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uninspiredcup

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#1 uninspiredcup
Member since 2013 • 59031 Posts
@001011000101101 said:

@uninspiredcup said:

@001011000101101 said:

Because a game like Half Life 1 (and also 2 for that matter) was just so incredibly open. Oh cruel consoles, why did you take this away from us?

Play some open world games if you're so incredibly worried about "corridors" and "lack of level design" (what the **** does that even mean lol). There's plenty of them out there.

Large simplstic levels, in comparison to intricately fine tuned levels with mechanics to facilitate them - are two different things. This appears to be something only hardcore pc gamers quantify.

Following the magic line in Grand Theft Auto is not tantamount to the maze like mechanically challenging levels in Dark Forces II. This is baby people thinking.

The Halo man, in a big simple level, with an arrow guide, his two weapons for shooting Pokemon assisted by shield regeneration is not tantamount to exploration, traps, versatility hand crafted maps (that require thinking), of Quake.

Loading Video...

Looking at this post, seeing a console person such as yourself unable to distinguish between the two, from an emotional stand-point, is highly disturbing. Highly so.

You can't even decide what you're trying to say at this point. Wouldn't it be easier to just go back to playing all these old and outdated games and stop complaining about progress? Progress that's obviously extremely positive judging from sales numbers.

By applying this level of thought, Transformers has progressed cinema to new heights, with Citizen Kane being antiquated.

This is actually an excellent analogy, signifying our contrasting values. Hardcore pc gamers appreciate craftsmanship, console gamers (by your logic), value sales and accessibility.

@locopatho said:

Those old PC fps games were giant sprawling mazes where everything looked the same, endless backtracking was required, memorising health kits 3 miles back was a vital skill, and puzzles were "Bring blue key to blue door!". Ugh, good riddance.

Level design, like just about every other aspect of gaming, is improved these days.

This post appears to confirm that.

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uninspiredcup

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#2 uninspiredcup
Member since 2013 • 59031 Posts

@clone01 said:

@inb4uall said:

Don't feed the village idiot guys.

This...jankarop/sniper/uninspired cup has no relevant social contact. If we stop feeding on his bullshit, he shrivels up and dies.

I respect your opinion.

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#3  Edited By uninspiredcup
Member since 2013 • 59031 Posts

@airshocker said:

Can we not post stuff like this? Some of us like to be surprised when the credit scene happens.

It explains in bold lettering it's a spoiler.

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#4 uninspiredcup
Member since 2013 • 59031 Posts

Postal 2: Paradise Lost

Tim Schafer

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#5  Edited By uninspiredcup
Member since 2013 • 59031 Posts

@001011000101101 said:

Because a game like Half Life 1 (and also 2 for that matter) was just so incredibly open. Oh cruel consoles, why did you take this away from us?

Play some open world games if you're so incredibly worried about "corridors" and "lack of level design" (what the **** does that even mean lol). There's plenty of them out there.

Large simplstic levels, in comparison to intricately fine tuned levels with mechanics to facilitate them - are two different things. This appears to be something only hardcore pc gamers quantify.

Following the magic line in Grand Theft Auto is not tantamount to the maze like mechanically challenging levels in Dark Forces II. This is baby people thinking.

The Halo man, in a big simple level, with an arrow guide, his two weapons for shooting Pokemon assisted by shield regeneration is not tantamount to exploration, traps, versatility hand crafted maps (that require thinking), of Quake.

Loading Video...

Looking at this post, seeing a console person such as yourself unable to distinguish between the two, from an emotional stand-point, is highly disturbing. Highly so.

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uninspiredcup

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#6 uninspiredcup
Member since 2013 • 59031 Posts

Sometimes wrap their flag around my body to feel like one of them; the freedom causes tingles.

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#7  Edited By uninspiredcup
Member since 2013 • 59031 Posts

@Boddicker said:

I just wish Planescape: Torment would get a remaster for consoles and PC. Not all consolites are CoD dudebros.

What's the point? A toaster can run it.

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#8 uninspiredcup
Member since 2013 • 59031 Posts

It's madness.

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#9 uninspiredcup
Member since 2013 • 59031 Posts

@nyadc said:

@uninspiredcup said:

@nyadc said:

@uninspiredcup said:

@nyadc said:

@uninspiredcup said:

@nyadc said:

@uninspiredcup said:


Then consoles. It seems the xbox and all it's attributes in particular, is a catalyst of much of the illness infecting the industry.

There is literally nothing linking the Xbox to what you're saying in any regard except for the fact that you're saying it.

Sadly, Xbox popularized console internet connectivity, network multiplayer.

Due to this, extreme linkage has occurred.

No the Dreamcast did that, and then subsequently the PlayStation 2, the Xbox simply did it better, it didn't popularize it you muppet...

My friend: popularized and innovation are two separate things.

Even within the post, you (you) appear to not understand what you are saying - making me, even more right.

Are you fucking high? The PlayStation 2 had more people playing online than Live ever did on the Xbox, there were more people playing Socom online that the whole of the Xbox Live community... The adoption rate of the console was too low to offset this. Like I said, the Xbox did online betterbut it was such a short lived system and so sparsely adopted that it never took a massive foothold in the market...

You don't know what in the hell you're talking about...

Again my chumling - I recommend you re-read this post, re-read my own excellent post, then apply objective non emotionally charged logic, devoid of ego.

This, yet again, proves I am right.

That doesn't mean it popularized it, learn what popularize means baby brain. If something has more people using it, it is by nature more popular....

This reply was far too fast to have taken in the advice given.

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#10 uninspiredcup
Member since 2013 • 59031 Posts

@nyadc said:

@uninspiredcup said:

@nyadc said:

@uninspiredcup said:

@nyadc said:

@uninspiredcup said:


Then consoles. It seems the xbox and all it's attributes in particular, is a catalyst of much of the illness infecting the industry.

There is literally nothing linking the Xbox to what you're saying in any regard except for the fact that you're saying it.

Sadly, Xbox popularized console internet connectivity, network multiplayer.

Due to this, extreme linkage has occurred.

No the Dreamcast did that, and then subsequently the PlayStation 2, the Xbox simply did it better, it didn't popularize it you muppet...

My friend: popularized and innovation are two separate things.

Even within the post, you (you) appear to not understand what you are saying - making me, even more right.

Are you fucking high? The PlayStation 2 had more people playing online than Live ever did on the Xbox, there were more people playing Socom online that the whole of the Xbox Live community... The adoption rate of the console was too low to offset this. Like I said, the Xbox did online betterbut it was such a short lived system and so sparsely adopted that it never took a massive foothold in the market...

You don't know what in the hell you're talking about...

Again my chumling - I recommend you re-read this post, re-read my own excellent post, then apply objective non emotionally charged logic, devoid of ego.

This, yet again, proves I am right.