Metro LL PC vs Metro LL Redux PS4

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#51 Posted by Snugenz (11888 posts) -

Did they sort out the silly performance issues with 2033 (PC) in the Redux version?

#52 Posted by AM-Gamer (3932 posts) -

@bldgirsh: Well I for one would wait untill the footage isn't so horribly compressed. Although the game runs at a solid 60fps on PS4 so I'm sure they reduced tesselation. I'd rather them max the effects and lock it at 30.

#53 Posted by FinalFighters (1480 posts) -
@AmazonTreeBoa said:

Yeah...I am more than happy with the PC copy I have now. Not going to be buying this redux.

#54 Posted by highking_kallor (524 posts) -

@scottpsfan14 said:
@melonfarmerz said:

I actually lol'd. Fogstation is back. Also, why are Playstation's (3 and 4) colours always so grey and bland?

Next gen is here boys and girls

Oh man those comparison screens are so legit.

Wow this blurry mess proves what again?

#55 Posted by ButDuuude (460 posts) -

Somebody needs to adjust his/her tv settings.

#56 Edited by lamprey263 (23911 posts) -
@parkurtommo said:

@lamprey263 said:

As for PS games looking washed out, as people mention, I think I read something recently that explained it. On the PS3 it was because under the systems RGB settings are default set to limited, and switching it to full makes a big difference. There's also some discussion if turning on super-white makes a difference in clarity. Anyhow, I wonder if the PS4 defaults those settings the same way, that'd explain the washed out look maybe.

That simply doesn't make sense. The people making these comparisons presumably have their shit together, so the RGB settings SHOULD be turned on. If not, then they're just incompetent (I highly doubt it).

Most people can easily overlook these settings, the default is set to limited, they have to manually be put on full (on PS3 anyways), if the PS4 defaults the video the same then yeah that's something that can be overlooked considering how deep down in menus the feature is buried and people probably don't even know to go look for it. The people making this video aren't pros, the sounds isn't synced to any of the two videos. It doesn't have any fancy tools looking at frames per second and whatnot.

I mean, just a show of hands, who here with a PS3/PS4 has or hasn't manually switched their RGB settings from limited to full and turned on the super white settings?

#57 Edited by seanmcloughlin (38216 posts) -

@jg4xchamp said:

@seanmcloughlin said:

The problem with this is that they changed the lighting in the Redux version so the PC version of Redux could have that washed out look too for all we know. You're comparing old with new on two different platforms

The PS4 version still looks good and runs at 60fps.

They made the redux version of Last Light less impressive than actual Last Light. What is this tom foolery?

Yes they did actually. They changed the lighting a lot and instead of having light sources they seem to have implemented global illumination which washes out everything. Some parts look decent but overall I think they harmed the original "gritty" look to the game

This also proves how silly the comparison in the OP is too because even the PC version of Redux looks kind of shitty. It's not just cos it's on PS4

Original PC version:

Redux PC version:

#58 Edited by -Unreal- (24544 posts) -

@ButDuuude said:

Somebody needs to adjust his/her tv settings.

That makes no sense when it's displayed on YOUR TV. Perhaps you mean capture settings. Adjust them yourself to compensate. It still won't bring back missing features and reduction of effects.

#59 Edited by mikhail (2049 posts) -

@seanmcloughlin: Maybe they misunderstood and Reduced it instead of Reduxed it.

#60 Posted by seanmcloughlin (38216 posts) -

@mikhail said:

@seanmcloughlin: Maybe they misunderstood and Reduced it instead of Reduxed it.

They should have just Remastered it like everyone else is doing these days :P That would have fixed the problem

#61 Posted by mikhail (2049 posts) -

@seanmcloughlin: I can't believe how bad the PC version looks in this comparison pics, though. Is that how they fixed the optimization problems from LL, by dumbing it down? Man...

#62 Posted by NFJSupreme (5374 posts) -

@mikhail: no it's fixed and looks the same.

#63 Posted by seanmcloughlin (38216 posts) -

@mikhail said:

@seanmcloughlin: I can't believe how bad the PC version looks in this comparison pics, though. Is that how they fixed the optimization problems from LL, by dumbing it down? Man...

It seems to be the outdoor areas that are most affected. Whatever new lighting system they introduced it blooms the shit out of everything. This is one of the more serious examples of change, most other indoor shots aren't THAT different.

But yeah it's a bit weird to see it change that much

#64 Edited by WallofTruth (1674 posts) -

Lol, PC got Metro: Redux and PS4 got Metro: Reduced.

But it does look like that the PS4's color settings were on "LIMITED" instead of "FULL". I used to have the same problem with pretty much any PS4 game and changing that setting made quite a difference. But nonetheless, the PS4 version definitely has worse lighting and AA, and lower textures maybe.

#65 Posted by topgunmv (10237 posts) -

@walloftruth said:

Lol, PC got Metro: Redux and PS4 got Metro: Reduced.

But it does look like that the PS4's color settings were on "LIMITED" instead of "FULL". I used to have the same problem with pretty much any PS4 game and changing that setting made quite a difference. But nonetheless, the PS4 version definitely has worse lighting and AA, and lower textures maybe.

See sean's post.

The pc version of redux apparently looks washed out as well.

#66 Posted by nutcrackr (12602 posts) -

why would they make it look like that?

#67 Edited by tormentos (18114 posts) -

@-Unreal- said:

@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.

An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?

#68 Posted by clyde46 (46288 posts) -

@tormentos said:

@-Unreal- said:

@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.

An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?

But you do care don't you.

#69 Posted by clyde46 (46288 posts) -

@tormentos said:

@-Unreal- said:

@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.

An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?

But you do care don't you.

#70 Edited by DEadliNE-Zero0 (2415 posts) -

@clyde46 said:

@tormentos said:

@-Unreal- said:

@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.

An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?

But you do care don't you.

Tomato doesn't care when the PS4 looks bad, but cares quite alot when the PS4 does something better than the xb1.

#71 Posted by seanmcloughlin (38216 posts) -

@walloftruth said:

Lol, PC got Metro: Redux and PS4 got Metro: Reduced.

But it does look like that the PS4's color settings were on "LIMITED" instead of "FULL". I used to have the same problem with pretty much any PS4 game and changing that setting made quite a difference. But nonetheless, the PS4 version definitely has worse lighting and AA, and lower textures maybe.

As I posted above even the PC version got messed up in the transition. The comparison in the OP is meaningless because it's two different versions of the engine on two different platforms

#72 Posted by GTSaiyanjin2 (5972 posts) -

Just wait for digital foundry guys... They are the best at comparing games across platforms.

#73 Posted by OhSnapitz (18411 posts) -
@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

nah.. the textures are still noticeably better on the PC.

#74 Posted by faizan_faizan (7866 posts) -

@seanmcloughlin said:

Yes they did actually. They changed the lighting a lot and instead of having light sources they seem to have implemented global illumination which washes out everything. Some parts look decent but overall I think they harmed the original "gritty" look to the game

This also proves how silly the comparison in the OP is too because even the PC version of Redux looks kind of shitty. It's not just cos it's on PS4

Original PC version:

Redux PC version:

Most of the stuff looks too bright because of the bloom and the excessive HDR. GI doesn't "wash out everything", although their implementation does cause some of the normal maps to lose their detail. Also, they could not have possibly removed light sources or otherwise the game would look all dark.

#75 Edited by RoboCopISJesus (1408 posts) -

@GTSaiyanjin2 said:

Just wait for digital foundry guys... They are the best at comparing games across platforms.

When they say the PC version is the obvious superior (which is 95% of their articles), M3DUDE still denies it.

#76 Posted by sukraj (22775 posts) -

I don't care what the haters think I for one played Metro Last Light on the 360 and it was a buggy mess so I'm sure the game will look and run better on the Xbox One.

Day 1 buy.

#77 Posted by cainetao11 (17550 posts) -

@getyeryayasout: I'll have to make sure I don't play my console version directly next to someone playing the exact same part of the same game as I am on PC. A lot of people must play their consoles directly next to someone playing the same part of the same game on PC pretty often though. Seems like a real problem.

Lol I get that people like to measure the differences, but I agree with you. I play games, and sometimes there is someone in the world with a superior version of the game I'm playing. For some reason I don't give a shit.

#78 Posted by RoboCopISJesus (1408 posts) -

I await the magical console gen where 90% of games aren't better on PC!

#79 Edited by bigblunt537 (6867 posts) -

People may complain and brag about the PC version "looking" better, but the Console versions are definitely VERY impressive imo. I have tried Metro on my GTX 760 and at ultra settings I get no where near 60 fps and at high I get between 40-60. The fact that they could optimize the console versions to run at 1080p and 60 fps is very impressive.

#80 Edited by danlevm (216 posts) -

@OhSnapitz said:
@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

nah.. the textures are still noticeably better on the PC.

this is exactly how they both look... I had mine running on my PC and then ps4 both on the same tv and the pc did have sharper textures but if you are sitting less than 5 feet away on a 55" tv you wont notice any difference...

#81 Posted by Gue1 (9984 posts) -

@scottpsfan14 said:
@melonfarmerz said:

I actually lol'd. Fogstation is back. Also, why are Playstation's (3 and 4) colours always so grey and bland?

Next gen is here boys and girls

Oh man those comparison screens are so legit.

lol

Those screens are so low quality you can clearly see the compression artifacts all over the place.

#82 Posted by Maddie_Larkin (6519 posts) -

@miiiiv said:

At least they aimed for 60fps in the ps4 version. If it's somewhat stable 60 fps it shouldn't bother anyone that they had to sacrifice some graphics quality. I don't think many console gamers actually would have preferred better graphics at 30 fps in a shooter.

And we have a Winner :D I can take worse Graphics if the frames is around the 60 mark.

#83 Edited by RageQuit4Life (369 posts) -

I've played Metro 2033 Redux on PC with max setting without AA. I would say I'm impressed. I like 2033 Redux better than original, that's my opinion. It does look so gorgeous and gameplay feels quite different, more fluid gameplay. I can't say anything about Last Light Redux since I haven't played it yet but I will.

#84 Posted by topgunmv (10237 posts) -

@RageQuit4Life said:

I've played Metro 2033 Redux on PC with max setting without AA. I would say I'm impressed. I like 2033 Redux better than original, that's my opinion. It does look so gorgeous and gameplay feels quite different, more fluid gameplay. I can't say anything about Last Light Redux since I haven't played it yet but I will.

I'm pretty sure the game automatically uses post process AA when you don't have super sampling enabled.

#85 Edited by RageQuit4Life (369 posts) -
@topgunmv said:

@RageQuit4Life said:

I've played Metro 2033 Redux on PC with max setting without AA. I would say I'm impressed. I like 2033 Redux better than original, that's my opinion. It does look so gorgeous and gameplay feels quite different, more fluid gameplay. I can't say anything about Last Light Redux since I haven't played it yet but I will.

I'm pretty sure the game automatically uses post process AA when you don't have super sampling enabled.

I didn't see any jaggies in the game, I think you're right.

#86 Posted by KillzoneSnake (1735 posts) -

Same graphics. 1080/60 ps4 no problem. Game boring though, generic single player FPS games lol.

#87 Posted by dakan45 (18614 posts) -

Didnt they devs said the pc version will look better?

#88 Posted by Snugenz (11888 posts) -

@KillzoneSnake said:

Same graphics. 1080/60 ps4 no problem. Game boring though, generic single player FPS games lol.

First off, not the same graphics, secondly the game is not boring, and last but not least, a guy called KillzoneSnake bitching about an FPS being generic lol.

#89 Posted by donalbane (16342 posts) -

#

@Snugenz said:

Did they sort out the silly performance issues with 2033 (PC) in the Redux version?

Yes, to an extent. They now gave a super sampling option of .5 instead of simply OFF, 2X, 3X and 4X. When I play it on .5 SMAA, I get 100+ frame rates on my 780. If I put it on 2X, I get about half that. So basically, you can get a happy medium of super sampling and really high frame rates, which looks better than with the feature turned off, but not as sharp as when it's doubled. I played the first 2 levels in 3D this morning and it looked decent at .5 SMAA. If I was playing without 3D, 2X looks dramatically sharper and I may actually do that. 100+ frame rate is nice, but perhaps not as nice as the sharper textures.

#90 Edited by Kinthalis (5317 posts) -

@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

Are we watching the same video?

Resolution is not the only difference. There's an obvious disparity in shadowing, either no SSAO for PS4 or if there is (hard to tell since it's so washed out), it's poor quality. Also once again, poor Anisotropic filtering on the PS4. What the hell is that? How is it that's it's 2014, with new consoles and games STILL have anywhere from 0 to a max of 8X anisotropic filtering? 16x is FREE on PC. Jeebus.

Finally, not sure if tessellation is integrated. Some of the normals look more detailed on PC, but that could be lack of tessellation on consoles, the washed out PS4 version or lack of anisotropic filtering, or lower res. who knows.

#91 Edited by SteXmaN (448 posts) -

PC

PS4(YT)

PC

PS4(YT)

#92 Edited by scatteh316 (4926 posts) -

@Kinthalis said:

@m3dude1 said:

proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions

Are we watching the same video?

Resolution is not the only difference. There's an obvious disparity in shadowing, either no SSAO for PS4 or if there is (hard to tell since it's so washed out), it's poor quality. Also once again, poor Anisotropic filtering on the PS4. What the hell is that? How is it that's it's 2014, with new consoles and games STILL have anywhere from 0 to a max of 8X anisotropic filtering? 16x is FREE on PC. Jeebus.

Finally, not sure if tessellation is integrated. Some of the normals look more detailed on PC, but that could be lack of tessellation on consoles, the washed out PS4 version or lack of anisotropic filtering, or lower res. who knows.

AFx16 is not 'FREE' on PC... Try running it on some mid to low range cards and you'll see a performance hit. Us PC gamers just have so much spare power that we just turn it on without even thinking about the performance hit.

It costs bandwidth and in a console with only so much bandwidth AFx16 is the last thing on the developers minds.

#93 Posted by natsm (60 posts) -

@SteXmaN said:

PC

PS4(YT)

PC

PS4(YT)

Dat difference

#94 Posted by m3dude1 (1312 posts) -

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.

#95 Edited by natsm (60 posts) -

@m3dude1 said:

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.

why do you love consoles so much? if you're an adult you wouldn't be so devoted to consoles. i'm not a PC fanboy btw
EDIT: just read the article,they say those words but they also say that it will take more times.

#96 Posted by GamingElite021 (80 posts) -

Original version looks much better

#97 Posted by m3dude1 (1312 posts) -

@natsm said:

@m3dude1 said:

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.

why do you love consoles so much? if you're an adult you wouldn't be so devoted to consoles. i'm not a PC fanboy btw

EDIT: just read the article,they say those words but they also say that it will take more times.

did i add any kind of twist or slant at all to my quick summary of some of the things he said?

#98 Edited by scottpsfan14 (5249 posts) -
@m3dude1 said:

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.

Welcome to my battle. I've said this on here for months now. But of course the hermits just simply know better.

Watch the SPIN... "Bu...buh tz talkin bute DX9!!1" Even though DX11 still has the same problems only with a higher feature set and slightly less CPU overhead, oh and better support for multicore CPU's. But they forget that it's even more abstract than DX9 due to further backward compatability, still has over an order of magnitude less draw calls to consoles, no low level access to hardware, and of course, no single spec coding. But still manages to perform as good as consoles with the same PC specs in hermits eyes.

Love their enthusiasm tho. They really show an undying love for their platform by lying through their teeth just to protect their precious PC from any possible disadvantage. They won't let those peasants have one single advantage. So they downplay optimization as much as possible. It's admirable for sure, or gut wrenchingly sad depending on how you look at it.

#99 Posted by natsm (60 posts) -

@m3dude1 said:

@natsm said:

@m3dude1 said:

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.

why do you love consoles so much? if you're an adult you wouldn't be so devoted to consoles. i'm not a PC fanboy btw

EDIT: just read the article,they say those words but they also say that it will take more times.

did i add any kind of twist or slant at all to my quick summary of some of the things he said?

wll usually youre talking something that is not right(like you saying there is no difference in the comparison vid) so i thought you would be not right again.

#100 Posted by sukraj (22775 posts) -

@KillzoneSnake said:

Same graphics. 1080/60 ps4 no problem. Game boring though, generic single player FPS games lol.

you ma think its boring but the majority of people including myself think both metro games are amazing especially the redux editions.