E-mail:
Password:
GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3

Comic-Con 2008 Top Stories

TV.com @ Comic-Con 2008

TV.com is at Comic-Con 2008, and will be providing all the latest information on the best returning and new shows!
Full Story »
Posted 10:04 am PT Jul 24

Comic-Con 2008: Afro Samurai Hands-On

Samuel L. Jackson and gruesome dismemberment team up in this brawler based on the Japanese manga.
Full Story »
Posted 8:58 am PT Jul 24

Penny Arcade's Rain-Slick slips to PS3

First installment in episodic adventure-RPG series set for release on PlayStation Network in late fall.
Full Story »
Posted 11:49 am PT Jul 23

Jim Lee signs on for DC Comics MMOG

Batman: Hush artist joins Sony Online Entertainment project, expected to serve as executive creative director.
Full Story »
Posted 10:48 am PT Feb 27

GameSpot @ Comic-Con 2008

GameSpot @ Comic-Con 2008

July 24, 2008

Despite a plethora of comics, games, TV, and movie panels, Comic-Con has a few self-help seminars that may well be worth the price of admission to the convention. One of those is Adventures in Game Development. Every year Alex Jimenez and a coupe of his industry friends get together to share best practices on what to expect, what to do, and what the industry is really like from the inside. I attended last year and you see where that got me. This year's panel was comprised not only of the Jimenez, but also writer Blake Hitchins (whose work has been seen and heard in Tribes games) and artist David DeVries.

While Alex claims to have created the characters of Darkstalkers in 30 minutes, he entertains, instructs, and provides a welcome dose of reality for would-be gaming professionals. For aspiring practitioners, understanding which area of expertise they would most likely fit in is essential. The three categories of development he uses are:

Programmers are useful people, nerds among nerds – you will never have enough programmers. If you have a life, forget it, because when you join the industry, you will lose it. If you are willing to put in the hours, you will have a lucrative career
Study C++, Visual Basic, Java, and many, many other languages. If programmers are the builders, Software Engineers are the architects.

Artists, semi-useful people. What do devs look for in a portfolio? Game deves want traditional artists. Don't bring disks to portfolio reviews. Bring a sketchpad. Devs will describe something and you better be ready to sketch it out at the drop of a hat. David DeVries recommends having detailed, finished work, but also quick, fast sketches that can convey character ideas and concepts. One time he had 6 great items, in a review, he was beat out by somebody who brought 60 quick sketches.
Somebody once brought in a roll of paper, unspooled it and revealed scores of quick sketches that showed stream-of-consciousness character designs.

Designers need to know what they are applying for. Entry-level for design is Level designer. Making mods allows you to improve your skills. If you want to teach yourself the art of design, you can buy the books, make the mods, or run a pen-and-paper RPG campaign. Read a lot of the indie game systems. You can see rule variants, ritual phrasing, and non-combat negotiations. Dogs in the Vineyard, Spirits of the Century, and Polaris are a few recommended systems to start with. If you want more, plumb the depths of story-games.com to see if you can't come up with more. Alex oultlined many ways developers could build a decent portfolio. Writen articles for gaming publications. Make mods. To check out papers in the industry gamasutra.com is recommended reading and posting intelligent discussion in online forums (hint, hint) is also well received.


In the end, individual effort is best peppered with the following strategies:

1. Be sneaky. Leave your sketchbook, find backdoors to get in front of the hiring managers.
2. Keep it short. If you are showing art and demo reels, keep it brief. Do funny, creative moves if you are an animator.
3. Know what is going on. Keep up to date with what titles are in development at a potential employer. Understand what processes a developer uses to create games.
4. Be versatile. Have one or two things you are good at, but also be able to do other things. Animators should be able to texture, art designers should be able to help with level design. Can you program in multiple languages and are you adept at multiple applications?
5. Make good first impressions. You need to walk the walk and talk the talk, but you also have to demonstrate a willingness to learn.
6. Sacrifice. Be willing to start as a tester or take a lesser role to get into the industry or company you want to be in. It's okay to be a tester for a bit, but make sure you are not one forever.
7. Remember it's a game. One of the most important things to remember is a story has to fit gameplay. By association art has to be part of the story and overall composition. You have to understand how it all comes together into a cohesive whole.

Finally, the panel provided a couple other pointers for dedicated future developer employees. If you are a tester, learn how to give constructive feedback. If you are going to tear down walls, provide relevant information on how to make it better. If you have an idea, bring a design document. Keep it concise, keep it accurate, and keep it brief. Be ready to network, pitch, and develop relationships with a lot of people in a lot of outlets. getting game pitches picked up is only becoming more difficult. For now only screenwriters have a harder time getting projects off of the ground.

CONTINUE »
Category: Bulletin
Posted by Donkeljohn, Jul 24, 2008 7:55 pm PT   1 Comment

July 24, 2008

The panel started with a direct warning that earth-shattering revelations (like those anticipated at E3) were not going to be divulged at this panel. When Bungie left the Microsoft Games Studios army and returned to independent operations, many a fan may have been worried about the future of the franchise. Secretly, panelists discloses, the creators were a bit worried too. Not because the question of whether there would be another Halo entry, but who would be making it happen. Ensemble Studios took command of writing and developing a real-time strategy game set in the Halo universe. Members of Bungie Studios confessed to being, "nervous at first another studio was working on it." However, that cautionary admission soon gave way to high praise on how the game has been coming along.

Graeme Devine is saddled with writing this new take on the epic shooter series. Referring to Halo 3, he asked, "How do you follow on a Halo game?" He continued, by explaining it is a pleasure to write about it, but expanding on it needed to be done in a smart way that stayed true to the mileu. That is why Halo Wars is set in the beginning of the war between humans and The Covenant. The campaign is set to follows a ship, Spirit of Fire, as it moves through different theaters of war.

After playing the first trailer (entitled Five Long Years), the panel amused themselves by insinuating many hints and clues were buried in the trailer for those willing to go frame-by-frame to find them. During the course of the discussion, it was reiterated you can not only play as the Covenant in multiplayer matches, but also that you just might get your wish to play as the infectious Flood. When asked specifically, panelists would not divulge more than "We talked about the Covenant, we haven't discussed other races, but it is a complete Halo game" (emphasis in original statement).

Addiional questions from a regiment of eager fans yielded other details. Since Ensemble is owned by Microsoft, you can bet online access will be available for multiplayer matches. In those and local skirmishes battles will be constrained by population caps. Whether those constraints are hard limits, resource limits (such as food or unit-generating buildings) or other supply lines, nobody would say. The fact that they were intentionally specific about multiplayer also begged the question as to whether unit limits will carry over into the campaign. Those details, it seems will wait to be answered.

In addition to Halo Wars, the panel promoted four lines of action figures (available through McFarlane Toys), novels by panelists Joseph Staten and Eric Nylund to be read, the Halo:Cole Protocol book being written by panelist Tobias (Toby) Buckell, and quashed rumors of additional content in existing Halo games. Whether you subscribe to the theory that another map pack is coming out for Halo 3 or more content in the game remains to be seen, neither Frank O'Conner, Microsoft Games Studios developer, nor Joseph Staten of Bungie debunked those rumors.

If you want to hop a flight to San Diego, buy a one-day badge, and head to Booth 4419 at 10am tomorrow Toby and Eric will be doing signings. Maybe you could even convince them to spill the beans on whatever that super-secret announcement is that they refuse to make public. If you find out, let us know, because as soon as we know more we will let you know.

CONTINUE »
Category: Bulletin
Posted by Donkeljohn, Jul 24, 2008 6:23 pm PT   1 Comment
Comic-Con 2008
ABOUT THIS EVENT: We travel to San Diego for a look at the latest news from the world's largest comic book event.

Comic-Con 2008 News

Watchmen game winds up at Warner Bros.
Episodic prequel series for upcoming feature film to hit Xbox 360, PS3, and PC next year.
Posted 11:16 am PT Jul 23
Mirror's Edge reflected in comic form
Posted 10:46 am PT Jul 24
Penny Arcade's Rain-Slick slips to PS3
Posted 11:49 am PT Jul 23
Jim Lee signs on for DC Comics MMOG
Posted 10:48 am PT Feb 27
advertisement

Comic-Con 2008 Videos

Marvel Ultimate Alliance II: Fusion Interview 1 X360
Stan Lee talks about videogames and superheroes.
Posted 8:39 pm PT Jul 24
Mortal Kombat vs. DC Universe E308 Gameplay Movie 1 PS3
Batman vs Sonya, live from GameSpot at E3.
Posted 6:18 pm PT Jul 24
DC Universe Online Behind the Scenes PC
Get a look at what it takes to bring the DC Universe to life in this movie.
Posted 6:17 pm PT Jul 23
Mortal Kombat vs. DC Universe E308 Gameplay Movie 2 PS3
Scorpion vs Flash, live from GameSpot at E3.
Posted 6:21 pm PT Jul 24
Spider-Man: Web of Shadows Official Trailer 1 X360
Seize control...now!
Posted 1:24 pm PT Apr 18
Mortal Kombat vs. DC Universe E308 Gameplay Movie 3 PS3
Superman vs Subzero, live from GameSpot at E3.
Posted 6:25 pm PT Jul 24

Featured Comic-Con 2008 Games

Spider-Man: Web of Shadows (PS3)
Spider-Man: Web of Shadows is an action adventure game that will have you playing as a hero or a villain in a free-roaming environment.