[QUOTE="Lobotomist"]
Basically Valve sold original L4D - a very content limited , unfinished and still experimental game - for 50$
Under false pretense that they will continue supporting it with new maps, weapons, game mods and gameplay tweaks.
Same as they did with Counter Strike, DOD, TF2 ...
But in fact (which is now shockingly revealed) Valve started to make L4D2 in same moment they released L4D1.So instead of working on fixing the just released game, they immidiately started planning to sell the FIXED game as NEW game.
L4D2 is what Valve promised to be free updates to L4D, all rolled in one package.
Now if that doesnt irk you. And if you payed for L4D and still want to buy L4D2. Fine for you.
But just read forums all over internet and you will notice lot of angry posts. This was unusual for Valve.
All i am saying they lost a lot of rep, and it will hurt them much more than what they will earn from L4D2 (that will never reach even 1/4 of L4D sales)
Baranga
You seem to have missed a lot of free updates then. Paste from the Steam forums:
Firstly, let me start off with the original release of L4D. It came with 2 versus campaigns and 4 single player campaigns. The only thing that was missing from the game was the other 2 versus campaigns. Now, at the time, Valve had stated that they did not include those versus campaigns due to balance issues. They were never meant to be part of the original game.
COMMON MISTAKE #1: Many users claim that the game was "unfinished" because it was missing 2 versus campaigns. THIS IS JUST NOT TRUE. The game was released in a FINISHED state. Valve only added the 2 new versus campaigns because you, me and the community demanding it. Hense why it took so long for them to get finished.
COMMON MISTAKE #2: Many users claimed that the $50 price tag was too much for a game with such little content. Now sure, this may be true, but you were not paying $50 for content, you were paying $50 for the AI Director, a tool that enabled different games every time you play. Now just think about it. Would you rather pay $50 for a game which comes with 10 maps, but its the same every time, or a game which comes with 4 campaigns but is different every time? I would chose the latter. The game was worth $50. You know it, I know it. Just check how much you have played L4D and work out the hour/dollar ratio and you will see it was totally worth it.
Moving on. Many of you a jarateed off because Valve made a statement promising new maps, new weapons and new charaters. Sure this is totally true. However, plans can change in a company in a matter of days. I work as an IT Manager, and I promise my users things, only to go back on my promise at a later date due to some circumstances that I could not forsee. This happens in business. Its dissapointing, but it happens.
BUT, THATS NOT TO SAY VALVE DID NOT DELIVER ON THIS PROMISE. They released 2 new versus campaigns due to customer demand. They created a whole new game mode with Survival, edited a bunch of maps, and then created the Lighthouse map. This was a long process for them, especially balancing out the versus maps. Now many users complained about Death Toll 4/5 versus, where you cant get on the roofs. This is not Valve's fault. Dont blame them. Its a fine line with balancing the maps, and then actually making them perform well for users on all hardware. Would you like it if you could get on the roofs in those maps, but the maps would not be optimised and run at 4 FPS? No. I wouldnt. Anyway, Valve have stated that they are working on improving these maps. And they will. I trust them.
Now finally, the SDK. The SDK was promised and its finally here after 6 months. Sure its a beta, but its here. Now, many users complain about how the SDK took so long to be released. Let me explain. The SDK is not just a bunch of tools that Valve used and they then could release it to the public. That is just stupid. Valve use software worth millions of dollers to create L4D. They cant just release that to the public! It would almost be piracy. Instead Valve have to edit, reprogram that software to make is usable to the general public. Not only that, but Valve have to make that software user friendly. You think anyone can start mapping using the professional software that Valve use? Nah, even the most experienced mappers would have trouble learning all the new things. Thats why Hammer, and many other programs included in the SDK is so friendly, because Valve make it friendly. Ontop of that, think about how much documentation Valve has to write for the SDK. They dont need all that text, they know what they are doing, but they need to write documentation for all the mod developers out there. This is a long and frustrating process. I know, I have done many similar projects document software. Plus, all the example maps, models and so on. This is not a job that can be done in one day. Its a very long and complicated process.
And finally... many users still complain about no new content. Well you dont know that and I dont know that. What I do know tho, is Matchmaking 2.0 will be out shortly. And lots of custom maps will also be out shortly. And Valve could even surprise us with some new contect too!. You just dont know! So be patient and stop assuming that you got screwed over. You didnt. If anything, you got pampered by Valve my friends!
Hell, in the RPS interview, Chet even said that the L4D team is a bit schizophrenic right now because they'll be continuing to develop and support the original as well as work on making sure the sequel doesn't suffer from the same pitfalls the original did at launch.
Ok, 1st of all you shouldn't write in italic, it's really annoying.
2nd, Valve didn't release 2 new Versus maps, they just unlocked 2 maps ALREADY in the game so that they could be played in Versus, this hardly qualifies as new content. So, what new content did they release? 1 new game mode and 1 new map that can only be played on that game mode. YAY!
You just can't twist it, a LOT of people bought L4D knowing full well that the game was low on content, but trusting that Valve would support it and release more content over time, like they did with other games. It doesn't really matter if L4D2 is completely different than L4D, Valve is ripping off their customers. We payed full price for half a game because we expected more content over time and what does Valve do? They ditch L4D!
And you say they'll continue to support L4D? We'll just have to wait and see but I seriously doubt that! They'll probably just concentrate their efforts on L4D2 and provide minimum support for L4D.
And the SDK? I would say a lot of people would be turned off by the idea of developing content for L4D knowing that L4D2 is just around the corner. Again, we'll have to wait and see, but i'm not too confident about this. I can tell you I'll never again buy Valve games that aren't fully-loaded from the start, they just can't be trusted any more.
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