@GrenadeLauncher:
Similarly, I'm not sure how the Xbone can do DX12 meaningfully either considering it already runs hotter than the PS4 despite its size and increasing the fan speed destroys the design philosophy of making it a silent media box.
Thats a fair point. It was shocking how big the system was when it debuted. Also the fan is quite a big larger than needed. So either it is as you say and they wanted a silent media box or the system engineers knew they had to have a cooling option in place for directx 12.
Either way we will find out shortly. What is bugging me is that the architecture is very strange. I don't believe thats a result of bad engineering.
The XB1 is big for a reason. The power brick is pretty much overkill for what's in the system. The PS4 obviously runs hotter, it has more powerful tech in it and it's a lot smaller. This is why many gamers and PC tech guys were concerned it would eventually overheat. Also, the specs in the XB1 isn't even suppose to be able to run DX12. Which obviously means, there's something else in the XB1 that will allow DX12 to run on it. Microsoft is obviously aware that there is more power in the XB1 then meets the eye. That's why the fan is the largest in any game console to date. The PS4 fan is almost 1/2 the size. E3 is going to be pretty funny. I hope Sony goes first this time around. Microsoft should makes sure they go last this E3.
DX12 runs on all GCN GPU that include the 7790 and 7770 as well which are GCN.
The xbox 360 has some DX10 features yet the xbox 360 hardware isn't DX 10 fully compatible it means nothing,DX12 is an API to emulate mantle and LibGNM on PS4 nothing more.
I guess that make the fat PS3 as powerful as the xbox one it has a fan as big as that one,when the xbox 360 had crappy fans..hahaha
You really want to know why the xbox one big.? There are 3 reason.
1-MS sucks making consoles,the xbox was huge and bulky,the xbox 360 was huge as well and with a separate power brick that was huge,so to fallow on the tradition the xbox one is the biggest one yet..lol
2-MS suffer a terrible RROD with the xbox 360,most of the problems were do to over heating,so they play it safe leave allot of room so that the APU could breath more easy,just like PC cases are big for that same reason.
3-The APU MS made included ESRAM,with the GPU and CPU alone is enough to get the APU hot,so ESRAM also helped raise the heat more.
The xbox one is a sad 7790 cut down,there is no secret sauce on it you should move on,in e thread you claim you don't care about graphics and on this one you come in and make secret sauces and invent crap,oh and who can forget that damage control,of you will see on E3 you will see...lol
We would need to benchmark the system to really know what he means in detail. My guess is that he profiles his game like any good dev and noticed the GPU scores are much higher than before. Under what conditions we will not know. They will probably have some Demo or game running DX12 on Xbox at E3. Then the floodgates will open (good or bad).
Or he is running damage control for MS like several others have done on the past.the funny thing is that even a developer for Activision as well as other developer didn't like that PR very much one even say that he didn't know why people go on record for that,going on record means if it fails to deliver the joke is on him..
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