Woah!
It's been almost two years since I typed this monster, but it has reached the legendary mark of ONE THOUSAND VOTES. So, one thousand people around the word were kind enough to opine (well some didn't like it...), which probably makes this one of the most viewed threads in the Wii board. Thus, I'm happily bumping this! Again, thanks everyone!
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Dang, Sony stole my idea! But let's go anyway:
Forget Animal Crossing. This is what the Wii needs.
And obviously the 'goog' in the poll is a typo. It was supposed to be 'good'.
And also, please have patience to read it all. (Updates are listed at the bottom of the post)
Very well, I bet you all have been introduced to the Miis, those cute little avatars we'll be able to create thanks to the built in Mii channel. I bet you have also seen those Wii screens with tens, maybe hundreds of Miis walking around, and then organized by gender or name. This picture, of loads of tiny people walking around (and a few other topics, I should admit), inspired me to create a Mii MMOSG (Massively Multiplayer Social Game) concept that I hope you enjoy. I'm accepting all feedback!
First of all, I'd like to share a little of my personal opinion on Wii and its philosophy, since its quite important to understand the concept. Most Nintendo fans have probably followed the whole Wii revelation, since its first appearance as "Revolution", and the revolution itself that Nintendo promised. I'd just like to stress that, at least in my opinion, the true revolution we'll see is not a gameplay one, but a social one. I could talk endlessly about it, but I'll sumarize it in just a few more sentences, as I believe you all got the idea of a easy to pick-and-play, family friendly, and party console that Nintendo has been marketing. Indeed, we may be near a gaming revolution there hasn't been since the NES, in which gaming social and cultural aspects could change wildly, and for the better. It doesn't matter if the gaming market grows, gamers are a very closed group, and the boundary between gamers and non gamers is visible. It's up to the Wii to prove itself as a more social console.
With all that in mind, mainly that Miis are an incredibly clever way to "socialize" the Wii, I came up with a kind of MMOSG that uses the Mii system for four main purposes:
- Make use of the real Mii potential
- Get Wii owners/users closer
- Organize Wii functions
- Stimulate Wii-DS connection
The concept is pretty simple, yet quite rich. Imagine a town, in which all Miis can walk freely. You can enter and exit the town whenever you like. The whole purpose is just to walk around, meet Miis, and see what the town can offer to you. So let's go step by step.
Keep in mind that I have no idea of Wii online capabilities. I'll just assume it's freaking awesome.
And don't forget: this is not supposed to come in a disc, and only to be played online, as several MMORPGs and MMOSGs around the internet.
I - Meeting Miis
First of all, I realize there are two major problems: while a Mii is supposed to represent a distinct Wii owner/user, every owner is able to create tens of Miis. Secondly, even if just a part of Wii owners create and use a Mii, we're still talking about millions of Miis. So let's see the solutions.
About the multiple Miis per owner issue, it is not that big of a deal. It's up to the owner if he wants to be recognized or not in the virtual town. After all, we all have the right to privacy.
About the enormous quantity of Miis, there are two problems to solve: first, there is just too many Miis, so the city would have to be a true metropolis. While this idea may be charming and appealing (imagine bus stops, trains, and all kind of things it would imply), the Wii may just not handle it. Moreover, it would be quite hard to find specific Miis and town locations. At first, I thought about several servers for different towns. But actually, it could be done with a single town, but several servers: a main server for the town, and other ones for the buildings (I'll talk about them in part II).
Another reason why I thought about different towns/servers is because of the nationality of Wii owners. Having in a same place people speaking many different languages could get out of control. But it is not such an issue: in order to enter the MiiWorld, a profile has to be created, in which you indicate, among some other things, which languages you dominate. HUBs would then indicate with which Miis you'd be able to communicate (more about it in part III).
The town is basically a bunch of streets, buildings, houses... And Miis. You're free to walk, enter buildings, and interact with other Miis.
II - Interacting with Miis
There is you. And there are other Miis. What to do next? Interact with them. You just have to walk to a Mii, and press, let's say, the A button, and then choose an option such as "Chat" (supposing Wii will evetually feature a web messenger), "Defy" (to play a game online), etc. The other Mii will then accept or decline your request.
As for chatting, that could be done by text or mic. Nintendo is very creative, and you could see a lot of solutions, as for the Wiimote use to type, voice to text recognition, etc. HUBs would indicate if Miis are busy chatting, or playing online. I realize that part of my concept is pretty tricky.
Creating and describing that whole interface would require a work I'm not able to do, and a time I don't have - I'm already typing all that stuff! But I hope you get the overall idea.
But, how to choose a specific Mii to interact? There are loads of them! First, by looking for Miis featuring an interesting profile (of course, you can select it to be private if you will) - in the same way, featuring an interesting profile yourself would potentially attract Miis. Secondly, there are specific places to go. For example, a gaming club. The gaming club is settled on another server. Go there if you want to play online, or chat about gaming, and you'll find other Miis also willing to.
In the same fashion, there would be theaters, plazas, graveyards, and anything you can think about, for different interests. You could analogically compare each building to a board, and you create topics by interacting with other Miis. Actually, the whole city is a colossal animated chatroom.
III - Some other buildings functionalities and examples
Those board-buildings could be more than just a place to meet Miis sharing your interests. Some WiiChannels could have a "shortcut" in the town. For example, you could go to the theater to watch the latest game trailers, and to a shop to buy stuff with WiiPoints, after asking some Miis what's worth your points. Also, to prevent any disturbance, buildings should be moderated (by cop-looking Miis?). After all, TOS RULES APPLY.
Now let's imagine some more specific buildings than board-buildings. For example, a tennis court. You can go there and look for Miis to play tennis, in a WiiSports fashion. Or, while waiting whatever you have to wait for, if you have no life, you can just go and watch Miis playing. Same for bowling, or some temporarily free oldschool games (for virtual console advertising).
There could also be buildings - or even better, whole town sections - for specific world regions (North America, Japan, Latin America, Europe) and languages, in which it will be easier to find people from your country to chat. This does not mean the city is somewhat segregated in different parts - there should be a unicity feel, in order to keep things simple, and such language specific areas should be limited.
IV - Expanding the MiiWorld
The town, obviously, could be updated and upgraded by Nintendo. But you can do your part too! Everything listed above isn't enough for you? You want to be more popular among the Miis, get more attention, and become as cool as it gets? Well, if you let Nintendo milk you, you could use WiiPoints to buy your house, and buy stuff to customize it. Miis will be able to visit you (of course you can "lock" your house if you will), know more about you (or your online alter-ego) and realize you exist.
V - DS connection
Just as a Mii MMOSG would stimulate WiiConnect24 and Miis programming, it could also be used to showcase Wii-DS connection. Basically, the connection would allow some actions to be done quicker or easier, and also exclusive DS content to be used.
For example, the DS would make chatting a lot more interesting, thanks to the Stylus. Typing would be quicker, the microphone could be used, and the drawing capabilities would make the conversation way more dynamic and pleasing. As another option, the MiiWorld and a status screen (showing some useful info as friends online, current WiiPoints, etc) could be displayed and managed with the stylus. You could move your Mii quicker by pointing where to go with the DS Stylus.
As for the exclusive DS content, in the same WiiShop you can buy VC games, DS demos would be available. And for free - at least this is what to expect from Nintendo. Also, some minigames featured in the city, as the ones mentioned in part III, would only be able to be played through DSs.
More DS connection in the next part.
VI - Extending online play
Most people dislike friendcodes. Although they may be safe, many complains are heard. Once again, this Mii MMOSG may solve it.
I've already mentioned playing games other than minigames featured in the MiiWorld. The real advantage is that it extends your friendlist to more than random and totally unknown people, as you can defy anyone anywhere, but you can always check the Wii owner profile. I do not need to mention again the buildings dedicated to meeting people willing to play online (which is useful for more than 2 players online games). As the MiiWorld is stored in the Wii memory and played from the server, you can put a Wii disc anytime.
As for your friends list, it could be organized in several groups instead of being just a simple list of names. You could create a group for SSBB players, another one for Mario Kart players, one for people who you just enjoying chatting, etc. You can see how many of them are online, so there is no need to waste time checking buildings.
As for online games that do not feature online multiplayer, but only downloadable content, having the disc inserted would update the WiiShop, and content for this specific game would also be displayed. But this is just an extra.
But the most interesting is that all of the above, except downloadable content for games, also apllies for DS. No need for game friend codes, just look after DS owners, and your DSs will be connected through your Wiis (did it sound right?). This is certainly a major step from the DS friendcodes.
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That was it. Thanks for reading, if you did, and thanks for any feedback. I realize it is a long read, but hey, that was a long write too! So, hope you enjoyed.
Yours truly,
Wintry_Flutist
P.S.: Don't quote me.
Update 1: Details about chatting in part II, more interesting examples in part III.
Update 1.5: Update 2 in the works. Check my reply to coonana (and coonana's post as well) page 5 for a preview.
Update 2: New server and communication solutions and in part I and II.
Update 3: Part V added: DS connection.
Update 4: Part VI added: Extending online play.
Update 5: Asking for help.
Update 6: Whole text back.
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