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Phazevariance

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#51 Phazevariance
Member since 2003 • 12356 Posts
I guess they should make it splash water in the players face when they jump into water, and throw you out of a building if you fall into a pit too, just to be innovative. Why change somethign that works if it doesnt necessarily make a huge difference? Also, if everything was voice acting, people will forget to read, since a lot of kids are actually helped by reading text in games.
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sentay0

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#52 sentay0
Member since 2006 • 803 Posts
Herecy.
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ghostjga

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#53 ghostjga
Member since 2005 • 465 Posts

Herecy.sentay0

Burn them!

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Goron_Link

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#54 Goron_Link
Member since 2007 • 217 Posts

What kind of video is it?

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Goron_Link

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#55 Goron_Link
Member since 2007 • 217 Posts
If it in game then it could have it for movies just like sunshine but if it is a movie and has none then it proboly wont
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Goron_Link

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#56 Goron_Link
Member since 2007 • 217 Posts

wow really bad english there

I ment if you are talking to someone then you wont have voice acting but if it is a movie you may have voice acting similar to super mario sunshine

srry for that

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oyvoyvoyv

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#57 oyvoyvoyv
Member since 2007 • 602 Posts

Twilight Princess was critisized for no voice work because it was text heavy.

How many text heavy mario games have you played? (and I don't mean spin off RPG's, I mean traditional platformers)

Demonic_Jin

But you talk even slower... And it is fantasy.

There's a cutscene that lasts like4-5 minutes where they show Zant taking over Hyrule Castle. With voices that would have been what? 15 minutes?

IMO some games aren't meant for Voice Acting.

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effthat

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#58 effthat
Member since 2007 • 2314 Posts

I gotta say that Zelda isn't right for voice acting...

Look at FFX it was more or less all cutscenes...

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monty_4256

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#59 monty_4256
Member since 2004 • 8577 Posts

by the looks of things, the aount of characters that are interactable are very very very slim...

only the starting off part seems to have other "good guys"