First of all, I'd like to thank everyone that gave a thought-out, detailed reply. :)
I'm not going to reply to all of them right away or individually, but I'm going to start here.
First of all, :lol::lol::lol::lol::lol:....
It's 2011. People are still bashing MGS4? Seriesly, the game deserves the score its given because it sums up pretty much the entire series into one game which no other game this gen has ever done.
The game basically outnumbers other games out there when it came to plot, characters, and settings. It wasn't just the whole nanomachines or the Patriots mumbo-jumbo haters are still touting. It was more about its gameplay flashing you back to its roots giving you that nostalgic feeling of unresolved mysteries. I'm pretty sure most of its fans were very curious about what was going to happen in MGS4 before it came out. It was the most anticipated game of 2008. By the time I had the game on my hands, the only thing that ever came to me was how Snake was going to stop his clone brother Liquid. MGS2 was mainly about Raiden as a sidequest story. MGS3 was a flashback explaining the beginning of "La Li Lu Le Lo", the Patriots, and the meaning of "The Boss". When MGS4 came out, it strucked many people to the heart when they saw Snake all withered and old probably asking the same thing other people are wondering, "How the hell is he going to stop Liquid at this condition?"
By the time I finished the game, I was speechless and a little emo at the end because it was epic (true story:P). There were many parts of the game such as in Act 4 when Snake entered Shadow Moses for the first time in 10 years and "The Best Is Yet To Come" started playing. The other part was during the final duel between Snake and Liquid/Ocelot and main theme songs of the past MGS games started playing. MGS4's plot was basically a perfect conclusion to the series.
I can understand why gamers nowadays are underwhelmed by games such as MGS. You wonder why many people in popular places such as Youtube are being nostalgic about a certain game from a series and why they consider it as the best? TBH IMO, this gen are mostly filled with games such as SHOOTERS THAT LACKS STORIES. These games lacks stories and they are completely forgettable. Nowadays we have mindless shooting games that doesn't give specific points about its plots, characters, and settings. It's all about shooting the bad guys (or aliens) and saving the world. Yes I'm talking about Halo and most of the shooting game genre. It's like, what happened to Master Chief? What was he like before Halo CE? Did we ever experience about his history in Fall of Reach? Same with Marcus and Drake. What were they like before becoming soldiers or treasure hunters? Such potholes as these that you won't find inside those games are all answered in the MGS series.
Overall, MGS4 wasn't for everybody. If you never understood even a single game from its series then you wouldn't understand MGS4 at all. I'm positively sure Kevin V gave this game a 10/10 because he completely understood its story IMO.
Bazooka_4ME
Let's get a few things out of the way first.
Yes, I've played all the other Metal Gear Solid games, portable titles excepted. I'm familiar with the series. I know the plot and how everything fits together. I understood what all the nostalgia-grabs in the series were going for.
Yes, I'm familiar with Japanese story conventions. I've studied abroad in Japan for a semester, and many of my favorite games are Japanese. In 2010, I was very impressed with the stories in Nier and Deadly Premonition, for example. They had great characters and plotting that constantly subverted my expectations. And their cutscenes didn't go on for thirty minutes at a stretch. They don't waste eternities of time on exposition. They're good, focused plots that work on their own merits. Kind of like the story in MGS1, actually.
For you, at least, the game's constant callbacks to the past were good enough for you. Every time you saw a character you knew before, or witnessed a flashback to a scene from an earlier game, you felt fulfilled. Pretty much every major moment you list is entirely defined by a reference to an earlier Metal Gear. While I appreciated these things (returning to Shadow Moses and the final battle made excellent use of music), they didn't make up for the vapidity of what was actually happening.
Honestly, I'm not the sort of person that wants all the answers. MGS2 isn't a perfect game, but I really appreciated how Kojima created a title that intentionally left a lot of mysteries open. The answers to the mysteries aren't what's important, though. It's the experience, and what it communicates to the player. I don't have to know everything about Solidus to appreciate his futile attempt to break away from the Patriots, for instance. I don't have to understand why Fortune could deflect missiles even without her device, or why Ocelot was possessed by Liquid. The sequence of events aren't what makes a story interesting. It's about characters and how they respond, and what that response says.
For me, MGS4 sacrifices its characters, who have established pasts and personalities, for the sake of nostalgic callbacks to events, and for the sake of finding answers to the smallest questions. It was certainly quite a roller-coaster ride to follow as a player, but I don't feel like it really left me with anything at the end, which isn't how I feel about its predecessors. The game demanded so much of my time for the sake of plot, and returned little more than explosions and nostalgia. The game's most interesting plot nuggets and potential areas for expansion ("war economy", industrialized, controlled PMCs versus militias, or even the game's structure as a parallel to Kojima's history with the franchise) are shunted aside for fanservice and a tacked-on message about "breaking the cycle" that doesn't feel earned, because it's contained solely in an expository ending monologue.
As I said, I appreciated a lot of the gameplay, and some of the setpiece moments (like the mechs mentioned before) are very well-produced. But the plot really did nothing for me. I guess I'm just not as taken by those fanservice moments and callbacks as the rest of you. I like stories about people that can actually stand on their own, and have something to say.
Log in to comment