@jcr8 your comment is so mis-informed that I don't know where to start.
Ok, firstly, the car analogy. Car manufacturers were in the same boat previously, and now guess what? The are dominating the second-hand sales market because they took it in their own hands. They're making money on the same car 1, 2, 3 times. They have used car sales divisions, they have lease returns, and all sorts of other mechanisms to keep "joe and pops used cars" away. The game industry could take a page from that.
Secondly, Triple-A is INSANELY risky. I don't know how many times we'll have to say it: about 10-15 titles released per year account for 85% of revenues of the game industry. Think about that. Just ONE publisher like, say, EA, probably releases more AAA's in a year than that. Now add on all the other studios.
That studios and people making AAA are rolling in dough and all driving Ferraris is something you guys are SERIOUSLY gonna have to get out of your head. It's the most ruthless, cutthroat segment of gaming, and the big ones where people are actually "getting rich" can be counted on one hand.
Now when a game is sold $60 new, and GameStop buys it back from you at $20, to re-sell it used at $50. Absolutely every single person in the chain gets screwed, except GameStop themselves. So I am really amazed by how you guys are consistently mixing up your right to have second-hand games trading (YES) VS. GameStop's commercial practices (NO).
@G-Corleone Erm, dude, me upset? there's no one calmer than me right now. I got a lot worse to worry about than gamespot comments. Why did you really delete yours though? Maybe it made you look like a fool?
@G-Corleone @yboucher I just finished The Last of Us and thought it was amazing. How about you? Are you able to see any shades of gray in anything you read/write yet? or it's all still black and white?
@123whatever OMG!! As a publicly-listed, for-profit company, they were paid money, to minimize risk and losses on bringing a huge costly game to market. This is an OUTRAGE!! How DARE they!
@Bufta Well, if you consider that one is a completely linear story-driven game with never much more than 4-5 characters on screen at a time, and the other is a massive open-world game with dozens and dozens of characters on screen at the same time, and that you haven't played yet...
Then the only thing that speaks volumes is how your comparison is perfectly worthless, apples to oranges.
@green_scorpion @Tha_Rnar @mtouchprod and, on what basis? You seem to be mixing your expectations with what constitutes objective criteria to define AAA production values.
@Evil__Homer sorry, when the heck did you ever have to replace batteries on a PS3 controller ?! And you are fully aware that the whole "wired/wireless" design is what the PS3 controller has been all along, right?
yboucher's comments