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I like the batarang more but still the dual shock been around for a long time I think they should make it the same but change it a little pit so it looks and feel the same but somethink new. Like the logitech Controller but smaller it looks great feel great and it thesame but a little pit different thisiswhat sony should off then.
Which one do you like http://uk.gear.ign.com/articles/368/368554p1.html
[QUOTE="Cait_Sith"]Maybe everyone need to see this link -
http://sony.gamerfeed.com/gf/news/4815/
It shows that Sony in fact did not copy Nintendo's idea.
Gamester108
Yeah, you know what, just check out this link and you'll see that sony didn't copy nintendo because if you check the date, it says that phil harrison was talking about motion sensor in 2003 so it must be nintendo that copied sony
the controller that is all fine and dandy but now the controller only really go with the black ps3, before each generation of play station changed colour (not including psp) psx grey with grey controllers, ps2 black with black controllers but now the silver ps3 every one is looking at doesn't match the controllers. (i know they will make silver controllers if they keep the silver ps3)
i think the boomerang controller suit the new next gen console but critics had to take a bit out of it and people would then use the boomerang controller to try and prove xbox 360 was better. really i reckon that the boomerang shape would have fitted to you hands nicely but ps3 all worried changed the controller (well i don't blame them many people didn't like the look of the controllers so the ps3 might not have sold) so in all i think they could of kept the controller because it was i next gen shape
[QUOTE="Gamester108"][QUOTE="Cait_Sith"]Maybe everyone need to see this link -
http://sony.gamerfeed.com/gf/news/4815/
It shows that Sony in fact did not copy Nintendo's idea.
superhario64
Yeah, you know what, just check out this link and you'll see that sony didn't copy nintendo because if you check the date, it says that phil harrison was talking about motion sensor in 2003 so it must be nintendo that copied sony
Well its good to see someones on the ball, finally! Everyone should read that article as its a pile o C*** and is NOT about their 'new' controller but about the EYETOY and the devolopment from the CAMERA!!!! NOT THE CONTROLLER!!!!!!! Hahahahaha, whoever thought this proof has some reading difficulty's. Or there just plain stupid!
I am a huge fan of the PS2 and have always thought of the DualShock as the best controller out there. If you compare the current Xbox 360 controller (which is excellent, by the way) to the DualShock and the original Xbox controller, you will see that Microsoft really copied a lot of elements from the DualShock and pretty much scrapped their original design. That said, the improvements to the new 360 controller are good ones, and show that MS is listening to it's customers. One of the improvements made to it, in my opinion, was the inclusion of more sensitive vibration devices making the force feedback aspect a much larger part of the game. This is why I am totally disgusted with Sony for their "new" controller. It's a DualShock...minus the shock part...with half-a**ed motion sensing. That's just a shame.
I saw a suggestion that the vibration is not needed if you have a good sound setup. This is true for major explosions or anything triggering a bass response. My gaming setup is a full home theater so I know that for these types of things, you really do feel the action so the lack of feedback in the controller is not a big deal, but for other games it is. An example would be say, the new Brothers in Arms game coming out for both the 360 and PS3. You are making your way through an online deathmatch game and a sniper starts firing on you from the side, out of your field of view. The 360 controller rumbles on the left side, you turn left, fire, and kill the sniper, the PS3 controller doesn't have this capability and will either have to rely on some sort of on-screen indication of where the fire is coming from, or you die not knowing which way to turn. Another example would be getting bumped in a racing game. PGR3 will shake the controller accorind to which direction you are getting bumped from, Gran Turismo won't even have the option (although driving with the PS3 controller should be a pretty good time.)
I'm just dissapointed in Sony with this controller. The limited motion sensing they introduced will no-doubt be a great addition for some games, but it will be pretty limited and overall is not much more than a gimmick. It's certainly not enough of a feature to do away with force feedback in a controller. Sony seems like they are really reaching with this system and doing a lot at the last minute. Hopfully they can avoid a release debacle like Microsoft faced with the severe supply shortage.
ReaperXxxx
Rumble does add to the game, but the ps3 will have much better sound creations, so you're just have to except that you're have to use the gifts that something gave you (your hearing) instead of the gift you gave yourself (the remote). Plus, I always thought if a developer wanted to really get the player into the game, they would use the next eyetoy. I sort of firgured that Sony wouldn't just leave Nintendo to the motion sensing - the original eyetoy could detect all motions, but Sony has excepted that Nintendo's next step (and not console gamings first step) in the direction of motion sensors would want Sony to also continue their mark in making motion sensoring more mainstream. Even a person at Epic warned people that the motion sensor of the Wii controller would make a lot of gimmicky games (in any case) but of course that Sony is no exception: they will receive some bad motion sensor games too, just like the ps2 had (eyeplay 2 isn't actually a great game for hard core gamers, but a hard core gamer should see that its potential is there).
Rumble does add to the game, but the ps3 will have much better sound creations, so you're just have to except that you're have to use the gifts that something gave you (your hearing) instead of the gift you gave yourself (the remote). Plus, I always thought if a developer wanted to really get the player into the game, they would use the next eyetoy. I sort of firgured that Sony wouldn't just leave Nintendo to the motion sensing - the original eyetoy could detect all motions, but Sony has excepted that Nintendo's next step (and not console gamings first step) in the direction of motion sensors would want Sony to also continue their mark in making motion sensoring more mainstream. Even a person at Epic warned people that the motion sensor of the Wii controller would make a lot of gimmicky games (in any case) but of course that Sony is no exception: they will receive some bad motion sensor games too, just like the ps2 had (eyeplay 2 isn't actually a great game for hard core gamers, but a hard core gamer should see that its potential is there). cornelle123
What is up with all this controllerversy. People calling it the SBOX because of the little button in the center, its not like that is a Microsoft trademark there are numerous gadgets and gizmos that have their logo encased in plastic. I know its reaching but cellphones are a good example whoever manufactured your cell phone has their name in the plastic faceplate. As for the PS-Wii why dont we start calling it the Wii-Tiger for all those handle held fishing, golf, and baseball games, and yes they have those on TV as well not sure if Tiger makes those or not. Motion sensitivity has been around for a LONG time. POINT everything has been copied at some point or another.
I personally like all the controllers with this line up of consoles. I wished Sony would have done a little something with their controller to make it a bit more First Person friendly (analogs to close together I can never manipulate it that well on FPS), but if it aint broke dont fix it I'm still gonna buy Resistence Fall of Man though. Xbox is still the most ideal for FPS. As for the Wii controller its everything nintendo wants it to be at home in the living room sitting with the rest of your remotes ("comfortable" I guess would be the word). Dont mean to tick off any fanboys out there I think I said atleast 1 nice thing to counteract the bad.
Cant wait PS3 for christmas, and Wii for taxreturn!!
One last thing anyone went to the sites that showed off some controller drawings aka possible prototypes.. if so what did u think of the PS Ball controller? I thought it would be a pretty sweet RPG controller. If I had the link I would post it sry.
Point taken about the Eyetoy possibilities. My problem with the EyeToy is that it was a very cool concept that they never did anything useful with. I want to see something where these next-gen cameras can scan your face and actually put it on a charater. I want to be pitching in MLB 2K7 with a created character or running around with my character in Halo 3 with a facial representation of what I actually look like. Maybe that wasn't possible with the very low-res EYeToy, but with the new 360 camera and the PS3's HD Eyetoy it should be. I'd also like to see these newer cameras used for some motion sensing inside of good games, not the crap kiddie games that were released for the PS2's Eyetoy.
I still think that Sony is just trying to take some of the wind out of Nintendo's sails with this motion sensing controller and that it's more of a gimmick than a feature. The Wii-mote has rumble AND motion sensing. Why can't Sony's?
ReaperXxxx
Sure, the eyetoy didn't get developed properly, but it did show that Sony was interested in motion sensor technology even if they have decided that if it were to become mainstream, it has to be part of the controller or developers wouldn't use it. Rumble does have a lot of good features, but it doesn't make sense to rely on it solely for emercing the player into the action. Mirror neuron cells work on realistic images (see RE 4 and MGS 4); you see the character so you feel what that character feels, as long as that character's reaction is realistic - a thing that the ps3 can do, but a feature questionable on the Wii (at least for its launch titles). This brain reaction is more to do with realistic images (and a 3rd person camera) than it has to do with a rumble feature. Technically, if the images are real enough, the rumble feature doesn't mean more realistic gaming, since the brain's interpretation of the action will suffice. Mirror neuron cells use images, not movement. Therefore, if you see a man getting run over by a car, you cringe. Why? You didn't get hit by the car. But do you think you're cringe any more if you had a remote that vibrated every time you saw anyone get hurt? Scientifically, the addition is pointless when looking at everyday life - which the ps3 graphics should emulate (sound, physics and images). If you want to get players in the game, the developers should target mirror neuron cells and not just the players sense of touch. It's pointless and gimmicky when you want more than a simulation. For simulation, the rumble works, but for realistic gameplay, graphics rule. Sorry, but graphic whores aren't wrong; they're simply more affected by mirror neuron cells. Plus, casual gamers, or non-gamers, will have an easier time emercing themselves in the game with realistic graphics than the rumble feature. So in the end, the rumble feature doesn't even increase the amount of gamers whom feed the gaming industry. Graphics do. But to help people understand the graphics, like the eyetoy or the wii-mote, they need new control features. The tilt of the ps3's controller seems reasonable to get rid of the rumble feature, which only appealed to gamers whom already loved gaming. No one has started a new love affair with gaming because of the rumble. The player either always had it, or were gamers before the rumble feature was created (like myself). If you take the rumble away, developers have to rely on realistic stimuli instead of the artifically created touch of the rumble. What really got new gamers into video gaming was the analog control, which applied meaningful resistence to video games and made movement in the 3d space much more sensitive. If sony had to ditch their analog sticks for the motion sensor, I would think that was a bad move, but people should remember that the rumble feature of the n64 controller wasn't its godly feature; that status belongs to the introduction of analog control.
I hope the PS3 requires you to use motion for 99% of its games, so some gamers can't get away with NEVER using it. I hope it's not just an option, because, what's the point of it if it is?
I noticed the PS3 controller looks "fatter" than the PS2 controller. It almost looks like one of those ugly 3rd-party PS2 controllers.
It's fat.
Does the PS3 only support 4 wirless controllers because if you look at this picture there are only four conection lights or what ever you call them
Does the PS3 only support 4 wirless controllers because if you look at this picture there are only four conection lights or what ever you call them
The dual shock always seemed like the best controller. It has a D-pad that is actually usable as well as extremely delicious, symmetrical, and efficient button placement. Why change a beautiful thing?
I have never found comfortability to be a problem. I guess if you actually find it uncomfortable and it takes away from your video game immersion, it would be worth complaining about.
I agree with the above post, and i think that the controller should not be messed with. I consider the controller to be fairly comfortable, light, and a good size. However i was pretty upset that sony would sink so low and try to copy nintendo once again, but i do realize that gaming is a tough market so i cant hold a grudge too long.
wow this controller is great this november sony will conquer the gameing industry bye bye microsoft and nintendo
metal gear solid 4 is going to be ps3 greatest game
There seems to be some confusion as to what 6 degrees of movement means. Movement can be categorized into two basic types:
Linear - Where an object moves in a straight line and does not rotate. An Elevator for example.
Rotation - Where an object rotates about an axis but does not move in space. A Steering wheel for example.
The PS3 controller combines these basic movements to give it a total of six unique kinds of movement as follows:
1 Linear up\down
2 Linear forward\back
3 Linear left\right
4 Pitch - up\down Rotation
5 Roll - left\right Rotation (i.e Steering wheel)
6 Yaw - side to side Rotation (i.e Turntable)
Giving you a total of Six Degrees of Movement (Sometimes referred to as Six Degrees of Freedom)
jsymes
I'ts better than the boomerang controller they first showed. It remind me of the ackward xbox controller the first generation sidewinder controller you would use to play games on the pc. If its broke dont fix it. I like the blue tooth technology im also excited about the WII controllers the classic controller and the remote controller i feel that sony,nintendo, and microsoft are bringing it when it comes to hardware innovation.
all i know is microsoft is basically dead in november but ps3 will have a tough competition with nintendo Pot_Smoky_NinjaDon't talk utter crap.Just look at the line-up of 360s games incoming ,including Gears of War,Halo 3,GTA4,Moto GP 6 to name a few.Also X-Box Live is way ahead in online gaming,obviously you haven't been on LIVE cos if you had you wouldn't be making such a daft statement.
middle guide button --> same as 360 = STOLEN
triggers --> same as 360 = STOLEN
motion sensoring --> same as Wii = STOLEN
A dashboard like design as a homepage --> same as 360 = STOLEN
They had so many negative opinions about the boomerang so that they had to create a new controller quickly, cuz E3 was drawing near. So they just stuck to the original design, but they still had to think of some things that made it 'unique', so they stole all the things I mentioned above because they were f*ckin lazy enough to make up their own stuff..
Im sorry to say this, but Sony.. you f*ckin dissapoint me (except for the games ofcourse, those look f*ckin awesome :D)
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