I still think these games have potential. The open worlds and technology is there. The issue is what is in these worlds. Too much meaningless side activities and collectibles. Stories are terrible. Too over the top melodrama or just cookie cutter poorly told fantasy epics. Throw all that stuff out. The stories need to be more focused and change teh world as you play it sort of thing. GTA has this huge sprawling open world. It looks great. The story, things to do and how you interact with the world around you needs a lot of work. I think the assassin's creed series in general strieks the best balance of fun things to, tied in with a fairly focused story but it's still just a ton of collectibles and tediousness. At least these thngs do have some benefits and reward for doing unlike GTA but it's still tediousness.
It's kind of surprising these developers as far as game design can't get the gamey aspects of these games right.
Can you name 5 things you'd improve in open world games to make them better?