Ever wondered what a 2D mario would be like as a 3D platformer?

User Rating: 8.5 | Super Mario 3D Land 3DS
After Super Mario Galaxy 2's masterful achievement, I was hoping for a bit more. Super Mario 3D Land feels a bit like a digression. But there's no denying it's a excellent game anyway. It's just disappointing. Here's the thing. Galaxy felt more free, non-linear, and unpredictable. You never knew what to expect from a new galaxy. In 3D Land, the ideas aren't whizzing around as fast. It definitely plays it safe. Level design is what perks it up, though. 3D Land takes the predictability and does a lot with it. Level design can also be annoyingly restrictive. Part of Galaxy's freedom was due to the loose design and the great camera. But 3D Land feels forceful all the time, like a 2D mario. It's fine in a mario bros. game because that's what it is, but not in a 3D platformer. There are also very few actual bosses, with mere repitions most of the time. Boom-boom in world 2, Boom-boom in world 3, e.t.c. The final boss is Bowser, but actually very good, maybe even the best final boss in a mario game, EVER. It may be linear, but 3D Land has got a good sixty hours of play if you want to get all the star medals (three in each level). These are challenging and greatly increase the replay value. Even better, once you complete the 'final' level, there are an additional 8 worlds to test you further! It's an excellent surprise, a bit like the green stars were for me in galaxy 2. And I have to say, while some levels are almost exactly the same as they would be in a 2D platformer, others have distances difficult to judge if the 3D effect is off. This is an excellent example of how 3D can be important in games.