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Will virtual reality really replace human interaction?

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Editorial: Oculus CEO Palmer Luckey made some broad statements regarding the future of VR, but is the tech really going to take over the world? GameSpot's editors sound-off.

The future of virtual reality has never seemed brighter. The pioneering Oculus VR company was bought for $2 billion by Facebook last month, and Sony is even getting into the game with their Project Morpheus. But is the tech just a fad, or does it really have a chance of going mainstream this time?

Oculus CEO Palmer Luckey voiced some strong opinions about VR's future at PAX East this month stating, "If you can perfectly simulate reality, why do you need to actually go see people in real life?" and, "I think there's almost no way that traditional displays will be around in a couple decades because it just won't be feasible." Admittedly, he has a vested interest in the Oculus doing well, but how realistic are his claims? GameSpot's editors share their thoughts below.

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Eddie Makuch - Is this the real life, or is this just fantasy?

"If you can perfectly simulate reality, why do you need to actually go see people in real life?" When I first read this quote from 21-year-old Oculus Rift creator Palmer Luckey I was deeply disturbed. It's a comment that challenges everything you think you know. What he's really asking is: What if everything you think you know is a lie or at least a half truth? If the reality in which we think we live right now can be perfectly simulated, then is it a "real" reality at all? Or is it just a Matrix-like projection? What does it mean to be real anyway? These are big questions that I'm not sure Luckey ever intended to drum up, but here we are all the same.

I place significant value in seeing and interacting with people face-to-face. I also enjoy spending time outdoors, feeling the wind on my skin or the touch of water on my feet. These are experiences that I deem to be "real." But if Luckey is right, if virtual reality technology can progress to a point where what I deem to be "real" and what headsets like Oculus Rift can project becomes indistinguishable, then he's truly onto an idea that could shake the world. There is a deeper and more profound philosophical discussion to be had here, but I am not in any way equipped to engage in that.

Assuming VR headsets cost $200 each, that's a pretty significant premium if I want to have some friends over to watch a game or a movie in VR.

The grand promise of virtual reality headsets is that when you put them on, your brain is fully tricked into believing it's somewhere else. I have tried out virtual reality technology and the current iteration does not come anywhere close to meeting this lofty goal. It could some day, and the resources from Facebook will no doubt help, but let's not get ahead of ourselves here. Luckey's job is to sell you on the idea of virtual reality, and while I see the potential, the immediate results have left much to be desired.

Regarding Luckey's claim about virtual reality technology like Oculus Rift replacing traditional displays over the next 10-20 years, I don't think that's going to happen unless VR headsets become very inexpensive. Right now, I can pay $300 for a 32" 1080p HD TV that I can enjoy with a group of friends in the living room. Assuming VR headsets cost $200 each, that's a pretty significant premium if I want to have some friends over to watch a game or a movie in VR. Not to mention I need a place to store all of those headsets! Of course, if VR gathers steam, and with Facebook behind it, it seems likely that it will, then price will come down over time. Still, I generally do not like the idea of putting something on my head to watch what I can already see without assistance.

Kevin VanOrd - A future no one wants

Whenever I express my misgivings about Oculus Rift to its greatest advocates, I'm always told how I have to use it to really understand its potential. It's true that my time with the Oculus Rift has been limited, but my doubts have never been based on the quality of the Oculus experience. Instead, my doubts has been practical ones based on the way I consume games and other visual media like television and films. Specifically, I don't always want to be fully immersed.

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There are those times, of course, in which I want to exist in a fully simulated reality. I think we all share in those moments; otherwise, why would concepts like Star Trek's holodeck capture our collective imagination? But much of my game playing and TV watching is done casually. I grab a few rounds of Titanfall while dinner is cooking, I watch reruns while cleaning the living room, I reach over and pet the cat while exploring Tamriel in The Elder Scrolls Online. Yes, I would greatly appreciate being able to play a survival horror game while fully immersed in its setting; yes, I would love to watch Game of Thrones without any distraction. But most of the time, I don't want to attach something to my head that demands my attention for every moment it's strapped there.

I don't want intensity to be the defining factor of every game I play and show I watch.

There's an innate intensity to using the Oculus Rift that makes it well-suited to a very specific circumstance. But I don't want intensity to be the defining factor of every game I play and show I watch. And I surely don't want that kind of intensity to characterize the time I spend watching television with friends, when I would rather engage directly with them.

Make no mistake: the technology is neat, but Luckey's personal vision of the future is a surreal tragicomedy that reminds me of the vast spaceship the heroic robot visits in the second half of Wall-E, where the residents speed along in their hoverchairs, using displays to speak to people seated within arm's length. Even if I did believe that Luckey's bizarre goal to physically separate us in favor of virtual interaction was feasible--which I absolutely do not--I still wouldn't want that kind of future. I'm hardly a technophobe, but I'm disturbed by a man that would outright state that he wants his product not just to enhance reality, but to replace it.

Peter Brown - Relax, it's not a dystopian daydream

Palmer Luckey is never short of thoughts on the potential for virtual reality, which isn't surprising given that he's made it his life's work, so to speak. Just last week, he claimed that once VR matures to its full potential, it may someday be capable of supplanting human interaction. A statement like that raises red flags for a lot of people, and they begin to draw comparisons to mad men from dystopian films and comic books as evidence of Luckey's folly.

To them I say: "Relax, please." By Luckey's own admission, the fully realized VR that he's talking about may never come to pass, and he's not suggesting that VR is better than real life. Luckey is plainly stating that if VR were to mature to the point that it can provide an experience that was indistinguishable from reality, we would have to ask ourselves why we value one experience over the other. The answer to that question is different for every person, and my personal belief is that VR, as it is today and as it could be in the future, isn't inherently evil, so there's no reason that we shouldn't pursue it.

Nobody is forcing VR on us, and delving into full immersion will be a choice.

We don't live in a fictional world like The Matrix where a falsified reality is imposed upon the human race against its will. Nobody is forcing VR on us. Delving into full immersion will be a choice, and I am absolutely interested in experimenting with the technology if it ever comes to pass.

During the same interview, Luckey asserts his belief that head-mounted displays like the Rift will replace traditional displays, potentially in 10 years. In this case, I think he's blindly ignoring the benefits of the way we currently consume media. I completely agree with some of his points, specifically that TVs are more expensive to produce and ship, and that there are applications and scenarios where a HMD will make more practical sense, but when it comes to consuming media in a group setting, traditional displays make the most sense. Do I expect there to be local, VR multiplayer games down the road? Yes, because I've already played some, but I seriously doubt that their existence, along with the associated cost of manufacturing and shipping displays, will lead to a complete HMD takeover.

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Justin Haywald - Time keeps on slipping into the future

When Luckey says that in 10-20 years VR could supplant traditional screens, everyone imagines people sitting at home with these massive, expensive Oculus sets attached to their heads. That's a ridiculous future, and of course it's not going to happen.

But that's not the future Luckey is positing. In 20 years, or even in 10 years, the technology that we use to create those experiences will be smaller, better, and cheaper, and it'll probably also be almost unrecognizable. When you compare the massive cell phones from the '80s to the svelte mobile computers we use now, you can get a sense for this technology has the potential to change and adapt to everyday use.

And maybe it's not ideal, but what if you could get an Oculus for free? As a trade-off, maybe you have to link it to your Facebook account and you'll see targeted ads when you use that service. That raises completely separate arguments about privacy and how we share content with the public, but the point is there are solutions for getting this kind of tech into everyone's hands.

Maybe a VR future isn't the wonderful utopia we might imagine, but it's not as impossible as we might think.

You've read our thoughts, but what do you think about the future of VR? Let us know in the comments below!

Got a news tip or want to contact us directly? Email news@gamespot.com


Kevin-V

Kevin VanOrd

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.

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Arther-la-Blunt

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Thank picture cracks me up. They even put a VR set on the dog.

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shreddyz

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Video game players are already generally a solitary, anti-social bunch. How will this do anymore harm? just more stories about a fad trying to be revolutionary and how this will change gaming. lol

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ojmstr

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Search >> The Forest trailer 2, on youtube, thats the kind VR games im looking forward to.

Can`t wait to play games like that in VR with (force feedback) motion controllers, it`s gonna be amazing.

That`s the future of gaming right there.

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blueknight1st

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The only way VR is going to replace human interaction is if you are a weeaboo or socially inept. For those people VR will be a dream come true. For everyone else it will just be a fad like 3D TV's.

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Johny_47

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It'll never replace it, it'll just add to it, another option like kinect etc.

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001011000101101

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I think the headline raises an interesting point. Will VR replace human interaction? Well, I don't know about you, but I'm sure as hell gonna find out. I love the idea of being completely SUCKED into my games. Imagine playing something like Battlefield or World of Warcraft with these awesome looking goggles and just seeing everything in the world respond to your actions. Right in front of your eyes. That is a truly amazing thought.

As a hardcore gamer I'm especially a fan of awesome RPG games that enable me to create relationships with my crew and/or followers. Those are the stories I remember. Just talking to your awesome digital friends after each mission, picking every single dialogue option because you just NEED all that incredible lore. I love it! It's like crack!

But imagine that with a VR headset. That sexy green alien won't just be this thing you think about in the final seconds before falling asleep, alone, in your double bed every Sunday night. She'll be right there in front of you!

Me and my gamer friends are so looking forward to this invention. It will be EPIC WIN as we always say.

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Balrogbane

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Only if it was matrix-perfect, would virtual reality replace human interaction.

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jack00

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As far as i'm concerned VR could be fun, but at what price ? I know personnaly I wouldn't pay more than 200$ for oculus as of today.

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blueknight1st

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<< LINK REMOVED >> That much? I wouldn't more than $20 for it but that's just me.

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amaneuvering

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I think the problem here is that most people act like it has to be either one or other.

I simply see a future where we still have external displays for general casual use; watching or listening to a TV show in the background while cooking dinner or playing a quick game of Wii Bowling with your sister or whatever, but at the same time I can totally imagine having a VR headset sitting on my table for those times when I want to fully immerse myself in a cinematic viewing of the latest blockbuster movie as though I was actually sitting in a real cinema with a massive screen in front of me (without having to actually go there), or when I want to play a totally immersive fps or horror game or whatever.

I think there's room for both to peacefully coexist.

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Rennik_Repotsir

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I doubt it, but I wouldn't be surprised either...

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JoInfo

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I don't see VR being anything more than an optional peripheral for supported games only. It certainly won't be an overnight success.

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StarFox920

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i stay with my xbox one,ps4,ps3,wii u and 3ds

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RossRichard

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Texting on smartphones has damn near replaced human interaction. I have walked into restaurants and seen tables of 12 people sitting together, all texting silently.

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annabiabrum

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<< LINK REMOVED >> thats sad

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Paoksis

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It wont replace,but it will damage it severely

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chineolee

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<< LINK REMOVED >> Agreed.

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HonorOfGod

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Like the internet, VR is for sex.

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RSM-HQ

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Like any other radical gaming device it will have a niche following , but will unlikely replace a standard television for gaming.


3D televisions and Wii remotes come and go. But practicality sells better in my view. Many grabbed that Snes pad for the Wii for good reason.


Mind you, I tend to use a arcade pro stick; and they don't exactly fly off the shelves. So what do I know xD

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deactivated-61000509873cb

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sounds like the future .. but no real interaction sounds dumb, one thing i hate about the future .... people will be living in their own worlds ...

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CruorComa

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I'd certainly hope so, reality sucks. I want a wife that'll never divorce me, a dog that'll never die, kids that'll never talk back and an estate bigger than a sports arena. If virtual reality can bring me these things in 20 or so years time, I'd be happy to permanently retire from the real world.

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RhythmAndBlues

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<< LINK REMOVED >> I don't agree entirely, but it's a thought-provoking little analysis!

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Sushiglutton

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Regular screens and real life will be around forever. Still there are plenty of exciting applications for VR imo. Especially being able to experience things that are too expensive/dangerous to do in real life, like visiting the moon or do a wingsuit jump. Meeting people does not fall into this category for most of us :).

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amaneuvering

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For some things, not all, I actually think that it will.

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thereal25

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<< LINK REMOVED >> and it already has to some extent... just look at the popularity of these mmo games that simulate real life.

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HonorOfGod

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any First person view game does really and the fact that games like COD sell so much pretty much means that Vr will be massive.

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Zombrex

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Not going to happen. Period. With CES this year we saw a selection of paper thin tvs and displays that can bend around surfaces. I think we'll see fully immerisive entertainment rooms rather than crappy boxes on everyones heads. What we're likely to see in the future is more akin to the movie "Gamer." Even then, the tech would still be fairly expensive.

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gregglle

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<< LINK REMOVED >> wow you're an idiot

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Zombrex

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Yeah, because the idea of immersive displays not attached to your head is so idiotic.

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endorbr

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<< LINK REMOVED >> Fairly expensive today is reasonably affordable in 3-5 years. So not a stretch to think this could be a common thing in 10 years or so.

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Sushiglutton

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<< LINK REMOVED >> An entertainment room with paper thin displays would be far more expensive and far less flexible (in terms of applications) than a VR headset. It would also not be portable which is a huge drawback. You'll be able to use VR with a smartphone on your hotel room for example.

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tom_cat_01

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Anyone read ;The Circle' by Dave Eggers?

Everyone should read that...

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sheogarde

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The argument is jumping all over the place. Are we just talking about the oculus, or something that could happen 10 to 20 years from now? If we are talking about just the oculus then there is no real argument, it cant replace reality as is.


So we would have to be talking about 10 - 20 years from now, and we are obviously talking about more than just the oculus here, since its obviously just the first step. But if the technology picks up, which i personally hope it will, What if the Oculus technology got light enough to be something that you wear all the time? akin to google glass for example.


People say they don't want to have to strap something to their face, or to take Kevins argument, that he wants to be able to do multiple things at once. Why wouldn't the technology be able to do both? Kevin already wears glasses to modulate the real world itself into a clear picture, due to i assume bad eyesight, why not the step further, that the technology can serve that purpose as well? The lenses would just become opaque, akin to something that already exists with transition eyeglasses, and project the image of a movie, or game, and then go back if you want to cook your meal like in the example. It would simply be a mix between the oculus, and google glass, so im not taking huge jumps in technology that doesnt already exist right now.


I think, and hope, that the technology will become a giant hit, and only get better, people can get existential about if anything is real or not with or without this technology, so i dont see the argument there.

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deactivated-5bda06edf37ee

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it will remain as an enthusiast product. it will never become a defacto standard in gaming.


i've tried Oculus and it's cool and all, but i wouldn't like to play longer periods with that thing. regular screen is ultimately more comfortable.

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Crush_Project

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they would have to actually start making some games worth playing again.



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steelmouth

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to put this in other words "would virtual reality replace sex"

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DeusEx2013

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<< LINK REMOVED >> yes, If you have watched demolition man movie , you will see it !!

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steelmouth

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<< LINK REMOVED >><< LINK REMOVED >> Well did you finish watching the movie? they did physically kiss at the end of the movie so NO

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DrKill09

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Surprise surprise, Gamespot remove another one of my valid arguments. Assholes.

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<< LINK REMOVED >> Dafuq are you on about?

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Bexorcist

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No, but holodecks will ... obviously.

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gregglle

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<< LINK REMOVED >> vr is a holodeck. numb nuts

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Bexorcist

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<< LINK REMOVED >><< LINK REMOVED >> They are talking about the current generation VR, dumb ****.

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DragonessAthena

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Do I need to scan the ads for the stupid VR headsets in my 1990s Gamepro magazines? VR was a fad then, it's a fad now.


Yeah, no, I won't wear one of those silly headsets. Funny how the design hasn't changed at all since the 1990s. Still the same giant headset you stick on your face/head. I want human interaction, I'll do it with flesh and blood people outside.

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gregglle

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<< LINK REMOVED >> wow you're an idiot sheep that cannot think outside of the box

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DeadrisingX1

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Replacing human interaction... I don't think we'd go that far. Cuddling up with your sweetheart or physically being at an event with your pals just can't be beat by virtual tech.

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surrealme

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There are tons of uses for VR beyond gaming, like remote surgery, telepresence for operating robots to do bomb disposal and disaster recovery, engineering, virtual training, and many, many more. Replacing human interaction will not be one of them, and who would want that anyway? A video call would be far superior anyway. We can see each other's faces then, not a faceless head with a large device strapped to it replaced by some avatar. Thinking that's a desirable goal is more than a little creepy. Thinking VR headsets are ever going to replace traditional displays is also a bit bizarre. Peripheral vision of what's happening around you in the real world is rather important most of the time.

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