A bunch of mis-informed nonsense written by somebody without even the slightest bit of knowledge about graphics hardware. TEV is not some super-secret hidden weapon brimming with "powah", it's a primitive and precursor to proper pixel shaders. It's extremely limited compared to full programmable hardware in the 360 or PS3's GPU's, or even the Xbox GPU. I'm sure developers have found clever ways to use it to produce neat effects, but that's a far far cry from "you could do everything the 360 does, but different". It's an overclocked GameCube chip...it can only go so far.Teufelhuhn
I find it ironic that you call the original subject mis-informed. Its true that the concept was used pre Geforce3 series but it doesn't make it primitive. And please don't confuse its unique differences from traditional gpu design as a lack of features. TEV is a sophisticated blender not a pixil shader. Bottom line is that it works because its a space and cost efficiant way of performing multi-pass rendering.
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