Revolutionary new control scheme makes playing RTS/ RTT games on the consoles viable, fast, and fun.

User Rating: 9 | Stormrise X360
I'm not very good at writing clear paragraphs on the good and the bad of a game so im just going to break this down into positives and negatives.

Positives
- Once you get use to it the control scheme works very well.
- The two factions are very different. No two units are alike however the game is still exceptionally balanced
- The campaign does a good job of getting you first use to the control scheme and then use to the two different factions and their units
- Multiplayer is a lot of fun with many different maps and anywhere from 1v1 to 4v4 combat. Players are able to join mid game as well if so desired by the host. Makes it so there is almost no wait for a game.
- Very different feel for a strategy game which many people may like
- Already is being supported by CA with at least two patches and a number of tournaments and clan matches set up for the near future. Some against the developers.

Negatives
- A number of animation errors in the retail version. It will look like your units are not attacking or have moved pass their target or just die all of a sudden on some occasions. However everything that should be happening is happening, it just does not look like it is. A patch has already been promised to fix this.
- Graphics are nothing special
- The campaign is hard until you get the fell for the control game and type of strategy this game employs.
- Very different feel for a strategy game which some people may not like

In the end this game is a lot of fun and I will be playing the multiplayer for the foreseeable future. I wont lie, its very different from anything anyone has played before but once you get use to that and except changes it brings you should be in for a great time.