Review

The Elder Scrolls Online Review

  • First Released Apr 4, 2014
    released
  • PC

Uneasy alliance.

I look across the Alik'r desert from atop my steed. The arid ground below its hooves has been cracked by the sun's intense heat, and only husks are left where vegetation once thrived. I see a shrine in the distance signaling a friendly oasis, but it's lonely here, and I long to catch a ride on the hot breezes that blow past. It's a pensive moment, and I savor it, for I must believe that a grand adventure waits for me beyond that shrine, beyond the rocky plateaus that wall in this desert, beyond the Arabia-inspired dwellings that dot the sands.

The great wonder of The Elder Scrolls Online is that sights like these can inspire gleeful anticipation. Such grand vistas must harbor unknown secrets. Such vast landscapes must also have room for a story of your own crafting, a story you can share at the inn after a hard day's journey across deserts and mountains. The great disappointment of The Elder Scrolls Online is that many of these sights and sounds are weak facades that cannot hide how clumsily the game tries to join two disparate halves that cannot form a whole. One half, the single-player fantasy experience, does not provide the emergent adventuring for which the series is known, hobbled as it is by the online environment. The other half, a bog-standard massively multiplayer role-playing game, is hampered by The Elder Scrolls Online's tendency to punish you for playing with others.

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The Elder Scrolls Online goes out of its way to sell its peculiar coupling of incompatible parts, however. When you first load up the game and enter character creation, rhythmic strings and kettledrums crescendo until they are joined by French horns and virtual choristers. The famous Elder Scrolls theme begins to play, and you turn your attention to choosing a race from this famed fantasy universe, from the haughty High Elves to the feline Khajiit. Then you choose from one of four classes and begin to customize your character, using all sorts of sliders to make your fanged Orc dragonknight look as fearsome as possible, or to make your pale Nord sorcerer look so angelic that she might have floated down from the heavens. This is a great start. You feel the energy. You're ready to make a name for yourself on the continent of Tamriel.

Once you depart the introductory dungeon, the possibilities seem endless, at least at first. Daggerfall was the first major city I explored, and I roamed the streets taking on quests and chatting with the townsfolk. During dialogue, the camera closes in on your conversation partner just as it does in single-player Elder Scrolls games like Skyrim and Oblivion. Every line is spoken aloud, and conversations demand your input. The game wants you to pay attention, and at first, I eagerly listened. Amazingly, none of these people wanted me to go clear out a cellar full of rats, or murder 10 ladybugs. Instead, they wanted my help solving mysteries and activating golems built by the long-extinct Dwemer race. These were quests I could get behind.

The Bound Armor spell can make you look like a fearsome warrior even when you're wearing the flimsiest of clothing.
The Bound Armor spell can make you look like a fearsome warrior even when you're wearing the flimsiest of clothing.

Unfortunately, in leaving behind the usual questing cliches and focusing on lengthy conversations with non-player characters, The Elder Scrolls Online creates different kinds of problems. As you move from one place to the next, you hear the same few actors over and over again, which might not have been such a sin if their voices weren't so distinct and recognizable. Even if you've never heard Troy Baker's voice in another game, you'll soon come to know it in this one, given how many characters he plays. A great actor can disappear into a role, assuming the role is worth disappearing into. Alas, the game's creaky writing isn't about developing characters; it's about advancing plot and pouring volumes of lore into your head. There's no chance for an actor to build a character when dialogue is written in long, bone-dry sentences better put to paper than delivered from an actor's tongue.

You could levy the same criticism against previous Elder Scrolls games, of course, but such conversations weren't the crux of the prior games' storytelling. Instead, the greatest stories that emerged were the ones you created for yourself by taking advantage of the games' interlocking systems. The Elder Scrolls Online by its very nature limits the kind of fun you can make. You can't murder random shopkeepers and incur an entire village's wrath. You will never mourn for a trusted follower, such as Skyrim's Lydia, when he or she falls in battle, for there are no followers for hire. In theory, you can head off in whatever direction you choose, but enemy levels don't scale to your own, so the overall direction of your adventure is just as gated as in any other MMOG.

His words say
His words say "go away." So does his body language, for that matter.

And so you move through Tamriel in more or less the prescribed direction, trudging through one long-winded tale after another instead of conjuring one to call your own. Luckily, many of these tales are intriguing ones. During my travels, I stumbled upon a village with a terrible secret, and once I uncovered it, I was asked to determine whether I would lead the villagers to freedom, or insist they remain under a terrible curse. I led the Fighter's Guild to a renaissance after revealing a plot that threatened to undermine its power. My favorite moments were those in which I saw a story come to life rather than hearing it read to me from a script. I watched a former comrade morph into a terrible monstrosity and looked on as a brave young woman martyred herself for the greater good. In The Elder Scrolls Online, actions speak louder than words. It's too bad that the people of Tamriel would usually rather talk.

The usual kill-20-wolves quests might be uncommon in The Elder Scrolls Online, but the game ultimately finds its own themes to repeat. There always seems to be someone wrongly imprisoned in stocks. People never want to open their doors in the midst of an emergency. There's always a local leader being controlled by some cult or another. But even when you're tired of chatting it up with ghosts who always seem to be stuck in this plane of existence for some reason, the game tries so very hard to keep you in its thrall. There is no minimap to clutter your screen, only a full-screen map and a compass that identifies areas and objects of interest. Your six-slot action bar disappears when you aren't engaged in combat, and by default, players and non-player characters are not identified by floating names or icons. "This is not a game--this is a life," The Elder Scrolls Online seems to say. And when I'm combing a beach for treasure or facing a Daedric monstrosity, it's the only life I'm aware of. When you keep things simple, the game makes it easy to be in the moment.

The game's creaky writing isn't about developing characters; it's about advancing plot and pouring volumes of lore into your head.

Of course, such a life is only an illusion, and the game is intent on smashing that illusion to pieces at every turn. Many quest lines end with you making a decision that is then reflected in the world around you; for instance, you may choose to save one group of NPCs from a fire and sentence another to burn, thus leaving only one group for you to interact with later. As long as you keep to yourself, the illusion is complete, and the game's phasing technology has you seamlessly entering instances that reflect the path you followed. Join other players, however, and you tear off The Elder Scrolls Online's thin veil. You and a buddy might enter a region only to have your teammate turn invisible, leaving behind a wandering icon. You might initiate battle, only to discover that your friend doesn't see the same enemies and thus can't help fight them. I was so annoyed by such moments that I rallied others to my side only when I wanted to clear a dungeon or fight one of the elite monsters that pepper the landscape. The multiplayer half just doesn't play nicely with the single-player half.

The single-player half is hardly innocent in this family squabble, however. A quest that puts you in another character's sandals and sends you back in time to witness tragic events of the past is initially engaging. But seeing three other players standing there, all portraying the same character, kills the scene. Breaking into a house only to be surrounded by a half-dozen other would-be burglars destroys any hope of role-playing as a surreptitious thief. Witnessing a bunch of other people performing the same tasks is hardly a new phenomenon in MMOGs, but The Elder Scrolls Online's attempts to personalize the narrative progression make the immersion-breaking foibles all the more jarring.

In this quest, you must determine who to trust. Make the wrong decision, and you ally with the prince of domination.
In this quest, you must determine who to trust. Make the wrong decision, and you ally with the prince of domination.

That isn't to say that the game doesn't provide opportunities for players to come together, with four-player dungeons leading the way. It's easy to find a group and get into a dungeon once you've reached the appropriate level, and you can find success even if your party has an atypical assortment of classes. My first runthrough of the Tempest Island dungeon was with two other damage dealers and a healer, yet we fared rather well against the area's bosses, one of which kept us on the move as it dogged us with a roving lightning storm. I like this dungeon for the way its tropical marshes contrast with its wooden bridges and stone sanctums, and for the imposing atronachs you battle as you venture through it. I don't like the way a quest giver in the dungeon will walk away in the middle of dialogue because another player finished the conversation first, forcing me to reinitiate the exchange. Nor, for that matter, do I like every dungeons' overall tendency to create narrow choke points in high-action areas. (Hello, limited camera angles!) Maps don't always feel designed around how players actually use those spaces.

The action is fine, but it never crackles, in part due to the lifeless animations that make combat look more like a mundane chore than a dazzling display of magic and mayhem. Single-player Elder Scrolls combat has always been somewhat messy, but its real-time nature usually communicates a sense of blade against flesh. The Elder Scrolls Online combines the old-fashioned hotkey combat of games like World of Warcraft with the action-oriented swordplay of games like Tera, to mixed results. You target using an onscreen reticle (though you can get some assistance from your tab key), and you are limited mainly by your mana and stamina bars, not skill cooldowns. You can also block attacks and tumble, but this is not true action combat, so there is some buffer between your key presses and the actions you see onscreen.

I watched a former comrade morph into a terrible monstrosity and looked on as a brave young woman martyred herself for the greater good. In The Elder Scrolls Online, actions speak louder than words.

I did come to appreciate the ways of sorcery in spite of the dreary animations, especially once I reached level 15 and could equip a second set of weapons and skills. You can switch between sets during battle, Guild Wars 2 style, but The Elder Scrolls Online's combat is not nearly as snappy as Guild Wars 2's, nor does it offer many reasons to switch sets in the middle of combat. But I liked the variety of magic spells, using destructive staffs that offered a main elemental attack (fire, ice, or lightning), and restorative staffs that opened up healing options when fellow Daggerfall Alliance members needed a boost. I came to enjoy a spell called crystal fragments in particular, not just for the way the crystal formed in midair as I performed jazz-hands gestures, but also for the concussive thud it caused when impacting a spriggan's bark. The spell is particularly dramatic looking from a first-person perspective, though I typically played in third-person because it gave me a better view of my surroundings.

You aren't limited to any given type of weapon or armor, however, no matter which class you choose, and weapon types have various skills associated with them. There's a good deal of freedom in how you spend skill points, which you earn when you level up, complete particular quests, or collect enough of the skill shards scattered around Tamriel. You're limited to five active skills and a single ultimate ability per weapon set at a time, however, and as a result, I stuck with a limited number of skills and purchased many passive abilities out of fear that I would be an ineffective mage if I spread my points too thinly.

In The Elder Scrolls Online, you never truly escape the past.
In The Elder Scrolls Online, you never truly escape the past.

You don't have to stick to a particular set of crafting skills either, and you can always spend skill points in non-combat disciplines if you fancy yourself an artisan. It's tempting to dabble in every profession at first, but your inventory quickly fills when you hoard every potential crafting resource under the sun and moon. Inventory space upgrades are pricey, so it's best to choose a few professions and stick to them. Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be. And so I crafted for myself and myself alone, eventually sticking with alchemy and enchantment--alchemy for the fun of experimenting with different flowers and herbs to see what poultices I could make, and enchantment for the sake of hearing my in-game avatar speak melodramatic incantations.

Such drama pales in comparison to the drama of The Elder Scrolls Online's player-versus-player battlefields, of course, which pit the game's three main factions against each other in the grand expanses of Cyrodiil. The PVP instances--or campaigns, as they're called here--focus on the siege warfare that Dark Age of Camelot introduced so many years ago, encouraging factions to infiltrate and capture each other's keeps.

Breaking into a house only to be surrounded by a half-dozen other would-be burglars destroys any hope of role-playing as a surreptitious thief.

Cyrodiil's expanses are so great, in fact, that it can take entirely too much time just to get to the action, even when making use of the PVP's quick-travel system. Luckily, The Elder Scrolls Online is at its best when the PVP action heats up, whether you and your comrades are setting up a line of defensive ballistae at the top of a keep's walls, or going for broke and charging a nearby farm protected by NPCs. It's here that I took to a healing role, using area-of-effect healing skills that allowed me to stay on the move and deal a little damage of my own without having to heal teammates individually. These massive battles are good fun, if somewhat handicapped by the core action's stiffness. The PVP campaigns' bigger handicaps are logistical ones. Just getting out of Cyrodiil and back to the relative peace of player versus environment can be time consuming, and the fact that you can't limit a group search to your own campaign is a drag.

Of course, such issues can be patched, as can The Elder Scrolls Online's other continuing troubles, a few too many broken quests chief among them. I'm less certain, however, that the single-player and multiplayer sides of this fantastical coin will ever complement each other. That's too bad, because when the stars align, I get that special tingle in my brain, the kind that heralds upcoming heroism in the face of danger. It happens when the soundtrack's solo cello climbs an arpeggio and then hangs there knowingly, just as I engage a group of harpies. It happens when I face a decision that has no clear right answer. Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide.

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The Good

  • Large, attractive vistas urge you to explore
  • Some intriguing quests get you involved in the world
  • When the action gets intense, the PVP is a blast

The Bad

  • Game's focus on individual story progression discourages grouping
  • Wooden dialogue and repetitive voice-overs can make questing a chore
  • Single-player and multiplayer aspects constantly clash, disrupting immersion

About the Author

Kevin VanOrd's first massively multiplayer game was the original Asheron's Call, and he still thinks that Asheron's Call 2 was an underpraised gem. He's played every Elder Scrolls game since Daggerfall, and having spent 90 hours of adventuring in The Elder Scrolls Online, he's ready to hang up his staff.

Other Takes on The Elder Scrolls Online

After pouring hundreds of hours into the Elder Scrolls franchise over the years, Shaun McInnis used The Elder Scrolls Online as an opportunity to finally take a shot at the MMO genre. With his Nord Dragonknight, Shaun made it to level 22 before beginning this review.
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elijafirebrand

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@Chernnunos Either unfair or just doesn't know what he's talking about on some things, his perspective is what it is a naive casual view of the game, as that it is valid.

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Maxxgold

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Edited By Maxxgold

@Chernnunos ESO is bad. Who cares what games someone else likes that you think are bad. We all like games that someone else doesn't. ESO is the worst MMO I have ever played and Zenimax and Bethesda should be ashamed of themselves for releasing this garbage. I cancelled my subscription but I was playing every day. Horrible lag in Cyrodiil. Ability lag, Bots. Duping. You name it and ESO has it. They don't have it like other games do in small dosses. ESO has it in large doses and they can't even do anything about it.

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elijafirebrand

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@Maxxgold @Chernnunos Lag is one of the few problems ESO doesn't have you probably have a bad system. The dupe bug was immidiately fixed, bots have been gone for a month now, abilities are only broken for NB all other classes are very playable. They released the game to early and many people are impatient, that was their bad.

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Nanofiber

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Edited By Nanofiber

@Maxxgold @Chernnunos

If ESO is the worst MMO you have played you probably haven't played many.

I have played most if not all major MMOs since DAOC (I think I only missed Shadowbane) and ESO is not even close to the worse, not by a long shot. Just to illustrate let me list some MMO that were far worse. I say were because most no longer exist and for good reason:

1. Tabula Rasa. Probably the worse MMO failiure of all time.

2. Auto Assault. Another NC Soft gem that crashed and burned.

3. The previous FInal Fantasy game. A game so bad it was scrapped and redone. That brought us the current FF game which is next on the list.

4. The Current FF game. A clone, grindfest, that was unplayable for days after release.

5. Asheron Call 2. A game so broken how it existed for so long it is beyond me.

Those are just out the top of my head. I have a few more but they are more of personal preference. Aion, Connan, and STWars were all worse than ESO. Those however are debatable. The above 5 are not.


Eso deserves a score of at least 7.5, now after Craglorn its at least a solid 8. Has problems but its a solid game. Lag, Bots and Dupes are a part of every MMO. Dupes were fixed, players banned or rolled back I have very little lag in Cyr and only when super full, check your connection.

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SessionZero

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Edited By SessionZero

@Chernnunos Comparing ESO and D3 is comparing apples and oranges. D3 is not an MMO by technical standards.

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njs72

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I played for 2 weeks, just got bored. I really hated the fact everyone could stealth in pvp. Death in cyrodill was just a real pain that made me go 'ah i cant be bothered to play this'. Even though the world is beautifull to look at, to me it felt lifeless and other major thing i hated with this game is phasing. Ah this had to be themost frustrating part of this game, teaming up with 2of my friends to find they are invisible cos of the silly megaserver phasing. Walking out of a town and suddenly seeing hundreds of players or other players suddenly diaspearing on you when ur just about to ask them something.

So currently im back on SWTOR and having a blast again and looking forward to WIldstar release.

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elijafirebrand

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@njs72 Phasing was dealt with in the first month of the game. again with impatient people. A full plate fat nord stealthing is pretty stupid I agree, but so is swimming in full plate armor and no one complains about that.

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Madbane

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Edited By Madbane

If you are looking for an old fashion mmo with great story play SWtOR, or if you are looking for a new freestlye/dodgy combatstyle mmo with great pvp and rewards your fast reactions play GW2. Right now ESO is just a medicore mmo, and needs to be polished at least 1 year before it becomes okay.

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Reisling

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Edited By Reisling

Un-subbed today. Was worth the money but didn't provide as much as I had hoped :(

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babyspittle

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Edited By babyspittle

Crap review.


The visuals are very impressive.

The world is very detailed and very pretty.


The grouping is great - its not needed (though you could formally group). I just partnered without grouping through a dungeon.


And its more engaging combat than the WoW, Everquest, LoTRO style games, but not far removed from them.

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SenorHelmut42

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Edited By SenorHelmut42

The game's environment is polished and stunning to behold. The race and class combinations are almost limitless, and leveling system is unique and different than that of most MMOs out today. You never feel like you are grinding, in fact, if feels like you are constantly moving forwards in a well written story. And yes, its a MMO, so there will be other players doing the same quest you are doing, and it's unavoidable. And PVP? It's massively massive, and incredibly easy to jump into.


If that above paragraph sounds biased, it is! Because I took all of the high praises and talking points from the Gamespot's very own review of WoW back in November 2004 (only 6 days after it's release). Ironically, all of the things that Gamespot said made WoW an amazing game, seemingly apply here. The difference of course, is the rating. Lets take this a bit further...


"In Elder Scrolls Online, you create your alter ego by choosing from a variety of beloved races and flexible classes, and then you begin exploring, questing, and battling in Tamriel, the fantasy setting featured in Bethesda's single-player RPG games. Fans of those games (especially Skyrim and its expansion packs) will spot tons of references here, and they will be impressed at how faithfully Elder Scrolls Online translates so many of the other Elder Scrolls game's little details and even some of the finer points of its gameplay into such a seemingly different style of game. Meanwhile, fans of other online role-playing games will be impressed at the sheer breadth and volume of content on display in Elder Scrolls Online, whose setting seamlessly connects a bunch of wildly different-looking types of places and somehow makes them appear as if they all belong as parts of a whole."


Yep, that was the second paragraph of the 2004 WoW review, but with ESO replacing all the WoW titles... So what is it really?


"It's not WoW... So it can never be good..." Is what I have heard about almost every MMO that has come out in probably the last 10 years. "I have a maxed out character in WoW, why would I ever want to start from the bottom in a new game?" Well, thats probably the real reasoning behind this review.

5 • 
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trueepower44

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Edited By trueepower44

As I keep saying, horrible review. I know lots of people playing this game right now and are extremely enjoying it. PVP is the best available for any MMO, best combat, best graphics, best quests, best character customization, best crafting, most content ever released in the short amount of time the game has been released. There is no way this game is only a 6.


Gamespot missed on this one.

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njs72

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Pvp in this game is awfull. Running for 5 mins back to the action when you keep bein zerged by a gang of stealthers half way too ur destination. For me this game has the most tediuos, zerfest, frustrating pvp in all the mmos ive played.

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Abanaa

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Edited By Abanaa

@trueepower44 Dude, the user score is not far off. So it's not only one person... Nobody said is a bad game, 6 means it's a fair game (like an OK'ish). User score is 7.2. I guess that score is crazy also....

Best combat? did you play an archer? did you see the animations? also combat in general is slow.

Grafic looks OK

I dont know at what are you refering when you say "best quests", because there is at least one game who handle quests better for ALL THE PPL IN PARTY!

I will not continue because it is pointles. The score will remain the same.

So you see, ppl have different opinions and have diferent expectations from a game. Not all ppl enjoy PVP, crafting and admiring the view.

I'm glad you and other ppl are njoying the game, but just because some of you are enjoying the game, dosent make it a great game.

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trueepower44

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@Abanaa a 6, trust me, they missed. You don't rate this game a 6 objectively. Your points are way off Abanaa, clearly you haven't played the game - just like others on here.

4 • 
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derikgw

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Edited By derikgw

I love TES, but this game is boring as all hell.

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trueepower44

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Edited By trueepower44

@derikgw Best MMO on the market right now is .... ESO. There is not a game with better pvp, combat, and graphics on the market right now.

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elijafirebrand

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@trueepower44 @derikgw I am saddened to say this is true.

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OldKye

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Edited By OldKye

Lol why does everyone compare it to Elder Scrolls single player games and try to play it like a Elder Scrolls single player game this didn't happen when SWTOR came out people knew "this is a MMO" and "that was a single player game."


If you think it's worse then other MMO's or could be better by all means but I don't compare the tablet version of halo overhead view to the console cause it's nothing like it lol.


I feel like ESO's biggest failing has been it's inability to communicate "This is a MMO" to consumers half the people who play it act like they are the only ones playing it and "hope they beat it soon" lol if you think that way you clearly aren't thinking your playing a MMO with new content put out all the time.(heck they got their first set of new content out in under a month lol.)

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derikgw

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@OldKye This game doesn't offer anything any other MMO offered. I found myself feeling like I was in SWTOR, WoW, and a number of crappy Korean hack-n-slashes all a the same time. The game is a horrible "perfect world" copy.


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cjmilla527

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@derikgw @OldKye I think the point alot of people are trying to make is that the games you mention here all received 8.0 scores and above and like you said are as good as ESO or very similar.This is my problem with the score and review in my in my belief ESO isnt any worse than any other 8.0 or above MMO on the market right now but gets slaughtered by Kevin Van Ord and given a 6.0

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Nanofiber

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Edited By Nanofiber

@derikgw @OldKye

The game offers quite a few new or newer ideas. Comparing to SWTOR is ridiculous, now that was a true clone with no fresh ideas other than the SW franchise.


Just a few things that are new or "newish" in ESO:

1. Combat system is departure form the usual TAB and roll your head on keyboard.

2. Very customizable char system. Every class with every armor and every weapon + other powers from vamps, ww guilds and whatnot. You are not longer pigeonholed into using 1 of 2 weapons. My Templar can fulfill all the roles successfully. I can play what I want. I would have liked to have more than 5 abilities though.

3. Megaserver is a also a good idea although underutilized though. No different servers, can play with all your friends without worried who is where or worrying your server will die and yo have to switch.

4. Interesting story and varied quests, although questing in VR levels does become grindy and tiresome.

So yeah, lots of good things some new some newish, some problems. Not amazing game but not bad at all. Definitely not a 6.


Also the MMORPG genre is really limited in what it can be done so I don't know what you were expecting? Yet advances have been made in last few years by several games to give the genre a little fresh air.

2 • 
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OldKye

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@derikgw @OldKye But your comparing it to "other MMO's" which is fine lol see my point?

Just don't compare it to say halo lol.

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trueepower44

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Edited By trueepower44

@derikgw @OldKye which is not true, way better than average, best MMO since DAOC and people are loving this game right now.

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derikgw

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@OldKye @derikgw Point taken. Compared to other MMOs, this is just average at best.

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Eniz79

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Edited By Eniz79

This isnt a perfect game but it deserves a much higher score then 6. Age of Conan when it was released got score 8.5 and was a bigger mess.So how can it get that low score when its better then Aoc?Next time review a game u play not the game u want it to be (Skyrim with friends online)


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njs72

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But Age of Conan is a far superior game.

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jerusaelem

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@Eniz79 The fact that you're comparing ESO directly to the SIX YEAR OLD Age of Conan pretty much answers your own question before you even finished asking it.

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hardin_voyager

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Edited By hardin_voyager

@jerusaelem @Eniz79

You are wrong. Games now are much bigger, so the number of bugs will be most likely more than 6 years ago.


The fact is:

From beta to official release, most of ESO bugs was solved.

So far I completed near 500 quests and I found only 3 or 4 bugged quests. And all of them was solved in short number of days. So I have all quests that I found so far completed! (Yes I like to clean the zones).


Just notice that 500 quests in ESO are equivalent to 1500+ WoW quests, because in ESO you only get the quest done after all the steps are complete. And In WoW u get a quest done step by step.


I don't think I found any mmo less bugged than ESO on launch. And many Single Player rpg's have a lot more bugs.

Skyrim had a lot more bugs on launch than ESO.


I started on Ebonheart pact though. I don't know if the other 2 factions had more bugs in launch though.


But anyway As veteran (LV50 Veteran Rank2) I finished first Daggerfall map (Glenumbra) and 0 quest bugs so far (62 or so ESO quests on that zone.), the only bug i found here was not get the achievement for 1 world bosses that i killed.

Lot's of people talk about ESO and they don't even have a clue about what they are talking.


Trolls

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Syndicalist

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@Eniz79

This game is really horrible compared to Elder Scrolls, and also compared to any other MMO I've ever played. And I've played many, this was by far the worst.

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Nanofiber

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@Eniz79

All you need to know is that he gave Final Fantasy Realm Reborn a higher score than ESO.

I played FF from the beginning, or should I say tried. The game was not just buggy, it was completely broken. They had a log in error that went on for about a week and other problems plaguing it for the first 2 weeks to a point that made the game unplayable. If you think ESO had launch problems compared to that it was a paradise.

When you actually could play the game it was the same old "tab and roll your face on keyboard" combat with a few innovative ideas (i did like the class system). The game was nothing but a PvE grindfest where you had kill the same boss mob in 3-4 different difficulties to progress. Finlay after 2-3 months they instituted their excuse for PvP in a form of a horrible battleground. That game somehow got a 7.

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cjmilla527

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Edited By cjmilla527

@nanofiber @Eniz79 To be fair a realm reborn is a quality game I also played it and did to max level as well as do some of the end game content. but it is simply a complete clone of World of Warcraft/Rift and the like with very few differences when it comes to gameplay. As far as the questing goes which is the only thing i can compare between the two I enjoy elder scrolls more than I did ARR which in my opinion had some of the most boring questing I have ever played, however the dungeons and primal's were really fun and enjoyable but than again so are the dungeons in Elderscrolls. I do agree with your main point though if a realm reborn received a 8.0 from Kevin there is no way I can see that this game doesn't also deserve a 8.0 considering Kevin did no endgame in either review.. He really should not do MMO reviews if he cant get to max level and do some end game stuff.Overall KVO is a pretty good reviewer although I think he is pretty opinionated and lack luster when it comes to MMORPG reviews, there are just better people out there to listen to when it comes to online games.

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hardin_voyager

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Edited By hardin_voyager

@cjmilla527

Quote: "He really should not do MMO reviews if he cant get to max level and do some end game stuff"

Exactly.

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arqe

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Edited By arqe

Very poor review and lacks mentioning too many things that makes Elder Scrolls Online is great. Only personel things mentioned in review , probably he likes from wow or others.

Apparently he doesnt understand concept , and distributing points for stats and skills made him choose unlike others that forces you "what to use" all the time.

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Nanofiber

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Edited By Nanofiber

This is a bad review not because he gives the game a 6, that is his right. It's bad because it is uninformed, maybe because he has not spend enough time with the game or some other reason I do not know.

There is little or no mention at all of some core gameplay features. For example there is absolutely no mention of the VR system, not even a line that I could find. Really? It's such a huge part of end game gameplay. It opens all the zones and tons of quests and hours upon hours of exploration and content. If you are into questing (and this is an ES game so I assume some are) this is great.

Very little mention of the crafting system. It is exceptional. Probably the best crafting system in any MMO (except EvE but everything there is on a different level) It is very involved and you can make so many different armor sets and so on.

He is also wrong that the game does not encourage socialization or grouping. There are bosses, dungeons and dolmens (although, yes dolmeins are repetitive) that cannot be tackled solo. Not to mention that the game basically makes you be in a guild if you are a crafter so you can sell and buy. You can be in one guild with your friends and in a different guild made only for blacksmithing and another for trading.

The bugged quests he mentioned are almost all fixed, I'm going through the VR levels and have not found a bugged quests for days.

He doesn't change weapons in combat... really? In PvP especially is a must. I always have a resto staff and a bow or a 1h and shield for my templar. If you do not change weapons you are toast. And he doesn't want to put points into skills of fear of getting gimped?! Does he know that you can reset those? There is no mention of that either.

Those are just some of the reasons why this is just a bad review.

The game ia a solid MMO, it has it's problems but it is a good game. For me cons are lack of battlegrounds, lack or arenas and lack of auction house (although they have something like a auctionhouse coming "soon")

As many of you have pointed out for some unknown reason this game is facing a lot of double standard and very undeserving. Bethesda should get on top of this and should offer a 5 day trial. I'm sure if people try it at this point they will like it and buy it.

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chieflion

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Edited By chieflion

@nanofiber If it ever goes F2P, ima be the first one to come ride the Siltstriders of Morrowind wit chu brahj

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elijafirebrand

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@chieflion @nanofiber And I will be the first to leave :)

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hardin_voyager

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Edited By hardin_voyager

And now that I am veteran (Rank 2 atm), this look like another (even better) game.

I'm doing other faction quests. And all mobs are now veterans like me aswell.
This is f... hard, not the childish game play that most of other mmo's have.


Some mobs kill me with 2 hits. Some bosses can 1 hit me.
As caster with cloth gear I'm dying a lot. I need to plan every fight against 3 mobs.
Even against 2 mobs i can die if i don't pay enough attention.

I Swap spells depending on mobs group composition, more casters or hunters, or more melee.


The mobs have insayne AI. Some mobs gives a feeling that u are almost fighting real players.

My solo fights against Molag Bal (5 minutes fight), and now as veteran against the werewolf final boss in Glenumbra (10+ minutes fight) was really epic fights.

Veteran mobs have nothing to do with normal mobs. This is a much ubber and fun game now, because I love this hard challenges.

And I most likely will need to start grouping, if I want to level till Veteran Rank 10 before the next Xmas.

IF someone says that this game doesn't ecourage groupping, they don't even have a clue about what they are talking.
You can group on normal leveling. But after Veteran you really should group, except if u are a masochist like I am.

Sorry kelvin but you played another game, or you just only seen the first 5 minutes of the movie. You have no right to evaluate this game.

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Syndicalist

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@nanofiber

I'll go away when the ESO ship finally sinks to the F2P depths where it belongs.

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Nanofiber

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Edited By Nanofiber

You should know a troll when you see one. This guy's is a perfect example. The only way to make him go away is not engage him.

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hardin_voyager

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@Syndicalist @hardin_voyager

If this game is trash why u still are here? Even the haters don't belieave in you anymore.
Your comments are just ridiculous. Go spam your trash ideas somewhere else.

For me $15, that I pay per month means nothing. 4 days ago I renewed my subscription for 3 months.
Pefect timming till my big holidays.

"Oh well this game is so bad" ... I cannot stop thinking on it, and I can't wait till my kids are on bed to go play ESO for like 4-5 hours, and have 4 hours sleep before awake and go work.I wish I really had more time to play it.

Look I play computer games Since ZX spectrum 48k... 31 years playing games. I played Morrowind (Best TES game by far), Oblivion and Skyrim, and lots of other SP rpg's and some MMO's, specially WoW for near 9 years.
ESO is very good. So good as Skyrim as single player (better in some things, worse in others) and have a great multiplayer.

And we didn't even see how the raids (adventure zones will be).

-- // --

Anyway this kind of games will always have haters. ESO is a very big game, and kids like you will never have patience to play it.

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Nanofiber

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Edited By Nanofiber

I played the beta too, the game has changed a lot and they fixed tons from beta to release and from the release until now. There is a reason games are not reviewed in beta. Since you have not played the actual game your opinion means little.

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Syndicalist

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@hardin_voyager

I have NEVER seen such a shameless bunch of NONSENSE!

Almost everything you've posted above is a complete lie.

ESO is absolute trash, and you are in total denial about it. Probably trying to save face after blowing a fortune on some lame collector's edition.

We beta-testers tried to warn you how pathetic this game was, and you lunatics would not listen.

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trueepower44

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Edited By trueepower44

@nanofiber"He doesn't change weapons in combat... really? In PvP especially is a must. I always have a resto staff and a bow or a 1h and shield for my templar. If you do not change weapons you are toast. And he doesn't want to put points into skills of fear of getting gimped?! Does he know that you can reset those? There is no mention of that either." - Nanofiber

Exactly, this is what I've said previously (and I respect Kevin as a reviewer). There is no way Kevin fully could've objectively reviewed this game - with those comments. You have to weapon swap, and there tons of skills which you need to try - in order to fully max out your characters potential (and to be most effective in the game). Kevin's comments about this game do not show that he has a real sense of the "actual game" and "character customization". This is indeed, a horrible review of the game.

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bfeinberg

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@nanofiber I know, for some reason everyone is on the hate train for this game and the reviews are butchering it. I don't understand why. I am an old geezer of 45 years and have tried about every MMO that has ever come out. This is one of my favorites so far because I like to explore, craft, and quest. (it doesn't hurt that the graphics appeal to me - I am not a fan of cartoony graphics).


To me, this game was a seven when it first released just because of the bugs, but now that most of the bugs are already fixed after just a few weeks, it goes up to an 8. I quit FF:ARR to play this and it was a good move.

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

I think they should have started just by taking the map of Skyrim, removing all the NPCs (humanoid races that you find in towns) and then allowing players to get into the world. Then we would have epic proven world, epic proven gameplay and the game would revolve all around the players and not some dirtpoor NPCs (which are decent in the main games but just kill immersion in TESO). With the Elder Scrolls lore they could have easily explained it as some sort of world reset, apocalypse or so, everyone who was before is gone.


If a city is empty some people are probably going to settle it, they probably start some sort of societys, then potentially they start a feud with other city or guild. The crafting system in Skyrim is perfect to encourage players taking roles as blacksmiths, alchemists, resource gatherers or such, because without NPC stores you need to make most of the goods. Some people are bound to be bandits and other outlaws. It might all turn into total anarchy, but then that is how the society in Tamriel often rolls, not at all an unlikely option. People in the high seats change all the time. Oblivion portals and other otherworldly threats do what they can to promote teamwork, even more if Daedra could actually take over a town and eventually overwhelm the entire server making things for players extremely tough.


Since they are going to need some sort of plot and quest system, books have always been a great source of knowledge in TES. They talk of Daedric prophecies, lost treasures and more. Of course in a perfect game the important people could be giving out bounties and perhaps some player could ask me to find his ring. The speaking Daedra statues only make sense to exist too, but their super loot should be unique and only be acquired by buying or otherwise taking it from the owner.


The only problem is that in perfect world there would be only 1 server available for each player to prevent issues, but then with ability to create new characters I'm not sure if that's so huge issue.

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