[QUOTE="Jag85"]Wrong. Did he ever use the term "Western" in reference to Dark Souls? No. And what are the two games he used as reference points instead? Wizardry, a formerly American but now entirely Japanese franchise, and King's Field, a purely Japanese franchise. Do you see any purely Western-developed franchises like Ultima (excluding the NES/SNES ports) or The Elder Scrolls mentioned anywhere? No. Just because he mentioned Wizardry, that doesn't magically make Dark Souls a "WRPG". The fact is that Wizardry, despite its American origins, has always been far more popular in Japan than it ever was in America, and as a result the Wizardry games are today produced and released almost exclusively in Japan. For better or for worse, Wizardry is no longer a WRPG franchise, but is now regarded as a JRPG franchise. Besides, let's not forget the obvious fact that Dark Souls has far more in common with JRPG dungeon crawlers like Monster Hunter, Phantasy Star Online and King's Field than it does with any WRPGs, so the whole WRPG comparison in itself is moot.Wrong. Neither Ultima nor Wizardry used any "menu" system prior to Dragon Quest, but both relied on a text parser interface where the player types in the commands directly on the keyboard. Dragon Quest's use and popularization of selection menus in console RPGs was an innovation that arose from the NES pad's inability to enter keyboard commands, and was primarily inspired by the Japanese adventure game Portopia Serial Murder Case rather than any RPGs. The first real-time action RPGs were all almost entirely JRPGs (Dragon Slayer, Tower of Druaga, Bokosuka Wars, Hydlide, and many more), with very few exceptions (the only one that comes to mind is Dungeons of Daggorath, which took inspiration from the Japanese arcade game Space Invaders). Western gaming publications had for a long time associated real-time action combat with Japanese console RPGs, not Western computer RPGs, up until the early 2000s. I don't remember Ultima or Wizardry having any skill trees, but the concept can easily be found in early JRPGs like Xanadu and Final Fantasy II. As for linear stories, the first video games to have any kind of story or cut-scenes in them were Japanese arcade games: Gun Fight, Space Invaders, Sheriff, etc., all of which predate the likes of Ultima and Wizardry. texasgoldrush
Wrong, Ultima IV had a combination of real time and turned based combat.Oh wait, you seem to forget Ultima Underworld which helped inspire the King's Field series.
And just because Wizradyis more popular in Japan now doesn't mean its a Japanese franchise.
And NO RPG franchise has done more to influence the genre than the Ultima franchise, a western franchise.
And wrong again, you forget games like Adventure and Zork which had far more detailed stories than Japanese games in the 70's.
Wrong again. Ultima IV is not real-time, but uses timed-turns, much like FF III on the NES. If Ultima IV and FF III were real-time, then that would make the 1982 turn-based strategy game Utopia (which also uses timed turns) a real-time strategy game according to your logic, which as we all know would be completely false. Beyond video games, we'd also have to start calling tounament chess (which also uses timed turns) a real-time strategy board game according to your definition. The fact of the matter is that the first actual real-time action RPGs were Japanese games, like Dragon Slayer, Tower of Druaga, Hydlide, and to an extent Bokosuka Wars.
Many RPGs used first-person perspectives long before Ultima Underworld, both in Japan (i.e. Megami Tensei, Phantasy Star, Star Cruiser, Shining in the Darkness, etc.) and America. What made Ultima Underworld stand out from the crowd was its use of ray-casting graphics, later used in the FPS games Wolfenstein 3D and Doom, but otherwise there wasn't much else to differentiate it from earlier first-person RPGs. Besides, the 1988 Japanese first-person RPG, Star Cruiser, was already using full 3D polygonal graphics long before Ultima Underword, so it didn't have anything particularly new that Japanese RPGs hadn't done before. It's possible that Ultima Underworld may have been one of the influences behind King's Field though, at least in aesthetic terms.
No. The reason Wizardry is a Japanese franchise is because of the fact that nearly all the Wizardry games produced in the past decade have been produced in Japan almost exclusively for a Japanese audience. Despite its American origins, Wizardry is now a Japanese franchise, whether you like it or not.
You act as if Ultima was the only major Western RPG franchise in the early years, when in fact there were other more popular franchises at the time, most notably Dunjonquest and Wizardry. It wasn't until Ultima III that the series started having any influence. Besides, Ultima III is the only Ultima game that had a major influence in Japan, where the series was largely forgotten after Dragon Quest. Wizardry was the one that had a bigger influence in Japan. Ultima certainly had a big influence on the RPG genre, but so did the likes of Dunjonquest, Wizardry, Dragon Slayer, Dragon Quest, Phantasy Star, and Final Fantasy.
And finally, Gun Fight predates Adventure, while the other two I mentioned, Space Invaders and Sheriff, predate Zork, so my point still stands that the first video games with any kind of story in them were indeed Japanese-developed. And you also forgot the other point I made: that Japanese games were the first to use graphical cut scenes, i.e. visual storytelling. While early American adventure games were entirely text-based, the early Japanese games relied on visual storytelling rather than just text. And to some extent, this still might be the case to some extent even today.
Yeah, kind of a dick move of me, but I didn't want to dignify that stuff he was saying with a response. People promptly go back to totally missing the point and treating JRPG as a geographical term rather than a statement of the game's style, in direct contravention of the people that created and used the term. Nice.Makari
The people who created the terms "JRPG" and "WRPG" were internet fanboys, who had no clue about how genres are classified. All other video game genres are classified by gameplay mechanics, so why make an exception for RPGs? There is no clear definitions for JRPG or WRPG (terms that are only used in the West but never in Japan), but there are clear definitions for action RPG, turn-based RPG, tactical RPG, dungeon crawler, etc.
There are no magazines from the 90s or earlier that ever even used the JRPG or WRPG acronyms, but they used terms like "Japanese RPG" or "American RPG" to strictly refer to country of origin (while the term "Western RPG" was certainly never used). Even the so-called equivalent terms "console RPG" and "computer RPG" were never used in the same way that fanboys today use "JRPG" and "WRPG". In fact, gaming magazines in the late 80s and early 90s often used the terms "arcade RPG" or "console RPG" to mainly refer to fast-paced / real-time RPGs, whether action-based like Secret of Mana or semi-real-time like Final Fantasy, while "computer RPG" was mainly used to refer to the more slower-paced turn-based RPGs, like the Wizardry and Ultima series. This was the complete opposite to how fanboys today use the terms "JRPG" and "WRPG".
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