@CarnageHeart said:
A multiplayer shooter where people need to stay on beat? Wow. Well, be interesting to see how it does.
The challenge in that kind of environment is to make the music sound like more than just a bunch of noise. Harmonix hopes the game will feel like second nature once players get over the learning curve. It will be hard for players to shoot, run, and match the beat at the same time. In the match I played, my team had to take control of a bunch of points on a map.
Yeah. reminds me of audiosurf. I wish that game morphed into an even more sophisticated racer. The winding path and loading up your own music is cool, all though you're just catching the colored bits on a roller coaster ride.
Staying on beat is simple enough concept to sell to most anyone,
but I almost wish there was a game like this chroma, that could not make music through play, but also abstract more of the problems with music production through gameplay. essentially the mixing fx and audio engineering part.
As I'm finding out with ableton live. Its one thing to get rhythm and harmonies right, its a COMPLETELY different artform to properly EQ and mix a music track, and eevery expert on youtube has a different school of thought or mega expensive plug-in to sell.
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