Will open world games ever be good?

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Celtic_34

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#1  Edited By Celtic_34
Member since 2011 • 1903 Posts

I still think these games have potential. The open worlds and technology is there. The issue is what is in these worlds. Too much meaningless side activities and collectibles. Stories are terrible. Too over the top melodrama or just cookie cutter poorly told fantasy epics. Throw all that stuff out. The stories need to be more focused and change teh world as you play it sort of thing. GTA has this huge sprawling open world. It looks great. The story, things to do and how you interact with the world around you needs a lot of work. I think the assassin's creed series in general strieks the best balance of fun things to, tied in with a fairly focused story but it's still just a ton of collectibles and tediousness. At least these thngs do have some benefits and reward for doing unlike GTA but it's still tediousness.

It's kind of surprising these developers as far as game design can't get the gamey aspects of these games right.

Can you name 5 things you'd improve in open world games to make them better?

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turtlethetaffer

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#2 turtlethetaffer
Member since 2009 • 18973 Posts

I'm playing Saint's Row 3 right now and it's pretty damn awesome.

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huerito323

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#3 huerito323
Member since 2009 • 1432 Posts

Some of my favorite games are open world, so this topic is ridiculous to me. Yes obviously they can improve, but asking if they will "ever" be good as if they've sucked is just wrong.

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RadioGooGoo

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#4 RadioGooGoo
Member since 2007 • 253 Posts

I'm coming to the increasing realization that smaller, taut worlds are the way to go. Fallout size was as the extreme end for acceptability, but Skyrim was just too large. GTA was too big also, and hardly anything happened in the northern part of the map, which went entirely unexplored in the 30+ hours I spent with that game. Of course I appreciate that there are many people who love worlds that are that big. No doubt we'll continue to see games catering for those who like "big" and those who prefer "smaller".

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zaza__

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#5 zaza__
Member since 2013 • 25 Posts

Have you played Skyrim or Fallout 3? Pretty sure they fit the bill.

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msulcs

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#6 msulcs
Member since 2011 • 45 Posts

Open world games already are great, and they're my favorite one's.

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cooolio

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#7 cooolio
Member since 2013 • 586 Posts

I have faith in The Witcher 3. RDR and Dragon Quest 8 are the only open world games I have played, while also respecting and loving almost every moment. The main thing that i believe the structure of an open world should accommodate is the main protagonist.

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Permerup

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#8 Permerup
Member since 2014 • 38 Posts

Open world games are generally great, because you choose how they pan out. At the same time, they are flawed, because of that very reason. Freedom has a price, and we call it responsibility.

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firefox59

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#9 firefox59
Member since 2005 • 4530 Posts

As someone already said, The Witcher 3. Plus, the Division has a chance to do the same thing for open world MP / co-op.

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sukraj

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#10 sukraj
Member since 2008 • 27859 Posts

@msulcs said:

Open world games already are great, and they're my favorite one's.

mine too

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Mesomorphin

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#11 Mesomorphin
Member since 2013 • 903 Posts

most open world games are good, so shush

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yngsten

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#12  Edited By yngsten
Member since 2011 • 463 Posts

@sukraj said:

@msulcs said:

Open world games already are great, and they're my favorite one's.

mine too

Hear hear.

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stizzal13

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#13 stizzal13
Member since 2013 • 609 Posts

@Celtic_34 said:

I still think these games have potential. The open worlds and technology is there. The issue is what is in these worlds. Too much meaningless side activities and collectibles. Stories are terrible. Too over the top melodrama or just cookie cutter poorly told fantasy epics. Throw all that stuff out. The stories need to be more focused and change teh world as you play it sort of thing. GTA has this huge sprawling open world. It looks great. The story, things to do and how you interact with the world around you needs a lot of work. I think the assassin's creed series in general strieks the best balance of fun things to, tied in with a fairly focused story but it's still just a ton of collectibles and tediousness. At least these thngs do have some benefits and reward for doing unlike GTA but it's still tediousness.

It's kind of surprising these developers as far as game design can't get the gamey aspects of these games right.

Can you name 5 things you'd improve in open world games to make them better?

I think you probably underestimate the amount of work that goes into current open world games, but I will say that there is always room for improvement. And, in my opinion, open world games have been improving in terms of interaction with the environment, side quests, side story, the world changing around you, etc. I think looking at the progression of the Elder Scrolls series serves as a good example.

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wiouds

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#14 wiouds
Member since 2004 • 6233 Posts

There are good open world games. When a game is open world it gains some good and bad part. Being open world does not make a game better than more linear games.

There are many times that I find more linear levels are more fun.

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good_sk8er7

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#15 good_sk8er7
Member since 2009 • 4327 Posts

I agree for the most part, open world games are definitely not my favorite, I'd take a linear focused game anyday.

Assassin's Creed is great though.

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Kevlar101

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#16 Kevlar101
Member since 2011 • 6316 Posts

What do ya know....ignorance DOES have a face.

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SoNin360

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#18 SoNin360
Member since 2008 • 7175 Posts

Open world games are definitely my favorite kind of game overall. I'll agree that there are aspects such as the narration that are generally less exceptional, but the freedom, vast size, and sheer amount of content within open world games make up for what they sometimes lack in other areas.

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edinsftw

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#19  Edited By edinsftw
Member since 2009 • 4243 Posts

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

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sukraj

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#20 sukraj
Member since 2008 • 27859 Posts

GTA V for the win.

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bussinrounds

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#21  Edited By bussinrounds
Member since 2009 • 3324 Posts

@edinsftw said:It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

New Vegas does this. (as opposed to Bethesda's 'theme park' approach, of just throwing in what they think is 'cool')

And it has reactivity to your actions also. (which Beth games fail to have)

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bowchicka07

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#22 bowchicka07
Member since 2013 • 1104 Posts

@Celtic_34: Maybe you just have unrealistic expectations on open world gaming. Sounds like an MMORPG would fit you the most.

You might look up some info on destiny. I think that is what you're looking for.

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nicecall

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#23 nicecall
Member since 2013 • 528 Posts

@turtlethetaffer said:

I'm playing Saint's Row 3 right now and it's pretty damn awesome.

totally agree, great game.

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deactivated-5a44ec138c1e6

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#24  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

Skyrim has one of the richest open worlds I’ve experienced. Skyrim wasn’t really a master piece in terms of plot or story.

But TES games always had DAT LORE. Skyrim gave us a lot of Lore to add to the TES series World.

I played Skyrim not only because it was awesome being a Dragonborn but because the Lore is so rich and every single thing has certain history. I don’t think Skyrim should be played for a story or narrative but I think you need to see how richer The Elder Scrolls gets after every TES game. More and more depth in the world of Nirn.

Fallout 3 was also very good.

GTA V had a massive open world but this does not mean there should be something to do everywhere on the map.

I think Rockstar did a good job. Giving us tons of things to do.

I don’t get where Open World games suck...

They are the pinnacle of video gamesfor me at least.

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Kevlar101

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#25 Kevlar101
Member since 2011 • 6316 Posts

@edinsftw said:

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

Dishonored was an excellent example of this

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Boddicker

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#26  Edited By Boddicker
Member since 2012 • 4458 Posts

@huerito323 said:

Some of my favorite games are open world, so this topic is ridiculous to me. Yes obviously they can improve, but asking if they will "ever" be good as if they've sucked is just wrong.

Same here, but there's always room for improvement.

When we reach "The Matrix" levels I'll be satisfied lol.

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Ish_basic

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#28 Ish_basic
Member since 2002 • 5051 Posts

A lot of the open world games out there are just a single story arc, empty space, and a bunch of mini-games. Sure you have the freedom to run around in circles, but if you want to do anything meaningful, you're on rails, with virtually no control over how the story progresses.

I much prefer the ability to make choices and then experience the consequences than the "freedom" to drive/ride/walk through empty space, which is all games like AC, Farcry and GTA really offer. Most open world stuff is tedious and boring. At least in a game like Skyrim there are multiple story paths, radiant quests, and one-off quests for dungeon areas you find while exploring. It still has its issues - like being heavily on rails with simplistic level design that often fails to allow you to take advantage of your particular skill set...but it does a fairly good job providing a world filled with meaningful activities...at least when you compare it to things like Farcry, where your only activities outside of the storyline are generic, repetitious mini-game strings like races or kill X amount of Y at point Z.

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edinsftw

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#30  Edited By edinsftw
Member since 2009 • 4243 Posts

@Kevlar101 said:

@edinsftw said:

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

Dishonored was an excellent example of this

Yes it is, I played it but couldn't get through it because it was too easy and I ended up getting bored.

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Kevlar101

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#31 Kevlar101
Member since 2011 • 6316 Posts
@edinsftw said:

@Kevlar101 said:

@edinsftw said:

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

Dishonored was an excellent example of this

Yes it is, I played it but couldn't get through it because it was too easy and I ended up getting bored.

Too easy? How is that even possible?

Ah, You probably just ran through the map killing everybody.

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1PMrFister

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#32 1PMrFister
Member since 2010 • 3134 Posts

@Ish_basic said:

A lot of the open world games out there are just a single story arc, empty space, and a bunch of mini-games. Sure you have the freedom to run around in circles, but if you want to do anything meaningful, you're on rails, with virtually no control over how the story progresses.

I much prefer the ability to make choices and then experience the consequences than the "freedom" to drive/ride/walk through empty space, which is all games like AC, Farcry and GTA really offer. Most open world stuff is tedious and boring. At least in a game like Skyrim there are multiple story paths, radiant quests, and one-off quests for dungeon areas you find while exploring. It still has its issues - like being heavily on rails with simplistic level design that often fails to allow you to take advantage of your particular skill set...but it does a fairly good job providing a world filled with meaningful activities...at least when you compare it to things like Farcry, where your only activities outside of the storyline are generic, repetitious mini-game strings like races or kill X amount of Y at point Z.

Hit the nail on the head. Skyrim is the only open-world game where I can recall still playing and exploring long after I had finished the primary campaign missions. I always find that once I finish the campaign in an open-world game (be it GTA, Saint's Row, or what have you), the enjoyability of the world drops off rapidly. I'm hoping this ends up becoming the next big breakthrough for the sandbox genre this generation, because they've been otherwise stagnant in this regard for quite some time.

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#33 firefox59
Member since 2005 • 4530 Posts

@Kevlar101 said:
@edinsftw said:

@Kevlar101 said:

@edinsftw said:

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

Dishonored was an excellent example of this

Yes it is, I played it but couldn't get through it because it was too easy and I ended up getting bored.

Too easy? How is that even possible?

Ah, You probably just ran through the map killing everybody.

Doesn't matter. Deus EX HR does everything better than Dishonored, including waht edinsftw was talking about. Dishonored's world was too empty and it was too easy. The sequel has a chance to be really good though.

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Black_Knight_00

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#34 Black_Knight_00
Member since 2007 • 77 Posts

It's not easy to write a story for an open world RPG. When you allow the player to play for a hundred hours while deliberately ignoring the main questline, you inevitably give up any pretense of urgency the plot may have and most of the drama. There is really no way around it other than scaling down the epicness factor and focusing on the smaller picture.

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edinsftw

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#35 edinsftw
Member since 2009 • 4243 Posts

@firefox59 said:

@Kevlar101 said:
@edinsftw said:

@Kevlar101 said:

@edinsftw said:

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

Dishonored was an excellent example of this

Yes it is, I played it but couldn't get through it because it was too easy and I ended up getting bored.

Too easy? How is that even possible?

Ah, You probably just ran through the map killing everybody.

Doesn't matter. Deus EX HR does everything better than Dishonored, including waht edinsftw was talking about. Dishonored's world was too empty and it was too easy. The sequel has a chance to be really good though.

I actually agree that Deus Ex was alot better.

Also to person above I actually sneaked the whole time. The problem was the teleport was op and the level design was obvious.

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Lulu_Lulu

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#36  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

As always my oppinion is the genre is absolute rubbish and is seriously behind.

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Ish_basic

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#37 Ish_basic
Member since 2002 • 5051 Posts

@Black_Knight_00 said:

It's not easy to write a story for an open world RPG. When you allow the player to play for a hundred hours while deliberately ignoring the main questline, you inevitably give up any pretense of urgency the plot may have and most of the drama. There is really no way around it other than scaling down the epicness factor and focusing on the smaller picture.

It's more about a dev's fear to relinquish control. I'm fully ready for a developer to trust me as an audience. Just let the world happen; don't water it down because you're afraid I'll wander off. If I see the world shifting in a direction I don't want it to go, than that's just going to make me more invested in what's going on. I want my open world games to truly deliver freedom, and that includes the option to just sit back and watch the world burn.

I thought Way of the Samurai was brilliant expression of this in the way that the world just moved and you could choose to be a part of events...or not. Scenarios had a default way of ending if you weren't a part of them, but if you were, there were usually a few ways things could go...and that would ripple through to following events. It introduced the idea that exploration isn't just about finding collectible doo-dads, but also about finding ways to change the fate of the world around you.

Now, ultimately it poses scripting issues in that it's a lot of work to actually deliver this kind of freedom, so a single run through of WotS was only about an hour or two long, but it's worth it, imo. At the very least it's worth more than empty space. Why not subtract the time devs spend adding another 10 blocks of nothing to their virtual city and instead spend it building a city across time, where the very same space can be very different for the player that made a different decision? Probably because devs don't want to do the work. Easier to add another 10km of uninteractive clutter and talk about how much bigger your world is.

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Black_Knight_00

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#38 Black_Knight_00
Member since 2007 • 77 Posts

@Ish_basic said:

It's more about a dev's fear to relinquish control. I'm fully ready for a developer to trust me as an audience. Just let the world happen; don't water it down because you're afraid I'll wander off. If I see the world shifting in a direction I don't want it to go, than that's just going to make me more invested in what's going on. I want my open world games to truly deliver freedom, and that includes the option to just sit back and watch the world burn.

I thought Way of the Samurai was brilliant expression of this in the way that the world just moved and you could choose to be a part of events...or not. Scenarios had a default way of ending if you weren't a part of them, but if you were, there were usually a few ways things could go...and that would ripple through to following events. It introduced the idea that exploration isn't just about finding collectible doo-dads, but also about finding ways to change the fate of the world around you.

Now, ultimately it poses scripting issues in that it's a lot of work to actually deliver this kind of freedom, so a single run through of WotS was only about an hour or two long, but it's worth it, imo. At the very least it's worth more than empty space. Why not subtract the time devs spend adding another 10 blocks of nothing to their virtual city and instead spend it building a city across time, where the very same space can be very different for the player that made a different decision? Probably because devs don't want to do the work. Easier to add another 10km of uninteractive clutter and talk about how much bigger your world is.

S.T.A.L.K.E.R. does that: things happen with or without you and some side missions will fail or complete themselves if you dawdle too much and don't show up when you were supposed to. While I appreciate that, I think the world should still be crafted around the player, allowing him complete freedom without constraining him to deadlines, only we need to figure out a less transparent way to do that, so that the player doesn't feel like the party boy at all times ("Ah, the hero of Kvatch!").

As I said in other threads about this subject: they key is to marry exploration and plot. Let's set aside the epic storytelling and try hiring some good writers who can pull something engaging out of a simple revenge plot. Not knowing where you need to be is the best incentive you can find for exploration. FarCry 2, with all its flaws, did this admirably: all you are told is "Somewhere out there there is an arms dealer called The Jackal. Find him and kill him" and then it cuts you loose.

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iCurtis

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#39 iCurtis
Member since 2014 • 25 Posts

Elder Scrolls games have always been good to play in my opinion. Get plenty of your money's worth off that game alone.

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jun_aka_pekto

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#41  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

Far Cry 3 does it for me especially after finishing the SP campaign and Reset Outpost Mode becomes available. All my abilities are intact (wing suit, parachute) and the ability to liberate as many or as few outposts as I like alters the friendly/enemy territory layout of the islands. I'm free to go back and forth between the merc and pirate islands by (air or by sea). The setting too has a lot to do with it. I love Far Cry 3's tropical island setting. I love exploring on foot.

The best $50 for a Day 1 game I've ever spent.

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ShangTsung7

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#42 ShangTsung7
Member since 2014 • 250 Posts

@edinsftw said:

@Kevlar101 said:

@edinsftw said:

I want to like open world games, but I don't anymore. I find that more linear shorter games with a semi-open world aspect strikes the best balance. You can put more care into the encounters, story, level design, and art. It allows side quests to become something more meaningful and related to the main story and more time to be put into the main quest line.

Dishonored was an excellent example of this

Yes it is, I played it but couldn't get through it because it was too easy and I ended up getting bored.

too easy!? o_0 only if you're stealthing your way through it, try beasting your way through and actually fighting, they will kick your ass with the quickness! ESPECIALLY on the dlc's, omg those brigmore witches don't play.. ;)

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#43  Edited By dethtrain
Member since 2004 • 570 Posts

I enjoyed Skyrim, Fallout 3, the PS2 Grand Theft Auto games and Saints Row 3.

I think it's just the ubisoft open world games I found horrible and bizarrely similar to each other.

Sleeping Dogs is alright.

Loved Arkham City.

It's just the pointless side activities are... TOO pointless.

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Lulu_Lulu

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#44  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ dethtrain

And you think the ones is TES, Fallout and GTA are not pointless. And even if they did have a point, would they be good points. And consider this scenario: Smashing Wheatley's monitors in Portal 2 was absolutely pointless but damn it was fun.

So whats the point of a "point" ? I think some points are pointless.

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Jacanuk

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#45  Edited By Jacanuk
Member since 2011 • 20281 Posts

@Celtic_34 said:

I still think these games have potential. The open worlds and technology is there. The issue is what is in these worlds. Too much meaningless side activities and collectibles. Stories are terrible. Too over the top melodrama or just cookie cutter poorly told fantasy epics. Throw all that stuff out. The stories need to be more focused and change teh world as you play it sort of thing. GTA has this huge sprawling open world. It looks great. The story, things to do and how you interact with the world around you needs a lot of work. I think the assassin's creed series in general strieks the best balance of fun things to, tied in with a fairly focused story but it's still just a ton of collectibles and tediousness. At least these thngs do have some benefits and reward for doing unlike GTA but it's still tediousness.

It's kind of surprising these developers as far as game design can't get the gamey aspects of these games right.

Can you name 5 things you'd improve in open world games to make them better?

I disagree here open world games are great when its done like GTA, SR, AC could it be better, sure bigger worlds more to do would be nice but im not complaining.

But ya over 100mill copes sold combined for the open world genre is not that good so lets go play Dark Souls which didn´t even hit 2.5mill.

So sorry your opinion is moot.

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jscoolen

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#46  Edited By jscoolen
Member since 2009 • 43 Posts

How about Guilds Wars, the worlds keeps changing with new events, also the storyline is pretty good.

I like the balance between heavy players and beginners.

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#48  Edited By The_Last_Ride
Member since 2004 • 76371 Posts

@Celtic_34: Far Cry 3, Batman Arkham City, Ni No Kuni, etc are all amazing and open world games

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#49 dethtrain
Member since 2004 • 570 Posts

@Lulu_Lulu said:

@ dethtrain

And you think the ones is TES, Fallout and GTA are not pointless. And even if they did have a point, would they be good points. And consider this scenario: Smashing Wheatley's monitors in Portal 2 was absolutely pointless but damn it was fun.

So whats the point of a "point" ? I think some points are pointless.

Things like shooting targets in the different areas in Tomb Raider. FarCry 3's joke of an attempt at crafting and hunting (and the annoying assassin's creed like map reveals - nice graphically but unnecessary IMO). The activities/side quests that open up the story more, such as character backgrounds/personalities, lore of specific in game locations - these I do not find pointless.

As I mentioned in Tomb Raider, shooting various objects was pointless. Going out of your way for tombs and relics was enjoyable.

Looking for packages of cocaine in GTA 3 - pointless as well as shooting white pigeons (forgot which game did that - Saints Row?)

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#50  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ The_Last_Ride

You know what sucks, when a game doesn't make gameplay its own reward. Nowa days I've noticed developers putting important Rewards behind boring tasks, most of the Time, the reward is story, you gotta mow down a couple bad guys to see the next cutscene, and you know what... Thats not so bad. But some games make you loot and scavenge, which I'm 100% positive is not fun at all ! But the Rewards, the resources and upgrades you might find make it all seem worth it. I think if a game is confidenr in its design will only offer cosmetic rewards for doing side quests. For me the closest game to get this concept is Arkham City's Riddler Trophies, Finding the Trophies is easy, most of them are in plain sight, behind a lil puzzle. The fun is in solving the puzzle, not getting the actuall trophy (Granted you get XP for each Trophy, but thats for just in case).

Oh forgot to mention, even well designed tasks can be boring, like scavenging in some TLOU, it could be well designed but still be boring, which means developers need to give you an incentive to do it.