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Will virtual reality really replace human interaction?

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Editorial: Oculus CEO Palmer Luckey made some broad statements regarding the future of VR, but is the tech really going to take over the world? GameSpot's editors sound-off.

The future of virtual reality has never seemed brighter. The pioneering Oculus VR company was bought for $2 billion by Facebook last month, and Sony is even getting into the game with their Project Morpheus. But is the tech just a fad, or does it really have a chance of going mainstream this time?

Oculus CEO Palmer Luckey voiced some strong opinions about VR's future at PAX East this month stating, "If you can perfectly simulate reality, why do you need to actually go see people in real life?" and, "I think there's almost no way that traditional displays will be around in a couple decades because it just won't be feasible." Admittedly, he has a vested interest in the Oculus doing well, but how realistic are his claims? GameSpot's editors share their thoughts below.

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Eddie Makuch - Is this the real life, or is this just fantasy?

"If you can perfectly simulate reality, why do you need to actually go see people in real life?" When I first read this quote from 21-year-old Oculus Rift creator Palmer Luckey I was deeply disturbed. It's a comment that challenges everything you think you know. What he's really asking is: What if everything you think you know is a lie or at least a half truth? If the reality in which we think we live right now can be perfectly simulated, then is it a "real" reality at all? Or is it just a Matrix-like projection? What does it mean to be real anyway? These are big questions that I'm not sure Luckey ever intended to drum up, but here we are all the same.

I place significant value in seeing and interacting with people face-to-face. I also enjoy spending time outdoors, feeling the wind on my skin or the touch of water on my feet. These are experiences that I deem to be "real." But if Luckey is right, if virtual reality technology can progress to a point where what I deem to be "real" and what headsets like Oculus Rift can project becomes indistinguishable, then he's truly onto an idea that could shake the world. There is a deeper and more profound philosophical discussion to be had here, but I am not in any way equipped to engage in that.

Assuming VR headsets cost $200 each, that's a pretty significant premium if I want to have some friends over to watch a game or a movie in VR.

The grand promise of virtual reality headsets is that when you put them on, your brain is fully tricked into believing it's somewhere else. I have tried out virtual reality technology and the current iteration does not come anywhere close to meeting this lofty goal. It could some day, and the resources from Facebook will no doubt help, but let's not get ahead of ourselves here. Luckey's job is to sell you on the idea of virtual reality, and while I see the potential, the immediate results have left much to be desired.

Regarding Luckey's claim about virtual reality technology like Oculus Rift replacing traditional displays over the next 10-20 years, I don't think that's going to happen unless VR headsets become very inexpensive. Right now, I can pay $300 for a 32" 1080p HD TV that I can enjoy with a group of friends in the living room. Assuming VR headsets cost $200 each, that's a pretty significant premium if I want to have some friends over to watch a game or a movie in VR. Not to mention I need a place to store all of those headsets! Of course, if VR gathers steam, and with Facebook behind it, it seems likely that it will, then price will come down over time. Still, I generally do not like the idea of putting something on my head to watch what I can already see without assistance.

Kevin VanOrd - A future no one wants

Whenever I express my misgivings about Oculus Rift to its greatest advocates, I'm always told how I have to use it to really understand its potential. It's true that my time with the Oculus Rift has been limited, but my doubts have never been based on the quality of the Oculus experience. Instead, my doubts has been practical ones based on the way I consume games and other visual media like television and films. Specifically, I don't always want to be fully immersed.

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There are those times, of course, in which I want to exist in a fully simulated reality. I think we all share in those moments; otherwise, why would concepts like Star Trek's holodeck capture our collective imagination? But much of my game playing and TV watching is done casually. I grab a few rounds of Titanfall while dinner is cooking, I watch reruns while cleaning the living room, I reach over and pet the cat while exploring Tamriel in The Elder Scrolls Online. Yes, I would greatly appreciate being able to play a survival horror game while fully immersed in its setting; yes, I would love to watch Game of Thrones without any distraction. But most of the time, I don't want to attach something to my head that demands my attention for every moment it's strapped there.

I don't want intensity to be the defining factor of every game I play and show I watch.

There's an innate intensity to using the Oculus Rift that makes it well-suited to a very specific circumstance. But I don't want intensity to be the defining factor of every game I play and show I watch. And I surely don't want that kind of intensity to characterize the time I spend watching television with friends, when I would rather engage directly with them.

Make no mistake: the technology is neat, but Luckey's personal vision of the future is a surreal tragicomedy that reminds me of the vast spaceship the heroic robot visits in the second half of Wall-E, where the residents speed along in their hoverchairs, using displays to speak to people seated within arm's length. Even if I did believe that Luckey's bizarre goal to physically separate us in favor of virtual interaction was feasible--which I absolutely do not--I still wouldn't want that kind of future. I'm hardly a technophobe, but I'm disturbed by a man that would outright state that he wants his product not just to enhance reality, but to replace it.

Peter Brown - Relax, it's not a dystopian daydream

Palmer Luckey is never short of thoughts on the potential for virtual reality, which isn't surprising given that he's made it his life's work, so to speak. Just last week, he claimed that once VR matures to its full potential, it may someday be capable of supplanting human interaction. A statement like that raises red flags for a lot of people, and they begin to draw comparisons to mad men from dystopian films and comic books as evidence of Luckey's folly.

To them I say: "Relax, please." By Luckey's own admission, the fully realized VR that he's talking about may never come to pass, and he's not suggesting that VR is better than real life. Luckey is plainly stating that if VR were to mature to the point that it can provide an experience that was indistinguishable from reality, we would have to ask ourselves why we value one experience over the other. The answer to that question is different for every person, and my personal belief is that VR, as it is today and as it could be in the future, isn't inherently evil, so there's no reason that we shouldn't pursue it.

Nobody is forcing VR on us, and delving into full immersion will be a choice.

We don't live in a fictional world like The Matrix where a falsified reality is imposed upon the human race against its will. Nobody is forcing VR on us. Delving into full immersion will be a choice, and I am absolutely interested in experimenting with the technology if it ever comes to pass.

During the same interview, Luckey asserts his belief that head-mounted displays like the Rift will replace traditional displays, potentially in 10 years. In this case, I think he's blindly ignoring the benefits of the way we currently consume media. I completely agree with some of his points, specifically that TVs are more expensive to produce and ship, and that there are applications and scenarios where a HMD will make more practical sense, but when it comes to consuming media in a group setting, traditional displays make the most sense. Do I expect there to be local, VR multiplayer games down the road? Yes, because I've already played some, but I seriously doubt that their existence, along with the associated cost of manufacturing and shipping displays, will lead to a complete HMD takeover.

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Justin Haywald - Time keeps on slipping into the future

When Luckey says that in 10-20 years VR could supplant traditional screens, everyone imagines people sitting at home with these massive, expensive Oculus sets attached to their heads. That's a ridiculous future, and of course it's not going to happen.

But that's not the future Luckey is positing. In 20 years, or even in 10 years, the technology that we use to create those experiences will be smaller, better, and cheaper, and it'll probably also be almost unrecognizable. When you compare the massive cell phones from the '80s to the svelte mobile computers we use now, you can get a sense for this technology has the potential to change and adapt to everyday use.

And maybe it's not ideal, but what if you could get an Oculus for free? As a trade-off, maybe you have to link it to your Facebook account and you'll see targeted ads when you use that service. That raises completely separate arguments about privacy and how we share content with the public, but the point is there are solutions for getting this kind of tech into everyone's hands.

Maybe a VR future isn't the wonderful utopia we might imagine, but it's not as impossible as we might think.

You've read our thoughts, but what do you think about the future of VR? Let us know in the comments below!

Got a news tip or want to contact us directly? Email news@gamespot.com


Kevin-V

Kevin VanOrd

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.

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LiquidButter

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Am I the only one that watched the humans in Wall-E with envy? They looked so comfortable and care-free. Nobody has to work, everyone gets food, nobody has to get up or otherwise do things that strain your muscles/make you sweat. Mmm give my Oculus Rift and a bean bag chair now! I want to let my whole body go limp as I stare at a screen strapped to my face that delivers 24/7 entertainment goodness straight to my retinas.

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annabiabrum

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<< LINK REMOVED >> haha sarcasm at its finest

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sugarboy79

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This is a surprising amount of print dedicated to talking about the musings of a 21 y.o.

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reddevilofhell

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Yea Kevin ur in the Matrix... the only way to wake up is to jump off a building.... Jump Jump Jump...

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sugarboy79

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<< LINK REMOVED >> I can barely imagine what sort of brain dead, bottom feeder would think of such a thing much less take the time to type it out. How small your life must be.

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Bexorcist

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<< LINK REMOVED >><< LINK REMOVED >> As small as the period you ever worked in your life, hippie bastard!

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ohjtbehaaave

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All this VR stuff attached to your head will be a huge chick magnet !!

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RSM-HQ

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<< LINK REMOVED >> Solid Snake- "VR training! Real experience comes from the battlefield."

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Gannon27

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I don't think that VR will replace reality, well maybe in a couple of hundred years, but I am very excited for where the Rift could take us gamers. If the tech is capable, and with facebook behind them now it probably will be soon, some genres of games could be taken to that next level. Even now some first person shooters, if done well, have the ability to immerse us in the game. It would be amazing to play one of the new generation fps with great VR and maybe a new control system. One of my favourite games of all time is Bioshock, and if I could play that with a Rift it would be absolutely incredible. Imho it's a great move for certain games, however as to taking over other functions of our lives maybe not. I don't think it could ever replace something like walking along a beach in a summer rain storm.

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LiquidButter

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<< LINK REMOVED >> For some people it probably will replace reality. We already have legions of unemployed people that stay at home all day playing video games. That's like 90% of the World of Warcraft subscribers. I have no doubt there will be a segment of the population that will wear this thing for the majority of the every day.

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Bexorcist

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<< LINK REMOVED >><< LINK REMOVED >> 90%? :D :D :D

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Trev9421

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This brings to mind Sword Art Online. People originally wanted to go home, but after 2 years people had formed relationships, gotten married, and had a life that was possibly better than their original.......it had a lot of philosophical quandaries for a show about killing monsters.

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spacecadet25

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It's been sad to see more younger people fixated on their phones/tablets, etc, we don't need more social isolation. I even saw a commercial for a reality show where a teen put one hand on a crying child's shoulder, but his other hand was holding a stupid cell phone, and his attention was on the phone. That paints a revealing picture.

I worked at a major retail outlet for a LONG time, and when I started I was a teen & cell phones were rare & new. The break room was an active social hub. You talked to all sorts of people of all ages, different backgrounds, from kids in high school to full-timers to other professionals working retail part-time. I loved those interactions, I learned a lot about people and life. When I quit about 8 years ago the teens wouldn't even get involved in basically any conversations, they would hide away in a corner or in the coat room, playing with their little phones.

For one it was rude (since I guess us adults were not as interesting to meet as it is to learn what Ashton Kutcher ate for lunch or how high one of their friends is). But it is also sad for them, they are missing out on real-world development.

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hystavito

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"Specifically, I don't always want to be fully immersed."

That has been one of my most important arguments against VR becoming this huge mainstream thing. A lot of gamers feel that way, but casuals, or non-gamers, they are even less likely to want to be fully immersed.


You know what so many people love about their tablets and phones? They can sit on their sofa and play with it, do whatever, and at the same time can easily do other things, easily stop any time they want or need to, and then pick it up again after. It's extreme convenience. Many people now consider having to just turn on a PC or a console too much hassle. Many would claim they don't have time to commit to something like that, and some don't, but then some can also turn around and play a mobile game for 2 hours. Even if people do have the time, they perceive that as being this big time eating task, and it's inconvenient to them. These are the mainstream people, other than maybe trying VR now and then and saying hey cool, they don't want to give all their attention/focus/time to that kind of experience.

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gregglle

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<< LINK REMOVED >> apparently you don't understand the type of immersion that oculus rift can provide.

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Aleksanian

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i don't think so. At some point, we will have AI that behaves like humans so basically, we'll interact with virtual beings that are on par with us.


But, as with everything new, some people will be completely absorbed by it, while others will not be interested.

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spacecadet25

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I really like this article. You guys make a lot of good honest points, and I really appreciate how you were not pulling punches on potential flaws with the VR concept.

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AnonymousSquid

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"Will virtual reality really replace human interaction?"

You were too close to the screen when you watched the Matrix movies.

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neowarrior121

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VR will never replace real life till it replaces real life senses, once that happens VR would then just replace real life (as long as theres no side effects). why would anyone want to live life when virtual reality can be an all happy place all the time with no worries or problems and such. thats the main reason why people take drugs to get away from real life, its only cause of terrible side effects that include death is why everyone doesn't do it.

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Dogswithguns

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Virtual world is great.. but wearing those no.

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neowarrior121

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<< LINK REMOVED >> who cares what it looks like nobody will see you anyway

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spacecadet25

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<< LINK REMOVED >><< LINK REMOVED >> The problem with wearing those is not just looks, imo, VR headsets have always been uncomfortable to wear and hard on the eyes.

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Zloth2

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<< LINK REMOVED >><< LINK REMOVED >> They won't? Aw man, I was wanting to put some green neon lights on the side!

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SaQu1B

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No.. They tried it with virtual boy and it was a huge failure...

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gregglle

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<< LINK REMOVED >> virtual boy is NOT virtual reality. It's less virtual reality than your computer monitor is.

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neowarrior121

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@SaQu1B you mean the rushed console that had 16 terrible games on a device that had 1 shade of red and way before the technology was even created. it never had a chance it was less then a "try" and more like a manufactured gimmick made to on purposely fail, hell nobody could even code games for that thing and nintendo went out of there way to do that.

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spacecadet25

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<< LINK REMOVED >> I agree with most of what you said, but I doubt the Virtual Boy was created to fail. It might have been a risk, but companies don't invest millions into something just to play around, let alone put their name and brand on a poor product.

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bunchanumbers

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Actual VR won't happen until we get a implant that connects our brains to the machine. Anything less than a giant spike at the base of our skull is just pretending.

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gregglle

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<< LINK REMOVED >> wrong. apparently you can't envision the type of presence/immersion that a vr headset like oculus rift can provide. ii dunno about you but I would love to don these goggles in the confines of my room and be transported to a place where I can watch my favorite band play as if i'm really there

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deactivated-584419ec3a052

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I'll agree it was definitely a bold statement from Luckey. I'll admit that the virtual realm makes for a nice escape from reality, and I'll gladly stay on the internet and playing games for long hours at a time. I hardly ever go out but never do I think 'Reality is pointless, I'd rather do everything virtually'. Even while I love the sound of being able to be completely immersed in a game like that, or even watching a movie on a display that seems huge yet is so small, there are times when I'm watching the T.V. and being able to see my comfy English lounge, in my little house, in my little village, is comforting. Sometimes I don't want to feel like I'm right at whatever event I'm watching/engaging in. I want to realise I'm in my room, or my lounge, or my dining room, and not fighting for survival on an alien ship.

I want to feel like I'm at home, cosy, and able to relax with a nice cup of tea.

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skayj2

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Yeah, just like mobile phones and social networking sites are "replacing human interaction".


Even if this gimmick catches on, it won't ever replace human interaction. Nothing ever will! Humans are social animals with a whole bunch of social needs to be fulfilled, no matter how well it can be simulated, it's very unlikely that it will be enough to actually replace human interaction.

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deactivated-64efdf49333c4

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Honestly, I thought 3D would replace virtual reality. 3D seemed more convenient and hands free while VR requires extra hardware.

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gregglle

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<< LINK REMOVED >> VR transcends 3d. 3d only works inside VR. It's kind of pointless to limit 3d to a monitor that is 10 feet away from you. it only works when you are actually inside the world. like you are in real life

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tonytones21

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Maybe one day... when machines shove us in a matrix.

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Diego_Corleone

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Yes, imagine living in a perfect world online and being Master Chief.

Real life is just dumb, i don't care for the world problems.

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<< LINK REMOVED >> You cant be special online because everyone is special online.

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<< LINK REMOVED >><< LINK REMOVED >>

I'm level 90 on World of Warcraft....


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branketra

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Replacing real-life experiences totally will be positive or negative depending on how well that is done.

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Uh... no. Technology is pretty and all. But I do not trust the intentions of those who were behind its creation. I'm sorry but I'd rather stay away from this super privacy invading bullcrap they keep trying to create. Not to mention we as humans have already boxed ourselves in from reality through tv, phones and all these different forms of entertainment.


And you want to basically put wool over our eyes now? It's insanity and the fact that we need to constantly escape from this 'reality' is what proves it. If people were to take a step back and pay attention to what's going on. Things would be much, much better. But no we'd rather be lunatics brainwashed and conditioned to death.

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<< LINK REMOVED >> are you the kind that wears tinfoil hats

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neowarrior121

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<< LINK REMOVED >> "tv, phones and all these different forms of entertainment" people have free will you know, anytime people can turn off thoes devices and not use them. you cannot use them as an excuse when people freely decide to use them, its a lifestyle choice that people knowingly choose.

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CptJohnnyRico

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ill pass, real life is much better.

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gregglle

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<< LINK REMOVED >> yeah but I can't just walk outside and be on mars

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CptJohnnyRico

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<< LINK REMOVED >><< LINK REMOVED >> you have a beautiful earth that you can walk outside a explore, occulus rift is not real.

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DaKillaSalmon

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In my opinion this will never take off for at least an other decade or so.WHY? I don't think we are ready for that technology yet and people on a budget wouldn't be able to afford this and so it be a less than popular thing. I'm happy with my Next Gen console at the moment which doesn't have any "True" next Gen games yet until the Division comes out i will see how this new gen will be like.

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NTM23

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I don't really care for virtual reality myself. It may be interesting to use, but to replace? No thanks.

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gregglle

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<< LINK REMOVED >> you don't understand what it is

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