The visual return is easy to see; on PS4 the game runs at a full native 1920x1080 resolution many hoped would be the standard this generation. It's perhaps not the crispest example of a full-HD game, owing to its heavy post-process anti-aliasing, and a film grain filter - but the visibility of Gotham's city-line is all the clearer for running at this pixel count. Pop-in is something that flares up from time-to-time, but overall the game looks gorgeous in motion and rarely shows its rough edges.
On Xbox One, every single effect and detail carries directly across from the Sony release. Texture mapping is identical, and in terms of asset streaming there are only minor variances between the two versions when it comes to texture pop-in. However, it's a familiar scenario in the resolution stakes, and we get an upscaled 1600x900 on Xbox One that causes more pixel-crawl on distant buildings than we see on PS4. This is accentuated by Arkham Knight's post effects - the same gamut of filters as seen on PS4 - where a chromatic aberration pass heightens the effect of pixel-crawl in brightly-lit areas.
On balance, Xbox One shows a trend of more hiccups and tears overall as we glide through the city, though the difference isn't stark. It's not enough to detract from the playing experience on either platform, but it's fair to say PS4 is a smoother performer as an overarching rule. Impressively, as of patch 1.02 playback on Sony's platform is even more polished than results we experienced in our review code - and the fully patched Xbox One release surpasses this older Sony build too. It's a very solid 30fps turnout for both, and in light of the frame-pacing issues experienced in recent games, a real breath of fresh air.
The PC's dire situation may cast a shadow over its launch, but the fact remains that Arkham Knight is an exceptional release on console. It also says a lot about Rocksteady's assessments of PS4 and Xbox One when designing the game, having laid out the game's blueprint well before truly knowing either console's specs. In the end, it's a superb release whether you go with Microsoft or Sony's hardware - though the preference is with the clarity of PS4's 1080p output. Also weighing in the slightly smoother performance overall when gliding through Gotham's streets, it's fair to say this is the technical champ of the two.
http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-face-off
Another win for sony.
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