Super Mario Maker Level Sharing Topic

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JordanElek

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#301 JordanElek
Member since 2002 • 18564 Posts

Have any of you been following Patrick Klepek trying to beat Dan Ryckert's stage from Extra Life? I decided to beat my head against that level without any outside help until I beat it, and I just did. I honestly put probably close to ten hours into that level over the course of the last two weeks or so. Half of it is puzzle, half is execution, and there are a lot of really cool mechanics at play.

Patrick is still streaming himself playing it every day.... He's probably about 3/4 of the way through, but at his current pace, it's going to take him another two weeks to finish it. Watching him play has been amazing and hilarious, especially when Dan pops in the chat every once in awhile just to laugh at him.

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trugs26

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#302 trugs26
Member since 2004 • 7539 Posts

@JordanElek: Haven't heard of it. I'll check it out. I guess I'll look through your Starred list of games to find it.

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JordanElek

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#303 JordanElek
Member since 2002 • 18564 Posts

@trugs26: The stage is called The Klepokalypse.

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Teeroun

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#304 Teeroun
Member since 2012 • 27 Posts

Hey everyone

I've made a level, it's called: Mario's Puzzle Lair (1716-0000-00E4-D684)

I really wanted to make a Metroid like level, in the end it turned out to be more of a puzzle level though I feel that I worked really hard on it, since it's my first attempt on that style. Please try it out and give me critique. :)

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trugs26

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#305  Edited By trugs26
Member since 2004 • 7539 Posts

@Teeroun: Hey, I tried your level. It was really cool with some nice puzzles. It definitely needs some polish to make it more enjoyable though. Here are some of things I felt during my play through: (I'll put it in a spoiler tag)

  • Early on, there is a room where it looks like you need to take damage to move on? It's the one where you make a giant koopa hit a P-Switch to move a goomba into the room. I assume you take damage from it to move on? Some issues with it, if I kill the goomba, then what? I resolved this by moving back into the previous room and the small koopa luckily spawned from above, so I could take damage from it to move on. My main issue with this is it doesn't feel intuitive, and it feels like I broke the game to move on. Ideally you shouldn't have puzzles which require taking damage.
  • There is a part where you need to get the fire flower by moving a bomb around. I ignited the bomb by jump and hitting the music block as it came down. This was incorrect. But there are no "retries" in this, so I wasn't sure if I was wrong or right. I tried to jump through the obstacles to get the flower. I got stuck. Ideally this shouldn't happen. Maybe put a one way gate disallowing this to happen. Also, use a spring instead of a music block so I don't ignite it myself. The puzzle itself is actually really cool, but it just looks broken if I do it wrong (ideally, I should just feel like I did it wrong, instead of feeling like I broke the level).
  • The checkpoint is extremely annoying. There is no need to hide your checkpoint behind all that stuff. The main thing about a puzzle level is that you don't want to make your player re-do puzzles they've already done. It's not fun doing something I already know how to do. This is opposed to typical platforming stages which require skills (as opposed to wits), which can be fun to do repeatedly. If I failed to make these jumps, I had to re-do the puzzle to get the fire flower, which is just tedious.
  • The thwomp hitting the P-switch is a nice small puzzle. But it can be boring waiting for it. Especially if it gets stuck. Maybe reduce the overall length of the area the thwomp can move, and also move the thwomp a bit higher above the blocks so it doesn't get stuck.
  • The 6 blocks used as a ladder to check below (where the fire is moving out the pipes) and above (where the bob-ombs are) can be made a bit easier to manuever. It's just tedious platforming (not enough head room to make easy jumps)) Especially in a level about puzzles.
  • No check point at the boss? It sucked going ALL the way back to do everything again from the current checkpoint.
  • General comment: make more things respawn from pipes. For example, if I get the spikey shell at the big bob-omb puzzle, and lose it immediately, I have to restart. This would be annoying (didn't happen to me, but I could imagine it would be annoying).

I know I have a lot of criticisms, but I only give them because I actually think this is an awesome level which is held back by a few tedious things. If you incorporate these changes, it would be an awesome level!

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Teeroun

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#306 Teeroun
Member since 2012 • 27 Posts

Thanks for taking the time to reply. Most of these points never crossed my mind, since when you play your own level you already think the way you intentioned. Thanks so much!

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trugs26

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#307 trugs26
Member since 2004 • 7539 Posts

@Teeroun: Yeah I always have to go through a few iterations with my levels too. The way the designer intends a level is almost never how the player plays the level the first time around. It's good to share levels on forums like these to get more perspective on your levels.

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trugs26

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#309  Edited By trugs26
Member since 2004 • 7539 Posts

@cucumber: I think Mario Maker is not that limited when it comes to music, given that, you know, it's a level editor and not a sound editor game. You can see some pretty amazing stuff that people can do with the sounds.

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roboccs

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#310 roboccs
Member since 2006 • 7851 Posts

Uploaded a new level. It's a longer puzzle level.

205D-0000-00F2-1264

Find the 3 Keys

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trugs26

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#311 trugs26
Member since 2004 • 7539 Posts

@roboccs: Fun level :)

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JordanElek

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#312 JordanElek
Member since 2002 • 18564 Posts

@roboccs: I finished with ten seconds left. :D

I seem to always do yours in ways slightly out of whack with what you intended. My first compulsion in any level in any game is to do the unexpected thing, so of course I got on top of that first question block and ground pounded... which sent the vine into the ground.... then I went through a door to reset it (and grabbed the P switch while I was down there), hit the vine block from below, went up and got a couple trampolines so I could bring the P switch with me, but I didn't even need it at that point because I was supposed to use it to make the trampolines fall in the first place, lol.

None of that broke the level, though, and I was still able to finish it. The clock was ticking, so it kind of forced me to just be straightforward near the end. I was happy to see the flagpole after getting the three keys. :)

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RobinDLuffy

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#314 RobinDLuffy
Member since 2015 • 7 Posts

Uppdated Level list

2ab0-0000-00db-a3fd - Spiky Caverns

ee9b-0000-00dc-dad7 - Medium Trouble

1793-0000-00DD-57CF - Yoshi is a friend of mine

D7EC-0000-00E0-25F3 - The 10 gatekeepers and Bowser XL

5D35-0000-00E1-967F - Fireland

2866-0000-00E2-313F - Save Yoshi

2A0F-0000-00E2-FEB5 - Pleasant Adventure

DAE2-0000-00E4-2398 - Yoshi's Waterpark

4C87-0000-00E4-7270 - Lets kick Shell

418E-0000-00E4-BC84 - Let's Bounce

180C-0000-00E5-DF61 - Castle Adventure

A3B4-0000-00E6-D722 - Pow Train

FC8C-0000-00E7-4E91 - Samus from sky to sea

C793-0000-00E7-9E85 - The right tools

4238-0000-00E9-4EFD - Hurry hurry castle

7F15-0000-00EC-4B40 - Dizzy Trip

03FF-0000-00ED-D23C - Hurry hurry cave

480F-0000-00ED-FFA8 - Hurry hurry sky

2E92-0000-00EE-495C - Hurry hurry ghost house

D617-0000-00EE-C332 - Hurry hurry forest

A67B-0000-00F0-571A - Ravioli

D5CB-0000-00F0-C12E - Hurry hurry molehill

6923-0000-00F2-AC9E - Grotto

47D9-0000-00F2-D63B - Pow pow land

0491-0000-00F3-120B - Mahou

63A8-0000-00F4-568D - Bouncy jungle

FD8C-0000-00F6-988C - Grab a shell and hold on to it

8E97-0000-00F7-3A6A - Carry P switch to goal

9FDA-0000-00F7-95F7 - Double trouble n snakes

E873-0000-00F9-52B7 - Pancake

9516-0000-00FA-BF34 - One pow block is enough

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roboccs

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#315 roboccs
Member since 2006 • 7851 Posts

Uploaded a new level last night:

Four Hidden Treasure Rooms (C98B-0000-0105-A793)

It's actually quite easy to get from start to finish but there are 4 hidden rooms with "treasure". Honestly it's probably very easy to find all 4. I wasn't looking to make a difficult level, just one that's kind of fun to run around in.

My next level will probably be a very standard Mario level. I find there's not enough of those out there.

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trugs26

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#317  Edited By trugs26
Member since 2004 • 7539 Posts

Made a new level for "noobs". It's pretty straight forward. I did this thinking about the noobs who pick up this game for Christmas. Though I hope that those who are pros to try to find the optimal path and clear with a fast time. I did design it so there's an alternate route you can run through faster with.

Bookmark it here:

https://supermariomakerbookmark.nintendo.net/courses/63BF-0000-013A-B29B

Or just take the last 19 characters of the URL as the ID.

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trugs26

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#319 trugs26
Member since 2004 • 7539 Posts

@lovegamez said:

I like this topic :D

You should post some of your levels ;)

Got another new level up. It's was thrown together quickly. Nothing really unique about it. Just a few somewhat challenging tasks:

https://supermariomakerbookmark.nintendo.net/courses/63BF-0000-013A-B29B

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guisaba

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#321 guisaba
Member since 2015 • 27 Posts

Hi there!

These are the courses I made so far:

Ploft!: 6D05-0000-016C-959D

Bullet (Bill) Hell: B727-0000-0185-6082

Fire in the holes: 9C90-0000-0188-E812

The Gauntlet: 14AE-0000-0198-D9F8

Kuribo Kastle Kraze: E8A1-0000-01A1-7688

Hope you guys enjoy! If you want, leave a comment on Miiverse ;)

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Employee427

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#323 Employee427
Member since 2016 • 489 Posts

CBB8-0000-0156-8166 Castle of Kaizo

(it could be CB88, I cant remember.)

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Boello

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#326  Edited By Boello
Member since 2016 • 6 Posts

I'm participating in a Finnish Super Mario Maker contest. Here's the level I entered in the competition:

When Things Look Desperate: BB28-0000-01B8-229E

This is a small and quick level. It's meant to be a fast but still enjoyable.

I got some other levels also. Here's the better ones from my "production":

Free Ike and Escape the Castle!: 7D81-0000-009A-688F

Turtles 1 Water level (NES): 6513-0000-008F-BBFF

Hunt the Ducks!: 4137-0000-009C-037A

Dig Your Way Out: 7998-0000-0168-5D7C

Volcanic Mario: 8CD9-0000-0145-E2CF

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Davir

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#328 Davir
Member since 2003 • 28 Posts

Here is some of my level

F2F8-0000-0014-6368

6B6E-0000-0028-1226

C997-0000-002F-87E7

3F65-0000-0039-7B1F

C41F-0000-0047-E569

2479-0000-0078.8CE7

F797-0000-0082-B03E

2F49-0000-0085-997F

2D52-0000-0095-4160

D51A-0000-00A6-CC0F

37A2-0000-00AC-DDDA

3D7E-0000-00B3-69AD

F65E-0000-01ED-4F0F

please be nice a trey them

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roboccs

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#329 roboccs
Member since 2006 • 7851 Posts

Does anyone still follow this thread at all? Oh well, either way here is my latest Mario Maker level for the heck of it. The name is lame but I wanted to post a little hint about kicking shells versus throwing them because it does make a difference. Not a huge deal, it's a relatively easy level and I buried a secret area in it that will basically break the level but in a fun way. Kind of a reward for finding the secret I guess.

kick the shell out of it!! (A94E-0000-0228-E5B6)

https://supermariomakerbookmark.nintendo.net/courses/A94E-0000-0228-E5B6

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trugs26

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#330 trugs26
Member since 2004 • 7539 Posts

@roboccs: I don't really follow this thread. Regardless, I've book marked your level ;)

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WreckEm711

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#331 WreckEm711
Member since 2010 • 7362 Posts

Just got the game so I'll throw my lot in as well!

C510-0000-0235-FB40

Castle level, I think it's my best so far. A little challenging so if you want to try one of my earlier levels that's a little easier check out this one first!

AC11-0000-0233-1D17

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trugs26

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#333 trugs26
Member since 2004 • 7539 Posts

@WreckEm711: Bookmarked ;)

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WreckEm711

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#334  Edited By WreckEm711
Member since 2010 • 7362 Posts

@trugs26: Didn't know you had the game! (Though I'd know that if I perused this thread a bit) What's your Nintendo id? I'll add you and check out your levels, always like having GSers on there, especially those of us that have been around a few years :P

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trugs26

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#335  Edited By trugs26
Member since 2004 • 7539 Posts

@WreckEm711: My ID's "chalmers", here's my page:

https://supermariomakerbookmark.nintendo.net/profile/chalmers

:)

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WreckEm711

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#336 WreckEm711
Member since 2010 • 7362 Posts

@trugs26 said:

@WreckEm711: My ID's "chalmers", here's my page:

https://supermariomakerbookmark.nintendo.net/profile/chalmers

:)

Awesome, thanks! I'll get you added and check our your levels today! My ID is TTUalumni13 same as my mario maker deal.

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GameboyTroy

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#337  Edited By GameboyTroy
Member since 2011 • 9730 Posts

http://gonintendo.com/stories/257873-super-mario-maker-another-look-at-super-mario-vs-mecha-bowzill

https://supermariomakerbookmark.nintendo.net/courses/C662-0000-023A-620F

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Tr3ndsetter

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#339 Tr3ndsetter
Member since 2016 • 21 Posts

Does old Super Mario has an update on Nintendo ds? By the way, Im Lawrence!

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supermeatman

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#340 supermeatman
Member since 2015 • 68 Posts

Haven't played it in a while, is the online community still pretty active?

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RainbowDaaaash

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#341 RainbowDaaaash
Member since 2017 • 1 Posts

Check it out!
Any criticism is welcome

Maker: Sharknado
Level Name: One-Screen Puzzle #1 Shell POWer
Description:One-Screen Puzzle
Bookmark link: 1801-0000-030F-5475
Difficulty: Hard

Maker: Sharknado
Level Name: One-Screen Puzzle #2
Description:One-Screen Puzzle
Bookmark link: 4209-0000-030F-F12B
Difficulty: Medium

Maker: Sharknado
Level Name: Puzzle #3 Damage Boost
Description: Puzzle
Bookmark link: 9324-0000-0310-1309
Difficulty: Medium

Maker: Sharknado
Level Name: Get Out Of My Way Puzzle
Description: Puzzle
Bookmark link: CEDA-0000-0310-206C
Difficulty: Easy

Maker: Sharknado
Level Name: Puzzle #4 Good Noteblock timing
Description:One-Screen Puzzle
Bookmark link: C99B-0000-0310-68D8
Difficulty: Medium