@Jacanuk: The "Even"?
I suppose I'm missing the entire context of your post then because I'm not understanding what you are implying now.
Perhaps if you elaborated on who the guys are in the spotlight then it would clear things up. I'm sincerely trying to follow what you are saying but the grammar you are using is a bit off so that might be where I'm misinterpreting.
@Jacanuk: That doesn't make sense. You say on one hand they deserve better than a 5th rate comedian and then on the other you state they are just the guys in the spotlight. Which is it?
Also, on my viewing of the show I saw many times that the development companies themselves recognized the efforts of the entire team involved in the game that won an award. Naughty Dog being just one example. The guys that appeared on VGX were the brains behind many of the creations currently in production and therefore were being asked about the progress of said projects, although with Joel McHale's interruptions it was difficult to deduce much of anything.
@Jacanuk: "they are only devs..."
Care to clarify what you mean by this? They are only devs? These devs are video game's version of actors and directors. The creative force behind what you and I indulge in. I'm not trying to be a jerk here but the beginning of your statement initially downplays their contributions.
Aside from allegedly paying more for what the console originally costs, I'm not sure I see where the issue is regarding the process that a customer is required to go through for a replacement.
The issue I have with this article is that is being delivered from a slanted standpoint. Two weeks is the standard for having to get a replacement on any product that is being requested directly from a manufacturer. That's not unheard of.
And for those not wishing to wait then they simply need to front the cost of the console so that the manufacturer isn't sent a box of towels by a costumer looking to get a free console. Most manufacturers don't even give that as an option.
If you ask me, this article covers this process poorly citing only one user's anecdotal story which has no proof of source. That's not something I would give much credit to.
Bullies. Big fuckin' deal. Randolph can complain all day long, but the first time you put one bully in the hospital(whether with massive internal injuries or a single broken finger) is the last time you get bullied. Believe me, I know. And besides, what does a school do? Suspend you? The first time my kid tells me he was suspended for breaking the hand of some punk trying to take his lunch money, I'm taking him to Six Flags.
See, it doesn't usually work out as simple as your child coming back in "Hollywood fashion" and they end up beating up the person bullying them. Bullies always place themselves in the best possible position to win both physically and mentally. Their entire existence is seeing the control they can have over others. It's not always a physical control either. Many times they gauge the social ecosystem and use it to their advantage to get other people involved in the bullying of their target. Its not always as simple as someone getting pushed around.
By the way you are talking, it doesn't sound like you have children but please forgive me if I am wrong. I just think your post is over-simplifying the nature of bullying and how intricate it really can be.
The only Kinect game catching my fancy is the one from Swery. No one expected this game to be even relatively good.
D4 is definitely on my must-buy list as well. I am eagerly anticipating that game. I'm of the group that found Deadly Premonition to be awesome so I'm looking for more of that quirky humor to be carried over to this next release.
They talked with guys like Cliffy B, Jason Rubin and Warren Spector and they all agreed that crunch isn't going anywhere but studios need to minimize crunch in light of the toll it takes on employees but that sometimes crunch was needed to handle surprises (the types of surprises that pop up when innovating) and sometimes it helps improve team cohesion.
The comments section (filed with the comments of actual developers) was more divided on the matter. Some guys talked about kids visiting their parents to say hello while they toiled endlessly at workstations. Others talked about skilled designers leaving not because they lacked talent or passion but because they weren't willing to give short shrift to their families for extended periods of time. A few talked about how you don't get the best work out of a guy that is at the end of his rope and has been there for months.
Some of the commenters also noted that its easier for management to tell their underlings to work harder than to tell their bosses that their deadline wasn't realistic.
I suspect that with CG popping up everywhere and indies proliferating, there are a lot of options out there so big companies that want to keep talent will need to strike a better balance than many seem to have been doing.
That is the most accurate description of what I have had to experience in the creative field. Most often, projects are birthed from aggressive ideas and it is usually a combination of creative excitement, poor planning and lack of a grounded realistic approach that causes creative projects to have a "crunch mode". CliffyB has been very vocal about this I agree with his assessment.
There are times when my team and I have had to pull some overnighters but it wasn't due to poor planning. It had to do to surprising opportunities that we needed to jump on. That being said, we made arrangements to be in a better position to handle those situations in the future and shouldn't find ourselves in that position again.
When it comes down to it though, it's the directors and creative managers that end up promising more to the executive team than what can be realistically accomplished and in turn burns the creative producers out. That, unfortunately, will never end because the demand for producing content will always outweigh the amount that is produced.
@ZZoMBiE13 said:@c_rakestraw said:@MirkoS77 said:@c_rakestraw said:
The little arrows at the end of the thread title should take you the last read post. Takes a few seconds to work (I assume the 50 posts per page display is why it's slow to act), but it's been working for me so far.
I don't know why you keep saying this, it's untrue. Those arrows takes you to the last post of the thread, not the last read post. Big difference.
Are mods being asked to say this by the staff so everyone will eventually come to accept it as some huge improvement or something? I've seen two others do so so far. I'm not much for conspiracies, but man. The board navigation has gone down the gutter and is much worse than it was before. Thank God I have two monitors for all the tabs I keep open to help keep track of posts better.
That's what it's been doing for me. Wouldn't be pointing it out otherwise. No idea why it isn't working for you.
It's mostly working for me as well. Occasionally it'll be a post or two higher than the last one I actually read, but near as makes no difference.
My issue is that I look on these forums from three different devices. It gets a bit confusing and ultimately ends up being more work than necessary because each device caches a different post that I last viewed. I do miss the "(#)" icon that appeared in each thread listing which let me know all new posts since my last visit to the site. I'm not sure why they moved away from that.
Man... You don't even know what I had to go through. We are finally back up.
We lost a couple of threads but everything else is good to go.
Let me get this straight...
A publisher that is publicly traded on the market and has shareholders is now going to their customer base requesting an interest-free loan so they can build games that that same customer wanted and then turn around and charge market price?
That's, quite frankly, one of the most absurd things I have ever heard.
Edit: okay, I read more thoroughly what they are doing and it seems interesting but still a little suspect.
@Lucky_Krystal: I'm surprised they even allowed signatures to have imagery. I had to turn them off because many of them became too risky to view at work.
With these new imagery guidelines I hope it eliminates some of that. I do appreciate a user-made image in a sig so I might just turn that option back on.
@Jacanuk: Give it some time. Once adjusted, I think you'll find how much everything is streamlined and see the reasoning behind the design decision. I know it's a bit of a shock but they made some great strides with this new architecture and the design of the site.
@c_rake: I agree!