[QUOTE="parkurtommo"]
What exactly makes Dark Souls a WRPG? The fact that it isn't turn based? :roll:
BlbecekBobecek
1) Aesthetics - Environments are typical middle-age Europe (gothic and roman architecture), weapons and armors are generally middle-age european too. Dragons are typical european dragons too (this made a few people laugh because of their lack of education, so I will post a link here:http://en.wikipedia.org/wiki/European_dragon). The same can be said about most weapons and armor and basically about anything in the game.
2) Artistic style - Well, this one is obvious. Dark Souls is much closer to typical WRPGs like Dragon Age Origins as well as to such WRPG classics like Dungeon Master, Wizardry series, Ultima series, etc. etc. and its basically as far from JRPG anime-like artistic style as you can get.
3) Storytelling (or the lack off) - One of the signs of JRPGs is that they are dialogue-heavy. The story is very thought out and someone always has to state even the obious just in case players would miss it. A contrario storytelling in Demons/Dark Souls is minimalistic and mostly resembles Diablo (and - of course - Dungeon Master).
4) Characters- You dont play a kid or an adolescent and the game doesnt begin in your room with mum calling you for a breakfast in Dark Souls. The Characters dont try to solve their past, there is little emotional stuff. When a character dies, there is nothing at all pathetic about it. Some fans of JRPG (and I consider myself a fan of JRPGs) could say that characters in DS are shallow, but I dont think so, I think their story is just told in a different way.
5) Gameplay- JRPGs combat system typically uses menu system to start attacks and cast spells. WRPGs are typically real time (again to name a few - Dungeon Master, Diablo, TES series, Gothic/Risen series, Withcer series etc. etc.). There are exceptions breaking the rule though.
6) Mythology- You are undead, enemies are skeletons, the various bosses are obviously inspired by pagan mythology (=mythology of european nations before they accepted christianity), I already mentioned dragons, the origin of the world is also a mixture of various pagan mythologies.
And Im sure I could go on for a few more points, but I think this more than enough. Its obvious that the intentionof developers was to have nothing in common with JRPGs and they were very carefull about that.
Just for the record - I love JRPGs and I play them a lot, but I just know WRPG when I see one.
EDIT: By "roman architecture" I meant "romanesque architecture" - English is not my native language so I confused the two, sorry for that.
Thanks for pigeonholing an entire genre with tropes and cliches. No wonder why JRPGs are so stale these days, they got so caught up in their tropes and cliches that they forgot what really made a game.
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