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shinta125

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@rabbitcancer @burizadokyanon Read the guy's quote from the source.


"But Kooluris is reminded of a valuable lesson every time he fiddles with that joystick: "If you are going through relationship issues, you need to invest time in the relationship and work on it. Do not work on your arcade more than your relationship."


He clearly shows some regrets.


And even in the Gamespot post above "Now that my fiancée and I are no longer together, it's hard to enjoy the room as much as I want to," he said. "I always end up thinking about her."


EDIT: and of course many women will find this to be a problem but the points discussed is that he didn't invest enough with his soon to be wife and chose the arcade over her. He didn't talk it out or find a compromise.

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shinta125

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@a687947 @shinta125 @homelessgamer Well for the industry lets put this in perspective. Every AAA game released this past generation there are about equal number of studios that died trying to keep up with that trend. The mid-tier games are actually dead on the console side of things. It's either indie, phone or AAA games that are alive today and AAA is an unstable model, as that's how the majority of studios died off. AAA games have also not innovated in years.


There is plenty of stuff showing that it's unstable and why companies can't keep it up without hundreds or thousands layed off and companies shut down left and right.


Microsoft buys their way in all the time. they don't care for the art or the gameplay as much as the hook that gets you for their business ends. You're paying for exclusives you're getting now but you'll get nothing down the road like the original Xbox and 360. They often strong arm the competition and still keep their parity policies in place for small studios when it's a hindrance to them and prevents those small studios from getting money. Phil Spencer even laughed at the thought of removing the parity policy.


Microsoft has spent more than 8 years saying that they "still are dedicated to the PC," and nothing to show for it every year.

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shinta125

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@ECH71 It's not really a plague to the industry. If you went back to the PS2, Xbox, GC and Dreamcast era you'll see each system had their own library and personality to them. There was a reason to choose a console over the other. There was a competition to be unique. As exclusives disappear there is little reason to own a specific console over the other because the libraries are shared and there's nothing interesting. It just becomes a scenario of "what's the point of that when I have this already?"


As for MS and the PC. It's been 8 or more years now since buying their way into the console race and they still sing the same song and dance of "we're still dedicated to the PC," and nothing to show for it every time =/.

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shinta125

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@warriors30 @Tomcat2007 @snider83 I'm 26 too... That is not old, man. Waiting a year or two before buying a console can also be normal as that's when consoles will have a ton of games you want to play.

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@homelessgamer I'm inclined to agree. Microsoft helped to usher in a lot of the most terrible things we really dislike about the industry today and a bigger focus on giant blockbuster games that has no stability. They also moved many developers from the PC space into making games on consoles so we will probably never see real PC like games as they're all become more and more console focused games on PC. Although I will say that at least mid-tier games are still thriving on PC, but they have long died on consoles because of the major focus on blockbuster hits.

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@Poodger That's true! But if we go back to famous classical musicians like Beethoven, his music is often simplistic yet complex and without losing its melody or tune. Other studios seem to go for such a generic sound these days, and in my opinion, it's awful. while the ones we all know from our days on the NES and SNES are still keeping it simplistic yet complex. Another thing about such music is that it often tells a story, challenges your mind and stirs up creativity. Listening to the Legend of Zelda theme in 8-bit or orchestrated, it always feels like a story of adventure to me, about a person rising up beyond their expectations and heralded for the amazing things that person did. That explanation is a bit generic on my part but the song never loses that sense of wonder to me, but you get the idea. That's a key part to music that must never get lost.

Yeah, I just compared the likes of Koji Kondo, Nobuo Uematsu and the like to classical musicians. Others I think deserve some credit in more modern today would be Austin Wintory as well, for the Journey soundtrack. It's one of my all time favorites! There's a lot people but that's a lot of paragraphs to write up.

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@Yomigaeru @FAIL_TR0LL Sounds like you'd probably like all the Famitracker covers on Youtube http://www.youtube.com/watch?v=Gp5xzLTTvVw

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@Yomigaeru @FAIL_TR0LL Sounds like you'd probably like all the Famitracker covers on Youtube http://www.youtube.com/watch?v=Gp5xzLTTvVw

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@Prats1993 Nintendo didn't bid on Atlus and seeing as Sega was one of the only few companies to even show they were bidding instead being anonymous shows a lot. They were probably the only company that's involved in video games actually bidding on them. Another thing is that Atlus was in a position to choose who they would be bought by. Sega was their choice.

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@franzito Honestly, I've always seen Nintendo's remakes to be a way they learn more about their systems since they'll always do a remake at the beginning of a generation. Wind Waker, I think it was a good choice for the Wii U though and I know many people (including myself) that have always wanted to see a remake of WW. As for the gameplay itself, it has had many improvements, like the Swift Sail, never needing the baton to change wind direction and you can travel much much faster. GameXplain clocked the travel speed from a straight line across the entire ocean in 3:50 while GC version took 7:00. That's a vast improvement so it's not so dull and you can spend more time adventuring on islands than sailing. there's also a bunch of other small and big changes that have overall made the experience better.


One game to save a system is a flawed way of thinking IMO. A system needs a library, and in this day and age, more people want a library over a single game. Nintendo does a different strategy of making many different types of games that appeals to lots of different type of people so it takes more time to find the audience. 3DS is a good example of this, now having a robust library and constantly increasing sales. I don't think the Wii U will turn around as big as the 3DS did but i do hope it gets much better as more and more titles are released.