[QUOTE="CarnageHeart"][QUOTE="Grammaton-Cleric"]
It's a pretentious choice by pseudo-intellectuals vying for attention while simultaneously trying to infuse this medium with some semblance of artistic credibility, especially in light of recent events which have once again placed violent media into the spotlight.
That said, it's a good game but I wouldn't even classify it as the best downloadable software, with something like Mark of the Ninja being a far better interactive experience and employing a fantastic art style.
It's not a horrible choice but given how many truly fantastic games hit the shelves this year it is a relatively uninspired and obvious pick by the wannabe art house crowd.
dvader654
There is a difference between being interested in games which dare to be different and being a 'psuedo-intellectual'. Journey is a masterpiece. The most revolutionary aspect is the way it handles online play. People tend to act like @ssholes when playing online, but Journey (which rewards coorperation and doesn't allow for the hurtling on insults) shows that doesn't have to be the case.
Journey was a fascinating, unique game. Cooperating with other players to get to high up places, avoiding the stone dragons, surfing on the seas of sifting sand (all the crazy stuff they did with sand was fascinating), it was unlike anything else out there. That is no small thing given how much many videogames take all of their design cues from other videogames and movies (Kingdoms of Amalur was an original game which was well done, but contained nothing really original).
Randomly connecting two players at specific points and removing voice chat = revolutionary? It does nothing interesting, it forces online on you whether you want it or not. There is zero magic on meeting another player cause the game will force a player in your game. Oh and this garbage that people magically work together,what are they supposed to do??? There is NOTHING a player in this game can do except just move forward, it's not like they can ruin your game even if they wanted to. The game was specifically crafted to make sure everyone experiences the same thing, the illusion being that this is some incredible unique experience you will experience. This game had some of the best marketing ever seeing that so many people bought into the BS they talked about.Who said people magically work together? One can work with other players or do one's own thing. Cooperation makes things easier, but it isn't forced. Players who want can do their own thing and ignore the other guy. Some of your claims are demonstrably false.
For one, there are collectibles (specifically, runes) in Journey. Some people prefer to scour the world looking for them (one hops from area to area, each of which can be freely explored), some people (particularly those playing for the first time) focus on just moving forwards, towards and later, up the mountain.
*Shrugs* If its any consolation, your point that player A can't ruin the experience of player B is true.
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