW.

BUT on the PSP that was done because it's battery was so weak it couldn't last long at 333Mhz. So there was a reason to do it. Now there is none.

LMAO 'nobody is using it' is not a reason, silly, especially when nobody is ALLOWED to use it in their devkits...

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Zaibach

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#43 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="NFJSupreme"]

[QUOTE="silversix_"]Can some1 please tell me how the fk do they manage to waste 3gb on CONSOLE'S OS? ps3/360's OS uses what? 10mb? next gen uses 3gb, like wtf is thissilversix_

 

It's not a waste.   Both consoles will have a lot of processes running in the background.  They need that RAM so that the system runs smoothly.  

dude ITS 3GB..... 1gb or 1.5gb for a next gen console would've been acceptable but 3 is just ridiculous. Shit running in background and multitasking shouldn't require over 1.5gb (which is quite a lot by it self). How the hell W7 requires as much or less? You can do waaaaaaay more on that than what you could on console's OS

lets see you got

 

Remote play

the share function

the apps and such

cross game chat

switching from other media instantaneously

gaikai integration

the start playing straight away after start of download?

cloud services

the ps4 eye

 

unknown future bits and bobs still to be added

 

 

I'm just spit balling here and I doubt even all the things I have listed require sizeable chunks of memory

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metal_zombie

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#44 metal_zombie
Member since 2004 • 2288 Posts
That's it i'm canceling my pre order and getting a xbox one which has more ram on top of that it's faster ddr3 ram too.
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Shewgenja

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#45 Shewgenja
Member since 2009 • 21456 Posts

Memory_Performance_chart_v3.png

 

PS4 could have half the RAM of the XBox One and still perform 20% better.

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GOGOGOGURT

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#46 GOGOGOGURT
Member since 2010 • 4470 Posts

ld9FyPi.gifl

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R4gn4r0k

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#47 R4gn4r0k
Member since 2004 • 46444 Posts

Memory_Performance_chart_v3.png

 

PS4 could have half the RAM of the XBox One and still perform 20% better.

Shewgenja

That graph means sh1t if developers optimize for DDR3 instead of GDDR5.

I'm not saying they will but that graph pretty much tells us nothing about games and how the developers optimize them.

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Shewgenja

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#48 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"]

Memory_Performance_chart_v3.png

 

PS4 could have half the RAM of the XBox One and still perform 20% better.

R4gn4r0k

That graph means sh1t if developers optimize for DDR3 instead of GDDR5.

I'm not saying they will but that graph pretty much tells us nothing about games and how the developers optimize them.

What developer in their right mind would want to "optimize" for dinosaur RAM being used for graphics?
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clyde46

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#49 clyde46
Member since 2005 • 49061 Posts

Memory_Performance_chart_v3.png

 

PS4 could have half the RAM of the XBox One and still perform 20% better.

Shewgenja
:lol: Believing first party benchmarks :lol:
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OneLazyAsian

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#50 OneLazyAsian
Member since 2009 • 1715 Posts

That's it i'm canceling my pre order and getting a xbox one which has more ram on top of that it's faster ddr3 ram too. metal_zombie

You must be joking because lol if you think DDR3 is faster than GDDR5.