[QUOTE="Grammaton-Cleric"]
[QUOTE="Jacanuk"]
Again with your insane praise of GTAV, Its actually amusing that you can find that game so fantastic, its almost like hearing Danny talk about Bioshock Infinite. GTA V is nothing but scripted action and an illusion of freedom nothing more, and compared to other GTA games this one doesn't even have a strong story to back up its gameplay, in fact of all the GTA games V has the weakest set of characters and the weakest story, which might be caused by the attempt of making all 3 main characters interesting.
Also you did miss the point with Heavy Rain , you show that fact again and again, particularly when you mention its more suited for "direct-to-dvd" and that you want to play games not watch it, because for a game like Heavy Rain and Beyond there is a lot of interactivity.
Do HR and what i have seen of Beyond hold your hand and go down a very linear path, sure but thats the whole point of the game, its a mature game, a game that is a interactive story with all its focus on the story and not some insane idea that you need to stop and shoot someone in the head or have a scripted action scene where some random npc does something within a very narrow box set by the script.
But you are right that Heavy Rain and Cage can improve and should improve but for what it did accomplish. Heavy Rain is one heck of a game and i am glad that most critics could see this, because i would much rather have 1 Heavy Rain than 10 Call of Duty or GTA V out there.
Shmiity
I make no apologies for my effusive praise of GTAV; it is the single best game I have played and I have been indulging in this medium for 35 years.
And your critiques of the game are utter shit; they read like somebody who has barely played the game or did so looking to nitpick it and pull it apart.
The scripted action criticism is particularly asinine, especially given your pathetic circle-jerking of David Cage's games, which are interactive in the same way Dragon's Lair was interactive.
Of course the actual mission structure in GTAV is incredibly varied, something you are either too dull to understand or you simply won't acknowledge this fact because it weakens your already specious position. To be certain some of those missions are very linear while others give the player an abundance of freedom in choosing how to execute them but regardless, ALL OFFER MORE FREEDOM THAN ANTTHING IN HEAVY RAIN.
Regarding the illusion of freedom, there is nothing illusionary about the freedom in GTAV; the game is huge, the mission types vast, and the ancillary tasks staggering in both scope and execution. I've played just about every open-world game out there and GTAV eclipses them all, though I invite you to name a single other title that can match it in terms of content and variety.
As to your continued insulting of my intelligence, make no mistake that your own affinity for Heavy Rain, along with your assertion that it is mature, speaks volumes about your own intellectual vapidity as clearly you are unversed in quality writing or cinema, evidenced by your praise of such a hackneyed and contrived mess. The plot of Heavy Rain, which centers around a serial killer, was clearly written by a moron who couldn't be bothered to actually research the topic beforehand. Worse, the twist as it pertains to one of the playable characters is not only entirely nonsensical but it also renders many of your previous choices with said character utterly pointless once this revelation occurs.
And that is fine if you think swill like this constitutes something better than a milestone like GTAV because conversely, I would rather have a shit-smeared copy of a magazine featuring a GTAV article than be forced to play another David Cage excursion where pressing button prompts constitutes gameplay.
You're seriously defending Grand Theft Auto as a pillar of intellect? And Heavy Rain as junk? Who are you? GTA is not an emotionally stimulating game in the slightest. Besides maybe humor, because of all the swear words. GTA is boring. It's a boring game where it takes 10 minutes to drive to each mission where you follow a path and auto-aim at some baddies and escape from police. Also, you really think all the heists and thefts are realistic and "Great storytelling"? David Cage's stuff is unrealistic? Having a HUD and health meter automatically makes GTA just a stock and standard TPS. You're comparing a game about child abduction and loss with a game about criminals and frontal nudity? Get out of here. This thread is about Beyond: Two souls and games that make you think about your actions. Take yourself and your 18.5 million other GTA sheep and have a great time.
@Grammaton - GTA5 is the safe sequel to a megapopular franchise which boasts the biggest game budget of all time, so its not shocking that it boasts more content than any other game. It continues the trend of big franchises games taking an ever bigger chunk than ever of the retail pie and setting very high levels of expectation when it comes to content.
Developers who seek to merely compete with those guys tend to suffer because they have to spend vast sums of money to be competitive and they have to sell vast quantities to be profitable. My pet theory is that the midtier developers who are going to survive are those that innovate and/or target niches (even that is no guarantee of success). Whether or not you like them, Quantic Dreams does both.
@Jacanuk and Shmitty - GTA5 has some interesting storytelling and characters. Its a satire so its rarely aims for a spot other than the funny bone, but it often hits what it aims at. Storytelling doesn't have to be serious or have realistic or have sympathetic characters in order to be good (in comedies everyone tends to be an a-hole).
GTA5 is a great game, I just wish it sought to close the yawning chasm between the freedom it affords you to screw around outside of missions and the damn near nonexistent level of freedom one has in many missions. I thought Realtime World's Crackdown was an interesting attempt to address that issue and I think that if designers are smart, rather than bankrupt themselves seeking to match the content of GTA5, they will emulate Crackdown. Granted, Crackdown might have sold well solely because of the Halo 3 beta access it gave, but still, I think its idea was a good one that would prove reasonably popular if done (and marketed) correctly.
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