[QUOTE="Episode_Eve"][QUOTE="Luxen90"][QUOTE="xYamatox"]
New Info (might be old for some): Every c1ass online will have a very different loadout of weapons from what we are using in the Beta. The final release will be quite a different game, and it seems GG are listening to the complaints and taking them seriously. Killzone 3 might be one of the better FPS games this gen :)
Seriously? Where did you read that in beta forums, cause I honestly felt like GG have not been listening to any complaints at all since there hasn't been a patch yet. Now if only they'll take back their word on not adding server list.....A NeoGaf poster (Lince) compiled the responses he got from a Guerrilla dev:
- Hey Lince, it was the fans feedback that led us down this path in the first place (Where we go to extra lengths to prevent spawn camping and to balance the game with the exos).
- Ideally I could give you a new update during the beta to play around with these changes but we're no longer allowed to patch in content.
- My ideal scenario would be to keep the beta going until we go to Gold Master and to continually provide the community with tweaks/changes/updates. Unfortunately that's just not possible.
- The feedback I've received so far, whether it's negative or positive has been immensely helpful. So thanks for taking part and taking the time to comment.
- I can tell you I've been playing around with the recoil, damage and damage over distance attributes of the weapons and I'm A LOT happier with their behaviour now. I'm certain you guys will be too. No more LMG sniping.
- Also, the differentiation between the weapon is a big deal to me. You're spot on with the AR's in KZ2 and it's still the intention to have that differentiation in KZ3. We haven't messed with the M82 or the StA52 too much. Although there is another difference between the two. The M82 does slightly more per bullet damage but the StA52 has less spread while moving.
- The differences between hip-fire and ADS are more pronounced too. Like I said, I'm confidet about the way the guns 'feel' right now and I'm sure you guys will be the same. From the comments I've read from you guys it seems as though we're all singing from the same hymn sheet here.
- Our intentions with aim assist is that it's not noticeable. If you can see it easily then we're not being subtle enough. Console shooters need to have an element of aim assist but it was possibly too much for the Beta so this is something we have our eyes on and something we'd rather was a little more seamless and subtle.
- We have indeed been playing around with the neutralisation and cature times for the TSP's.
- The neutralisation times need to be shorter than the respawn timer to allow a Tact to clear out a TSP and then neutrlise it before the enemy respawn.
- We've also added additional TSP's to the maps that required them.
- We've tweaked the range and damage of the base bots so the other team can't get anywhere near your Exos without being cut to ribbons.
- There's been quite a lot of changes since this Beta went live and there will be an article soon that details for you guys what we've already addressed and what we intend to address prior to release.
Thanks man, that made my day and goes to show GG really cares about their fans :). KZ3 is going to be so amazing along with R3 :D. I cant wait
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