Wow, are there actual people out there who believe Ubisoft's "cpu bound" excuses? Sheep
Infamous Second Son is native 1080p, averages 45fps, AND STILL LOOKS WAYY BETTER, with far more intensive dynamic lighting renders and far more particles, effects, physics, destuctability etc
Infamous Second Son proves 100% that the PS4 is much much much much much more capable
What makes Asscreed Unity so impressive? 1000s of BRAIN DEAD A.I on screen. Get real. Infamous is doing more, and still looks better
Asscreed Unity is NOT a reflection of the PS4. Its clear the PS4 version was GIMPED BEYOND BELIEF AND NO ONE SHOULD SUPPORT that BS
Some people want to blame Ubisoft's incompetence, and thats fine, but lets not lose sight of the real culprits. Microsoft. When ever there is a trail reeking of BS it almost always leads to Microsoft. Check Microsoft's corrupt anti-comsumer/anti-competition history. Microsoft are the devils in the shadows pulling the strings. Look up how the wolf in sheeps clothing Phil Spencer still enforces BS parity clauses and that SAYS IT ALL
WE MUST put the pressure on Ubisoft AND ESPECIALLY ON Microsoft. Believe we will not let Microsoft get away with this.
the CPU bound excuse is real. The only way to play it at decent frame-rate is with a very modern and powerful CPU. People with GTX 780 but with mid range CPU's can hardly play the game at frame-rates above 30. And inFamous might look prettier but AssCreed has way more interactive environments, denser crowds and even more interiors too. On inFamous most buildings don't even have interiors making the city feel more like a playground but on AssCreed the world feels like it's alive.
Totalbiscuit's take on the game:
Can't sleep and Unity is out so lemme tell you about my experience so far. I only got access to code yesterday so I'm not that far in but there's a promised Day 1 patch that by the looks of it is SORELY needed. Getting that game to run on max settings is a nightmare, it's a huge resource hog. My 2 980s barely keep up. In the small tutorial area I was looking at some nasty drops one 1 980, prior to Nvidia putting in an SLI profile.
As it stands I can JUST keep it at 60, though it has some drops below at times. The game doesn't really look like it justifies that. It has some killer popin, just like Watchdogs did, actors very obviously and inconspicuously switch between detail levels depending on your distance to them and often just appear out of nowhere and disappear at random.
Lighting is glitchy as hell and overall texture quality is poor. I will say the faces and mo-cap quality is excellent, it actually has a kiss that doesn't look like 2 robots rubbing their faces together, so there's that. The problem that I had yesterday was just the MASS of bugs. Guards spawning in from the sky, NPC actors wandering through terrain and clipping through objects, scripted sequences breaking at random and stealth seems like it's just busted.
I had a guy spot me in a stealth section, run up to me as I was standing and then "lose track" of me. I was right in front of his face, he just wandered off. Thus far the game seems like quite the step backwards. Combat feels much more sluggish than Black Flag, but I admit I have yet to unlock a lot of the weapons and gadgets, I'm not that far in. So I don't have much to say about the gameplay up to this point (its been super standard Asscreed stuff) but this Day 1 patch is sorely needed, because the game without it is a buggy mess.
http://www.twitlonger.com/show/n_1sica1s
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