@Chozofication said:
@ronvalencia: What would you say is the most impressive mobile game graphically?
Infinity Blade III
Modern Combat 5: Blackout
Asphalt 8: Airborne
Leo's Fortune
Godfire: Rise of Prometheus
Unreal Engine 3 is available on iOS and Android.
My points,
1. Wii U doesn't have a monopoly on touch screen casual gaming experience.
2. Xbox One covers semi-serious entry level HD/near full HD(1280x720p/1600x900p) gaming which includes wide party 3rd party support.
3. For the most part, PS4 covers semi-serious full HD(1920x1080p) gaming which includes wide party 3rd party support.
I haven't factored in the world's largest single gaming platform i.e. Microsoft's Windows PC which ranges from touch screen casuals to serious/hard-core gaming. Windows 10 will boost Windows PC gaming at all levels e.g. increasing mainstream AMD/Intel IGP performance for causals/ semi-serious and discrete GPUs for serious/hard-core gaming.
Wii U's exclusives wasn't enough to drive the platform from being a failure relative to Xbox One and PS4. Wii U's results speak for themselves.
Nintendo should have learnt from Wii U's underpowered hardware results.
From AMD's POV, they are disappointed with Wii U's results. XBO or PS4 level SoCs are available for Nintendo. OEMs like Nintendo should not be under the current gen desktop PC AMD APUs.
PS; I do want Wii U to be successful as with XBO and PS4, but this is not the case.
A flat 8 GB memory model that doesn't compete against PS4's 8 GB GDDR5 indicates DDR3 or DDR4 memory setup. It's difficult to setup 8 GB GDDR5 with 128bit bus i.e. 4 GB is max with current memory module capacity.
GCN Tonga's ROPS compression/decompression improvements makes 256bit DDR4-3000 to a reasonable solution.
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