The sidquest at Kvatch that makes you defend the count from the Daedra.
I've told this story in my blog, but I now have the ending to it as well.
You are told by some Kvatch Legion captain to go get the key to the guard house from a another legioneer inside the town chapel. When I got there he says that he doesn't trust me enough to just hand me the key, so he says he'll go with me to the guards house. Then he dissapears through what I assumed was the door to the town square. But he was nowhere to be found. So then I spent about an hour and 1/2 searching the city for this guy. But I give up.
Then a couple of days later, I'm caught stealing a horse and agree to serve my time. The moment I'm released from jail, and spawn outside the castle gate, said key-holding legioneer is standing there waiting for me, shouting "COME ON! WHAT ARE YOU WAITING FOR!?" Expecting me to follow him back to Kvatch to save the count.
And this was in the town of Cheydernal (or however you spell it) - directly across the map from Kvatch.
Then this starts happening every time I'm released from jail. I figure there's been a glitch in this one guy's AI procedures and he will spawn outside the castle gate everytime I'm released from jail.
So then I go to the town nearest Kvatch (because Kvatch doesn't have a jail, it's in ruins, remember) and steal a horse and punch a guard. Sure enough, when I was released from the pen, my Kvatch buddy was faithfully standing there waiting for me like a midevil Elwood Blues. So he starts running for Kvatch and I follow him. We get there, I complete the sidequest and now I never have to deal with that crap again.
[spoiler] that guy didn't make it, though. The daedra got to him :`[ [/spoiler]
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