[QUOTE="Grammaton-Cleric"]
The thing is, I don't think they implemented motion control because they were looking to innovate but rather it was a response to having been trounced the previous two generations. Grieverr
Nintendo has always tried to innovate with their controllers. I think the motion control was on-par with their practices. Ever since the NES, the controller is something Nintendo keeps secret as long as possible. It's that much of a big deal to them. The NES made the d-pad the norm. The SNES introduced shoulder buttons. The N64, rumble. And, ok, the Gamecube didn't do anything new with the controller.
Point is, I dont think Nintendo came up with the Wii motion control as a reaction to getting beat by Sony/MS. What they did do, however, was jump out of the high-end hardware specs war. Nintendo decided that competing at that level was not worth it to them, when the majority of people don't have high-end equipment. So they capitalized by selling something to the majority (the masses, casuals, whatever) and benefited greatly.
I understand what you are getting at here but there is a big difference between making unique controllers each and every generation versus predicating your entire console on a divergent input device.
Waggle was a Hail Mary because Nintendo didn't want to follow MS and Sony down the more expensive and risky path of next gen tech so they opted for a weaker system based on a unique interface in hopes of appealing to a broader demographic. Clearly it worked (until the fad calmed) but it was also a very short-sighted strategy in regards to creating a sustainable user base because, as you know, fads don't last and casuals don't keep shelling out money for this hobby in the same manner that you and I do.
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