For those in denial, Dark Souls is JRPG, not a WRPG

This topic is locked from further discussion.

Avatar image for 190586385885857957282413308806
190586385885857957282413308806

13084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 116

User Lists: 0

#451 190586385885857957282413308806
Member since 2002 • 13084 Posts
RavenLoud
You're really that daft? I already gave examples where that other guy's version of scratch damage came from and he/she conceded their point. Haven't you already been burnt when insulting my intelligence? You didn't even know there was another version of scratch damage until i taught you it. The FF overstylized comment was a lure. The guy said that my overstylized comment was unbelievable as i offered one example, he offered two and then admitted there were more than just FF games and then linked to another one. For someone that called BS on my statement, he ended up giving more examples of my statement than I did. It wasn't a straw man like people like to throw around here every time their stance is beaten. I apologize for using underhanded tactics to back up my point but i believe in other people doing my work when they can. The only actual mistake i've made in this topic was assuming that the guy i was arguing with was aware of the definitions of the words he/she was using. In MvC and probably earlier in the Xmen vs Capcom games, i can't remember, have it where your characters take damage from attacks but some of can be healed if no further damage is done either by blocking or by taking that character out of the fight. Also Two World's poison works as the Poison will remove a portion of the player character's health that won't necessarily kill the person however direct damage will.
Avatar image for AmazonTreeBoa
AmazonTreeBoa

16745

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#452 AmazonTreeBoa
Member since 2011 • 16745 Posts
JRPG and WRPG only applies in gaming forums. In the real world, gamers don't think or care about such trivial things.I don't give a rat's ass about whether it is WRPG or JRPG. I only care if it is fun to play. And I think it is extremely stupid and childish when gamers care about such things.
Avatar image for Jag85
Jag85

19588

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#453 Jag85
Member since 2005 • 19588 Posts

Spectacular, spectacular thread fail.

"I'm no fan of the genre westerners refer to as the JRPG"
-Demon's Souls / Dark Souls producer

"I've always loved the dark fantasy genre, from Wizardry [American RPG] right through to King's Field [Japanese, first-person RPG]. Yet games that assume that aesthetic these days are usually, at their heart, more like science-fiction. So my desire was to revisit this lost area of gaming, to rediscover a charismatic corner of the medium."
- Demon's Souls / Dark Souls producer

"...But I'd always wanted to make a dark fantasy game that drew on the Fighting Fantasy series of books [American series, by Steve Jackson]. The Demon's Souls project was that opening that I'd always been waiting for."
- Demon's Souls / Dark Souls director

Just saying - they seem to recognize that there is a distinguishing line drawn between JRPG and WRPG in this part of the world, and they specifically set out to not make what we would call a JRPG.

Makari

Wrong. Did he ever use the term "Western" in reference to Dark Souls? No. And what are the two games he used as reference points instead? Wizardry, a formerly American but now entirely Japanese franchise, and King's Field, a purely Japanese franchise. Do you see any purely Western-developed franchises like Ultima (excluding the NES/SNES ports) or The Elder Scrolls mentioned anywhere? No.

Just because he mentioned Wizardry, that doesn't magically make Dark Souls a "WRPG". The fact is that Wizardry, despite its American origins, has always been far more popular in Japan than it ever was in America, and as a result the Wizardry games are today produced and released almost exclusively in Japan. For better or for worse, Wizardry is no longer a WRPG franchise, but is now regarded as a JRPG franchise.

Besides, let's not forget the obvious fact that Dark Souls has far more in common with JRPG dungeon crawlers like Monster Hunter, Phantasy Star Online and King's Field than it does with any WRPGs, so the whole WRPG comparison in itself is moot.

What's kind of sad is that if people want to really get down to it, the only thing that would make a game a jrpg if it isn't about region is anime inspired characters. Random encounters, menu driven turn based gameplay or even real time game play, stats, skill trees, linear stories...all were created in the west first. Japanese even said they were influenced by Ultima and Wizardry.

So the only thing that could possibly indicate a JRPG is an anime ****..and elipses.smerlus

Wrong. Neither Ultima nor Wizardry used any "menu" system prior to Dragon Quest, but both relied on a text parser interface where the player types in the commands directly on the keyboard. Dragon Quest's use and popularization of selection menus in console RPGs was an innovation that arose from the NES pad's inability to enter keyboard commands, and was primarily inspired by the Japanese adventure game Portopia Serial Murder Case rather than any RPGs.

The first real-time action RPGs were all almost entirely JRPGs (Dragon Slayer, Tower of Druaga, Bokosuka Wars, Hydlide, and many more), with very few exceptions (the only one that comes to mind is Dungeons of Daggorath, which took inspiration from the Japanese arcade game Space Invaders). Western gaming publications had for a long time associated real-time action combat with Japanese console RPGs, not Western computer RPGs, up until the early 2000s.

I don't remember Ultima or Wizardry having any skill trees, but the concept can easily be found in early JRPGs like Xanadu and Final Fantasy II. As for linear stories, the first video games to have any kind of story or cut-scenes in them were Japanese arcade games: Gun Fight, Space Invaders, Sheriff, etc., all of which predate the likes of Ultima and Wizardry.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#454 hakanakumono
Member since 2008 • 27455 Posts

You're really that daft? I already gave examples where that other guy's version of scratch damage came from and he/she conceded their point. Haven't you already been burnt when insulting my intelligence? You didn't even know there was another version of scratch damage until i taught you it. The FF overstylized comment was a lure. The guy said that my overstylized comment was unbelievable as i offered one example, he offered two and then admitted there were more than just FF games and then linked to another one. For someone that called BS on my statement, he ended up giving more examples of my statement than I did. It wasn't a straw man like people like to throw around here every time their stance is beaten. I apologize for using underhanded tactics to back up my point but i believe in other people doing my work when they can. The only actual mistake i've made in this topic was assuming that the guy i was arguing with was aware of the definitions of the words he/she was using. In MvC and probably earlier in the Xmen vs Capcom games, i can't remember, have it where your characters take damage from attacks but some of can be healed if no further damage is done either by blocking or by taking that character out of the fight. Also Two World's poison works as the Poison will remove a portion of the player character's health that won't necessarily kill the person however direct damage will. smerlus

I conceded? No, you failed to prove your original statement which was this:

everything that a JRPG has in it has been done before by a western developer except for Anime . smerlus

You bringing up the origins of "scratch damage" was not only a logical fallacy, but it demonstrated that you did not understand how the game worked. It was only after it was explained to you how "scratch damage" worked in the game that you suggested it originated in fighting games, many of which are Japanese. You failed to state which fighting games (up until this post) and how the system actually worked.*At this point, I had decided it was clear that you had no argument and left the discussion. It was clear enough for another user to comment on your posts.

Another point of contention was your "it's still a turn based game comment." This meant that no matter what changes a JRPG employed, you would not recognize the changes. It was impossible to argue with you to begin with, because your position made it logically impossible for you to be proven wrong, because no proof would be recognized.

To put it simply, you were not worth debating with.

*The connections you've provided in this post are vaguely similar, but seem to be individual kills rather than an entire system as it is employed in RoF. They hardly seem like a means of alternate damage dealing (switching off between characters).Regardless, Marvel vs. Capcom is a Japanese game.

Avatar image for Joedgabe
Joedgabe

5134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#455 Joedgabe
Member since 2006 • 5134 Posts

I have an Idea :idea:... why don't we just call it an Action adventure RPG?

Avatar image for 6yadayada9
6yadayada9

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#456 6yadayada9
Member since 2011 • 89 Posts

Lol... you guys are still going with this? Look at all these essays Jesus Christ.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#457 hakanakumono
Member since 2008 • 27455 Posts

Lol... you guys are still going with this? Look at all these essays Jesus Christ.

6yadayada9

I was done, but I didn't want him to get away with suggesting that I had "conceded." :roll:

Avatar image for Chrome-
Chrome-

1744

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#458 Chrome-
Member since 2009 • 1744 Posts
Who bumped this? I thought we were all done and dusted.
Avatar image for Jankarcop
Jankarcop

11058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#459 Jankarcop
Member since 2011 • 11058 Posts

JRPG=RPG made in Japan

WRPG=RPG made in US or Europe

end thread

Shenmue_Jehuty

and Dark Soul just happens to play exactly like a WRPG and nothing like a JRPG, which is why its the only notable one in recent memory.

Avatar image for texasgoldrush
texasgoldrush

14920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#460 texasgoldrush
Member since 2003 • 14920 Posts
[QUOTE="Makari"]Spectacular, spectacular thread fail."I'm no fan of the genre westerners refer to as the JRPG" Demon's Souls / Dark Souls producer"I've always loved the dark fantasy genre, from Wizardry [American RPG] right through to King's Field [Japanese, first-person RPG]. Yet games that assume that aesthetic these days are usually, at their heart, more like science-fiction. So my desire was to revisit this lost area of gaming, to rediscover a charismatic corner of the medium."Demon's Souls / Dark Souls producer"...But I'd always wanted to make a dark fantasy game that drew on the Fighting Fantasy series of books [American series, by Steve Jackson]. The Demon's Souls project was that opening that I'd always been waiting for." Demon's Souls / Dark Souls director Just saying - they seem to recognize that there is a distinguishing line drawn between JRPG and WRPG in this part of the world, and they specifically set out to not make what we would call a JRPG.Jag85
Wrong. Did he ever use the term "Western" in reference to Dark Souls? No. And what are the two games he used as reference points instead? Wizardry, a formerly American but now entirely Japanese franchise, and King's Field, a purely Japanese franchise. Do you see any purely Western-developed franchises like Ultima (excluding the NES/SNES ports) or The Elder Scrolls mentioned anywhere? No. Just because he mentioned Wizardry, that doesn't magically make Dark Souls a "WRPG". The fact is that Wizardry, despite its American origins, has always been far more popular in Japan than it ever was in America, and as a result the Wizardry games are today produced and released almost exclusively in Japan. For better or for worse, Wizardry is no longer a WRPG franchise, but is now regarded as a JRPG franchise. Besides, let's not forget the obvious fact that Dark Souls has far more in common with JRPG dungeon crawlers like Monster Hunter, Phantasy Star Online and King's Field than it does with any WRPGs, so the whole WRPG comparison in itself is moot.
What's kind of sad is that if people want to really get down to it, the only thing that would make a game a jrpg if it isn't about region is anime inspired characters. Random encounters, menu driven turn based gameplay or even real time game play, stats, skill trees, linear stories...all were created in the west first. Japanese even said they were influenced by Ultima and Wizardry. So the only thing that could possibly indicate a JRPG is an anime ****..and elipses.smerlus
Wrong. Neither Ultima nor Wizardry used any "menu" system prior to Dragon Quest, but both relied on a text parser interface where the player types in the commands directly on the keyboard. Dragon Quest's use and popularization of selection menus in console RPGs was an innovation that arose from the NES pad's inability to enter keyboard commands, and was primarily inspired by the Japanese adventure game Portopia Serial Murder Case rather than any RPGs. The first real-time action RPGs were all almost entirely JRPGs (Dragon Slayer, Tower of Druaga, Bokosuka Wars, Hydlide, and many more), with very few exceptions (the only one that comes to mind is Dungeons of Daggorath, which took inspiration from the Japanese arcade game Space Invaders). Western gaming publications had for a long time associated real-time action combat with Japanese console RPGs, not Western computer RPGs, up until the early 2000s. I don't remember Ultima or Wizardry having any skill trees, but the concept can easily be found in early JRPGs like Xanadu and Final Fantasy II. As for linear stories, the first video games to have any kind of story or cut-scenes in them were Japanese arcade games: Gun Fight, Space Invaders, Sheriff, etc., all of which predate the likes of Ultima and Wizardry.

Wrong, Ultima IV had a combination of real time and turned based combat. Oh wait, you seem to forget Ultima Underworld which helped inspire the King's Field series. And just because Wizradyis more popular in Japan now doesn't mean its a Japanese franchise. And NO RPG franchise has done more to influence the genre than the Ultima franchise, a western franchise. And wrong again, you forget games like Adventure and Zork which had far more detailed stories than Japanese games in the 70's.
Avatar image for texasgoldrush
texasgoldrush

14920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#461 texasgoldrush
Member since 2003 • 14920 Posts
If Dark Souls is a JRPG, than Lost Odyssey is a WRPG, its made in Hawaii.....lol
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#462 skrat_01
Member since 2007 • 33767 Posts
It's a Japanese made Action Role Playing Game. Why is everyone up in arms about this? Because it doesn't have horribly written dialogue and long haired angsty teen protagonists?
Avatar image for loosingENDS
loosingENDS

11793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#464 loosingENDS
Member since 2011 • 11793 Posts

It plays nothing like FF7-8-9 JRPGs and plays very close to most WRPGs

That is why people call it WRPG, even though it is a JRPG

Avatar image for Frostbite24
Frostbite24

4536

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#465 Frostbite24
Member since 2003 • 4536 Posts

JRPG = often very little innovation, very little risk taking

WRPG = often more innovation and risk taking

+20 points to Dark Souls for not conforming to the majority of JRPG equation of derivation.

Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#466 Cherokee_Jack
Member since 2008 • 32198 Posts

Hey, I remember this thread.

Still wrong.

EDIT: I might have said previously that it was a WRPG, which I retract. It leans toward WRPG, but it's neither.

Avatar image for SW__Troll
SW__Troll

1687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#467 SW__Troll
Member since 2011 • 1687 Posts

It's a Japanese made Action Role Playing Game. Why is everyone up in arms about this? Because it doesn't have horribly written dialogue and long haired angsty teen protagonists?skrat_01

Super Mario Galaxy is a Japanese made 3D Platformer, and yet we don't slap the "J" in front of that genre now do we?

Maybe because the distinctions come from something other than location? Nah, that couldn't be it.

Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#468 rilpas
Member since 2012 • 8161 Posts
If Dark Souls is a JRPG, than Lost Odyssey is a WRPG, its made in Hawaii.....loltexasgoldrush
made in hawaii? really? o.O
Avatar image for percech
percech

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#469 percech
Member since 2011 • 5237 Posts

JRPG's = stuck in the past, still using dated techniques.

WRPGs = thriving and progressing.

I can't think of one JRPG, I've liked in the last 10 years.

Avatar image for BibiMaghoo
BibiMaghoo

4018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#470 BibiMaghoo
Member since 2009 • 4018 Posts
How has this topic reached 24 pages? Why is the distinction even important at all?
Avatar image for Jankarcop
Jankarcop

11058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#471 Jankarcop
Member since 2011 • 11058 Posts

How has this topic reached 24 pages? Why is the distinction even important at all? BibiMaghoo

It seems like many new gamers (CoD/Halo babies) think that JRPG/WRPG refers to the creation or origin of the game.

This has never been true, any old school gamer knows this. When we used to refer to a JRPG or WRPG it was a gameplay/genre distinction, since the two game types are wildly different.

DS is more of a wrpg, by a insane amount, than a jrpg. This is a fact. Even the devs agree.

Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#472 rilpas
Member since 2012 • 8161 Posts

[QUOTE="BibiMaghoo"]How has this topic reached 24 pages? Why is the distinction even important at all? Jankarcop

It seems like many new gamers (CoD/Halo babies) think that JRPG/WRPG refers to the creation or origin of the game.

This has never been true, any old school gamer knows this. When we used to refer to a JRPG or WRPG it was a gameplay/genre distinction, since the two game types are wildly different.

DS is more of a wrpg, by a insane amount, than a jrpg. This is a fact. Even the devs agree.

yep, originally they were called console RPGs and computer RPGs

but with the advent of the original Xbox, we started seeing more and more computer RPGs on consoles, so the names were changed to JRPG and WRPG

Avatar image for texasgoldrush
texasgoldrush

14920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#473 texasgoldrush
Member since 2003 • 14920 Posts
[QUOTE="texasgoldrush"]If Dark Souls is a JRPG, than Lost Odyssey is a WRPG, its made in Hawaii.....lolrilpas
made in hawaii? really? o.O

Mistwalker is based there and Sakaguchi lives there.
Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#474 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"][QUOTE="texasgoldrush"]If Dark Souls is a JRPG, than Lost Odyssey is a WRPG, its made in Hawaii.....loltexasgoldrush
made in hawaii? really? o.O

Mistwalker is based there and Sakaguchi lives there.

wikipedia says Tokyo Japan *shrugs*

EDIT: just checked, you're right

Avatar image for Androvinus
Androvinus

5796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#475 Androvinus
Member since 2008 • 5796 Posts
[QUOTE="rilpas"][QUOTE="texasgoldrush"]If Dark Souls is a JRPG, than Lost Odyssey is a WRPG, its made in Hawaii.....loltexasgoldrush
made in hawaii? really? o.O

Mistwalker is based there and Sakaguchi lives there.

Still made by japanese :P
Avatar image for texasgoldrush
texasgoldrush

14920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#476 texasgoldrush
Member since 2003 • 14920 Posts
[QUOTE="skrat_01"]It's a Japanese made Action Role Playing Game. Why is everyone up in arms about this? Because it doesn't have horribly written dialogue and long haired angsty teen protagonists?

Dark Souls does have the former.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#477 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]It's a Japanese made Action Role Playing Game. Why is everyone up in arms about this? Because it doesn't have horribly written dialogue and long haired angsty teen protagonists?SW__Troll

Super Mario Galaxy is a Japanese made 3D Platformer, and yet we don't slap the "J" in front of that genre now do we?

Maybe because the distinctions come from something other than location? Nah, that couldn't be it.

Yes and a distinction is also cultural influence which effects the design standardisation. Which is why we don't call JRPGs WRPG, despite the genre actually taking form due to a little series known as Ultima. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#478 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="texasgoldrush"][QUOTE="skrat_01"]It's a Japanese made Action Role Playing Game. Why is everyone up in arms about this? Because it doesn't have horribly written dialogue and long haired angsty teen protagonists?

Dark Souls does have the former.

Pretty much.
Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#479 rilpas
Member since 2012 • 8161 Posts

[QUOTE="SW__Troll"]

[QUOTE="skrat_01"]It's a Japanese made Action Role Playing Game. Why is everyone up in arms about this? Because it doesn't have horribly written dialogue and long haired angsty teen protagonists?skrat_01

Super Mario Galaxy is a Japanese made 3D Platformer, and yet we don't slap the "J" in front of that genre now do we?

Maybe because the distinctions come from something other than location? Nah, that couldn't be it.

Yes and a distinction is also cultural influence which effects the design standardisation. Which is why we don't call JRPGs WRPG, despite the genre actually taking form due to a little series known as Ultima. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp.

don't forget Wizardry

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#480 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="SW__Troll"]

Super Mario Galaxy is a Japanese made 3D Platformer, and yet we don't slap the "J" in front of that genre now do we?

Maybe because the distinctions come from something other than location? Nah, that couldn't be it.

rilpas

Yes and a distinction is also cultural influence which effects the design standardisation. Which is why we don't call JRPGs WRPG, despite the genre actually taking form due to a little series known as Ultima. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp.

don't forget Wizardry

True, true, true.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#481 Makari
Member since 2003 • 15250 Posts
[QUOTE="texasgoldrush"] Wrong, Ultima IV had a combination of real time and turned based combat. Oh wait, you seem to forget Ultima Underworld which helped inspire the King's Field series. And just because Wizradyis more popular in Japan now doesn't mean its a Japanese franchise. And NO RPG franchise has done more to influence the genre than the Ultima franchise, a western franchise. And wrong again, you forget games like Adventure and Zork which had far more detailed stories than Japanese games in the 70's.

Yeah, kind of a dick move of me, but I didn't want to dignify that stuff he was saying with a response. People promptly go back to totally missing the point and treating JRPG as a geographical term rather than a statement of the game's style, in direct contravention of the people that created and used the term. Nice.
Avatar image for AgentA-Mi6
AgentA-Mi6

16713

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#482 AgentA-Mi6
Member since 2006 • 16713 Posts

If this is what some people think of when they hear JRPG, thats completely understandable. As a matter of fact, thats what i think of when i hear RPG, but any role playing game made by japanese developers constitutes a JRPG, it doesnt matter if it doesn't fit in the traditional turn based/strategy JRPG formula established in the 90s.

Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#483 Makari
Member since 2003 • 15250 Posts
As a matter of fact, thats what i think of when i hear RPG, but any role playing game made by japanese developers constitutes a JRPG, it doesnt matter if it doesn't fit in the traditional turn based/strategy JRPG formula established in the 90s.AgentA-Mi6
how is there such a thing as a 'jrpg formula' if it's only about where it is made? that sentence makes less than zero sense
Avatar image for clone01
clone01

29826

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#484 clone01
Member since 2003 • 29826 Posts

I thought it was an RPG...That's not enough?

Avatar image for SevenzFlow
SevenzFlow

378

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#485 SevenzFlow
Member since 2012 • 378 Posts

le truth

Avatar image for jg4xchamp
jg4xchamp

64039

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#486 jg4xchamp
Member since 2006 • 64039 Posts
ITT: People obsess over a stupid label /no aljosa
Avatar image for Jag85
Jag85

19588

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#487 Jag85
Member since 2005 • 19588 Posts

[QUOTE="Jag85"]Wrong. Did he ever use the term "Western" in reference to Dark Souls? No. And what are the two games he used as reference points instead? Wizardry, a formerly American but now entirely Japanese franchise, and King's Field, a purely Japanese franchise. Do you see any purely Western-developed franchises like Ultima (excluding the NES/SNES ports) or The Elder Scrolls mentioned anywhere? No. Just because he mentioned Wizardry, that doesn't magically make Dark Souls a "WRPG". The fact is that Wizardry, despite its American origins, has always been far more popular in Japan than it ever was in America, and as a result the Wizardry games are today produced and released almost exclusively in Japan. For better or for worse, Wizardry is no longer a WRPG franchise, but is now regarded as a JRPG franchise. Besides, let's not forget the obvious fact that Dark Souls has far more in common with JRPG dungeon crawlers like Monster Hunter, Phantasy Star Online and King's Field than it does with any WRPGs, so the whole WRPG comparison in itself is moot.

Wrong. Neither Ultima nor Wizardry used any "menu" system prior to Dragon Quest, but both relied on a text parser interface where the player types in the commands directly on the keyboard. Dragon Quest's use and popularization of selection menus in console RPGs was an innovation that arose from the NES pad's inability to enter keyboard commands, and was primarily inspired by the Japanese adventure game Portopia Serial Murder Case rather than any RPGs. The first real-time action RPGs were all almost entirely JRPGs (Dragon Slayer, Tower of Druaga, Bokosuka Wars, Hydlide, and many more), with very few exceptions (the only one that comes to mind is Dungeons of Daggorath, which took inspiration from the Japanese arcade game Space Invaders). Western gaming publications had for a long time associated real-time action combat with Japanese console RPGs, not Western computer RPGs, up until the early 2000s. I don't remember Ultima or Wizardry having any skill trees, but the concept can easily be found in early JRPGs like Xanadu and Final Fantasy II. As for linear stories, the first video games to have any kind of story or cut-scenes in them were Japanese arcade games: Gun Fight, Space Invaders, Sheriff, etc., all of which predate the likes of Ultima and Wizardry. texasgoldrush

Wrong, Ultima IV had a combination of real time and turned based combat.

Oh wait, you seem to forget Ultima Underworld which helped inspire the King's Field series.

And just because Wizradyis more popular in Japan now doesn't mean its a Japanese franchise.

And NO RPG franchise has done more to influence the genre than the Ultima franchise, a western franchise.

And wrong again, you forget games like Adventure and Zork which had far more detailed stories than Japanese games in the 70's.

Wrong again. Ultima IV is not real-time, but uses timed-turns, much like FF III on the NES. If Ultima IV and FF III were real-time, then that would make the 1982 turn-based strategy game Utopia (which also uses timed turns) a real-time strategy game according to your logic, which as we all know would be completely false. Beyond video games, we'd also have to start calling tounament chess (which also uses timed turns) a real-time strategy board game according to your definition. The fact of the matter is that the first actual real-time action RPGs were Japanese games, like Dragon Slayer, Tower of Druaga, Hydlide, and to an extent Bokosuka Wars.

Many RPGs used first-person perspectives long before Ultima Underworld, both in Japan (i.e. Megami Tensei, Phantasy Star, Star Cruiser, Shining in the Darkness, etc.) and America. What made Ultima Underworld stand out from the crowd was its use of ray-casting graphics, later used in the FPS games Wolfenstein 3D and Doom, but otherwise there wasn't much else to differentiate it from earlier first-person RPGs. Besides, the 1988 Japanese first-person RPG, Star Cruiser, was already using full 3D polygonal graphics long before Ultima Underword, so it didn't have anything particularly new that Japanese RPGs hadn't done before. It's possible that Ultima Underworld may have been one of the influences behind King's Field though, at least in aesthetic terms.

No. The reason Wizardry is a Japanese franchise is because of the fact that nearly all the Wizardry games produced in the past decade have been produced in Japan almost exclusively for a Japanese audience. Despite its American origins, Wizardry is now a Japanese franchise, whether you like it or not.

You act as if Ultima was the only major Western RPG franchise in the early years, when in fact there were other more popular franchises at the time, most notably Dunjonquest and Wizardry. It wasn't until Ultima III that the series started having any influence. Besides, Ultima III is the only Ultima game that had a major influence in Japan, where the series was largely forgotten after Dragon Quest. Wizardry was the one that had a bigger influence in Japan. Ultima certainly had a big influence on the RPG genre, but so did the likes of Dunjonquest, Wizardry, Dragon Slayer, Dragon Quest, Phantasy Star, and Final Fantasy.

And finally, Gun Fight predates Adventure, while the other two I mentioned, Space Invaders and Sheriff, predate Zork, so my point still stands that the first video games with any kind of story in them were indeed Japanese-developed. And you also forgot the other point I made: that Japanese games were the first to use graphical cut scenes, i.e. visual storytelling. While early American adventure games were entirely text-based, the early Japanese games relied on visual storytelling rather than just text. And to some extent, this still might be the case to some extent even today.

Yeah, kind of a dick move of me, but I didn't want to dignify that stuff he was saying with a response. People promptly go back to totally missing the point and treating JRPG as a geographical term rather than a statement of the game's style, in direct contravention of the people that created and used the term. Nice.Makari

The people who created the terms "JRPG" and "WRPG" were internet fanboys, who had no clue about how genres are classified. All other video game genres are classified by gameplay mechanics, so why make an exception for RPGs? There is no clear definitions for JRPG or WRPG (terms that are only used in the West but never in Japan), but there are clear definitions for action RPG, turn-based RPG, tactical RPG, dungeon crawler, etc.

There are no magazines from the 90s or earlier that ever even used the JRPG or WRPG acronyms, but they used terms like "Japanese RPG" or "American RPG" to strictly refer to country of origin (while the term "Western RPG" was certainly never used). Even the so-called equivalent terms "console RPG" and "computer RPG" were never used in the same way that fanboys today use "JRPG" and "WRPG". In fact, gaming magazines in the late 80s and early 90s often used the terms "arcade RPG" or "console RPG" to mainly refer to fast-paced / real-time RPGs, whether action-based like Secret of Mana or semi-real-time like Final Fantasy, while "computer RPG" was mainly used to refer to the more slower-paced turn-based RPGs, like the Wizardry and Ultima series. This was the complete opposite to how fanboys today use the terms "JRPG" and "WRPG".

Avatar image for loosingENDS
loosingENDS

11793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#488 loosingENDS
Member since 2011 • 11793 Posts

Noone cares how the game is labeled and what category it is in really

Avatar image for 190586385885857957282413308806
190586385885857957282413308806

13084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 116

User Lists: 0

#489 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="smerlus"]You're really that daft? I already gave examples where that other guy's version of scratch damage came from and he/she conceded their point. Haven't you already been burnt when insulting my intelligence? You didn't even know there was another version of scratch damage until i taught you it. The FF overstylized comment was a lure. The guy said that my overstylized comment was unbelievable as i offered one example, he offered two and then admitted there were more than just FF games and then linked to another one. For someone that called BS on my statement, he ended up giving more examples of my statement than I did. It wasn't a straw man like people like to throw around here every time their stance is beaten. I apologize for using underhanded tactics to back up my point but i believe in other people doing my work when they can. The only actual mistake i've made in this topic was assuming that the guy i was arguing with was aware of the definitions of the words he/she was using. In MvC and probably earlier in the Xmen vs Capcom games, i can't remember, have it where your characters take damage from attacks but some of can be healed if no further damage is done either by blocking or by taking that character out of the fight. Also Two World's poison works as the Poison will remove a portion of the player character's health that won't necessarily kill the person however direct damage will. hakanakumono

I conceded? No, you failed to prove your original statement which was this:

everything that a JRPG has in it has been done before by a western developer except for Anime . smerlus

You bringing up the origins of "scratch damage" was not only a logical fallacy, but it demonstrated that you did not understand how the game worked. It was only after it was explained to you how "scratch damage" worked in the game that you suggested it originated in fighting games, many of which are Japanese. You failed to state which fighting games (up until this post) and how the system actually worked.*At this point, I had decided it was clear that you had no argument and left the discussion. It was clear enough for another user to comment on your posts.

Another point of contention was your "it's still a turn based game comment." This meant that no matter what changes a JRPG employed, you would not recognize the changes. It was impossible to argue with you to begin with, because your position made it logically impossible for you to be proven wrong, because no proof would be recognized.

To put it simply, you were not worth debating with.

*The connections you've provided in this post are vaguely similar, but seem to be individual kills rather than an entire system as it is employed in RoF. They hardly seem like a means of alternate damage dealing (switching off between characters).Regardless, Marvel vs. Capcom is a Japanese game.

it took you 5 days to respond and this was the best you could come up with? The reason I brought up the ORIGINAL defintion of scratch damage is you thought JRPG developers pioneered it when they took a phrase that was already developed by a western RPG company and slapped on a gameplay element already found in another genre. So i made another mistake figuring that you would give up when beaten but its obvious you cant. I also thought you'd have figured out i was talking about RPG developers not western developers vs japanese developers on the whole. I know who makes MvC and I know where they are from...It seems I have to spell out every little thing for you so that you can't come back days later and try to switch my words around and come back at another weak angle. and about the turn based combat...because Chevy came out with a new car does that mean they invented cars? No. They just tweaked something that already existed and you even admit that it's just a change. If we counted every little tweak a developer made as innovation then we'd be here all day as Square turned fire into fira and gave it a new animation. Wow what a revolution!
Avatar image for ispeakfact
ispeakfact

5317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#490 ispeakfact
Member since 2011 • 5317 Posts

Noone cares how the game is labeled and what category it is in really

loosingENDS
Oh of course they do, snooky ookems. It's one of the best rpg's this gen and destroyed Skyrim, you silly cakes. Sorry it owned you. :cool:
Avatar image for Chrome-
Chrome-

1744

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#491 Chrome-
Member since 2009 • 1744 Posts
Man this is still going on?
Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#492 casharmy
Member since 2011 • 9388 Posts

[QUOTE="texasgoldrush"][QUOTE="Jag85"] Wrong, Ultima IV had a combination of real time and turned based combat.

Oh wait, you seem to forget Ultima Underworld which helped inspire the King's Field series.

And just because Wizradyis more popular in Japan now doesn't mean its a Japanese franchise.

And NO RPG franchise has done more to influence the genre than the Ultima franchise, a western franchise.

And wrong again, you forget games like Adventure and Zork which had far more detailed stories than Japanese games in the 70's.Jag85

Wrong again. Ultima IV is not real-time, but uses timed-turns, much like FF III on the NES. If Ultima IV and FF III were real-time, then that would make the 1982 turn-based strategy game Utopia (which also uses timed turns) a real-time strategy game according to your logic, which as we all know would be completely false. Beyond video games, we'd also have to start calling tounament chess (which also uses timed turns) a real-time strategy board game according to your definition. The fact of the matter is that the first actual real-time action RPGs were Japanese games, like Dragon Slayer, Tower of Druaga, Hydlide, and to an extent Bokosuka Wars.

Many RPGs used first-person perspectives long before Ultima Underworld, both in Japan (i.e. Megami Tensei, Phantasy Star, Star Cruiser, Shining in the Darkness, etc.) and America. What made Ultima Underworld stand out from the crowd was its use of ray-casting graphics, later used in the FPS games Wolfenstein 3D and Doom, but otherwise there wasn't much else to differentiate it from earlier first-person RPGs. Besides, the 1988 Japanese first-person RPG, Star Cruiser, was already using full 3D polygonal graphics long before Ultima Underword, so it didn't have anything particularly new that Japanese RPGs hadn't done before. It's possible that Ultima Underworld may have been one of the influences behind King's Field though, at least in aesthetic terms.

No. The reason Wizardry is a Japanese franchise is because of the fact that nearly all the Wizardry games produced in the past decade have been produced in Japan almost exclusively for a Japanese audience. Despite its American origins, Wizardry is now a Japanese franchise, whether you like it or not.

You act as if Ultima was the only major Western RPG franchise in the early years, when in fact there were other more popular franchises at the time, most notably Dunjonquest and Wizardry. It wasn't until Ultima III that the series started having any influence. Besides, Ultima III is the only Ultima game that had a major influence in Japan, where the series was largely forgotten after Dragon Quest. Wizardry was the one that had a bigger influence in Japan. Ultima certainly had a big influence on the RPG genre, but so did the likes of Dunjonquest, Wizardry, Dragon Slayer, Dragon Quest, Phantasy Star, and Final Fantasy.

And finally, Gun Fight predates Adventure, while the other two I mentioned, Space Invaders and Sheriff, predate Zork, so my point still stands that the first video games with any kind of story in them were indeed Japanese-developed. And you also forgot the other point I made: that Japanese games were the first to use graphical cut scenes, i.e. visual storytelling. While early American adventure games were entirely text-based, the early Japanese games relied on visual storytelling rather than just text. And to some extent, this still might be the case to some extent even today.

Yeah, kind of a dick move of me, but I didn't want to dignify that stuff he was saying with a response. People promptly go back to totally missing the point and treating JRPG as a geographical term rather than a statement of the game's style, in direct contravention of the people that created and used the term. Nice.Makari

The people who created the terms "JRPG" and "WRPG" were internet fanboys, who had no clue about how genres are classified. All other video game genres are classified by gameplay mechanics, so why make an exception for RPGs? There is no clear definitions for JRPG or WRPG (terms that are only used in the West but never in Japan), but there are clear definitions for action RPG, turn-based RPG, tactical RPG, dungeon crawler, etc.

There are no magazines from the 90s or earlier that ever even used the JRPG or WRPG acronyms, but they used terms like "Japanese RPG" or "American RPG" to strictly refer to country of origin (while the term "Western RPG" was certainly never used). Even the so-called equivalent terms "console RPG" and "computer RPG" were never used in the same way that fanboys today use "JRPG" and "WRPG". In fact, gaming magazines in the late 80s and early 90s often used the terms "arcade RPG" or "console RPG" to mainly refer to fast-paced / real-time RPGs, whether action-based like Secret of Mana or semi-real-time like Final Fantasy, while "computer RPG" was mainly used to refer to the more slower-paced turn-based RPGs, like the Wizardry and Ultima series. This was the complete opposite to how fanboys today use the terms "JRPG" and "WRPG".