[QUOTE="gamingqueen"]
I think the genre could use a lot of improvement. Throwing strategy in battles would make it awesome. Learning of the foes weak points and using certain attacks against him/her is one. I understand that making interactivable backgrounds is extremely demanding but making use of the surroundings, as throwing things against a foe would also make the fight more entertaining. Writing decent stories for fighting games, and I don't mean over the top by decent, it could be about a guy or a girl beating the hell out of a gang for pick pocketing, would leave a great impact on gamers.
MadVybz
I'm not sure what you mean by 'throwing strategy' but there is already plenty in the genre. If you don't have any set strategy then you will lose, there's no argument about it.Â
While interactible backgrounds would make a fight more entertaining for the spectator, it introduces all sorts of balance issues. Injustice for example has introduced this and they're incredibly over-powered and unblockable, plus in most situations they're damn near unavoidable. Some even have multiple uses. While I'm not against the idea of interactibles, Injustice just hasn't done it right.Â
As for story, I'm still not sure why people think they matter in fighters. They're made to excel in the game play, the stories are just sloppily written side projects to give players context so that there won't be any complaints (Virtua Fighter, for example, has no story at all which contributes to its unpopularity, despite it being most likely the best 3D fighter out there).Â
What fighting games make you plan for fights rather than sticking to one button or following a sequence of buttons that appear on screen? I'm not aware there's any and if there was, would be so kind as to mention some? I never played a fighting game where the physical traits of a fighter are put into use as the character's weight/height and what it means or special powers or elements like beating fire with water, wind with stone and so on. The only game that managed to put characters' trait in use to some point is Brawl other than that I can't recall any.
Having a decent story in a game might not be important for you but it sure is for a lot of gamers out there myself included. You might not care much for stories in games, graphic, sound or any of the things that make a video game but that doesn't mean developers shouldn't work on improving those as it affects the overall quality of the game. This isn't even an argument.Â
How would adding intractibles *and thank you for correcting me* affect the balance of the game? Is there even such thing? All I know that in some fights, making use of the surroundings is allowed and sometimes not.Â
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