Well, Metro and Stalker often get compared due to the similar aesthetics and post-apocalyptic settings, but I felt the games were very different apart from that. Not only because one was linear and the other was not, but also because Stalker focused on creating a deep loneliness and desolation, whereas Metro 2033 was more about human hope surviving even the darkest times.
DraugenCP
Indeed. Despite the open gameplay and everything else, that's really what made them so different, because Metro focused on the end of the world and the possible extinction of the species. In Stalker, the world is just fine, there's no need for hope and there's no despair present in humanity. The Zone is just there with its dangers and the characters of the story are there because they made their decision to live there--either for scientific reasons and or profit.
There's no sense of despair, outside of the communities that formed and made their choice to live their lives in The Zone. The writing and setting doesn't focus on the old--humanity is going to die, you're the only hope for it, that's why you should care about the characters and universe of this game. The universe in Stalker breaks away from that, it brings the player in and immerses him/her for different reasons.
But yeah, I'm kind of hoping that some of the old GSC guys will form their own company and start working on a new IP (which is actually how 4A got started, if I'm not mistaken).
DraugenCP
I hope so too, and yeah, I think that's what happened to 4A.
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