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SayuriUliana

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People down below like to go on about this movie being "messy"... but what exactly constitutes "messy" anyways? Endgame can be considered "messy" if you try to sort out all of the details, callbacks, fanservice, and the time-travel plot they concocted.

And yet at its core storytelling premise, Endgame is an incredibly simple story that's very easy to pick up and understand. You don't need to know the specifics of quantum physics to know that they need to do a thing and what they need to do it for, and even if the ending is going to get fans rolling on how they apparently break the time-travel rules they set for themselves, it's done in the service of bringing about a satisfying catharsis and not because they needed a new power to win against the bad guys, and all you need to know is that characters get their due. (For those wondering, said time-travel rule bending occurs in the epilogue).

It was always going to be "messy" in terms of the details considering they had to give lip service to a hell of a lot of characters and plots going through 11 years of the MCU, but the best thing about Endgame is that because it's meant to be the culmination of the 21 movies before it, it earned the right to be that "messy". Yet despite that, it's "messy" in the same way that say a parfait is messy: it's made up of a ton of different discordant ingredients that should not work if you take them individually (and may sometimes drip), and yet the entire parfait itself is simple to eat and delicious with no need for convoluted thinking to enjoy it. It's messy only because there's so much stuff going on, and yet they're all running to the same beat and tune either in service to the larger story or at least not being a detriment to it. This is in contrast to other "messy" stories where their confusing plot threads end up further muddling where they want to go.

If people want another analogy, Endgame is messy like how a well-planned roadtrip with friends is messy: there's so many things that can happen, the car probably has a ton of trash in it, and everyone probably has a different idea of what they want for the trip. But in the end, everyone knows where they're going, that dirty car is still heading for New York City and hitting all the expected stopovers and tourist spots as planned, and everyone's having a good time having fun and forming bonds.

People below also seem to consider a "messy" story as a terrible story, and perhaps that 'might' be true if you consider Endgame by itself as a stand-alone film. Endgame however is supposed to be treated like the final extended episode of a 22-episode show that has 2 and 1/2 hour episodes, and unlike The Last Jedi that disrespects the entire legacy of the Star Wars saga before it right down to the characters, Endgame shows that it appreciates the entirety of the MCU and its characters, and takes many of the plot and character threads from those previous movies and ties them up in a satisfying manner. In fact, watching Endgame made me appreciate the previous movies even more, and made me realize just how much I like these characters so much that watching them go felt like a punch in the gut. Yet unlike say how Luke Skywalker in TLJ went out was very, very unsatisfying, Endgame made me feel that there was no better way for these characters' stories to end. Endgame succeeds in the same manner that say The Star War's Return of the Jedi, LOTR: Return of the King, or The Dark Knight Rises does: it ends this long string of stories in a very satisfying and spectacular way that left me satisfied that even if I didn't see another MCU movie again that I'm leaving with my time well spent (Endgame doesn't even advertise the next MCU movie, which adds to that feeling).

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SayuriUliana

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Edited By SayuriUliana

@Blackened_Halo: Because microtransactions by themselves are not in any way bad. It's *how* they're handled that makes or breaks them, and in this case the microtransactions aren't egregious, necessary, nor forced in any way.

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@Marky360: As a Warframe player in the early days, Gamespot's assessment was quite true back in the day: the game as it launched didn't have much in the way of variety.

However, 5 years have passed since then, and in that time Warframe now has significantly more variety in its gameplay, more than many modern AAA games in fact. The Warframe that we have now is a very far cry from the Warframe that launched in the past, to the point where you can easily call what we have now "Warframe 2"... except that it's still the same game technically.

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SayuriUliana

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@nadsat-77: "Cracking jokes when facing life threatening danger doesn't click right with me in the ME universe,"

You've never been around with real soldiers then, who can in fact crack a joke or two while having enemy gunfire thrown at them. While I've never been one, I did grow up in a military family, and the kind of humor soldiers can apparently make before, during and after a firefight is enlightening, and this has been true for as long as history has persisted. As a particular news article mentions:

"As I learned over the years covering combat in Afghanistan and Iraq, humor—often dark, absurd, and/or twisted—is essential for the preservation of sanity at war. Without it, the daily threat of snipers, ambushes or dismemberment by IEDS would drive even the most hardened soldier around the bend."

In fact, this isn't limited to just soldiers, but for any high-stress job with life-threatening consequences. It's not like you should joke all the time, especially in combat, but some wisecracks or two sprinkled in wouldn't hurt.

As for Mass Effect, it's always had humor in it in spades ("Biotic God!" ,"I've got reach, she got flexibility", etc.,), and Andromeda is simply embracing it by having a lighter tone in its story to better fit being able to do more of said jokes.

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SayuriUliana

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@dreman999: Uhm, ain't that exactly what I said though? Read my post again:

"It's not like the humor on display here is slapstick, stand-up-comedy humor,"

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SayuriUliana

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@nadsat-77: Silly dialog has always been present in the original trilogy though, and the Citadel DLC is pretty much considered as one of the best DLC stories in Mass Effect despite (or due to) its humor. It's not like the humor on display here is slapstick, stand-up-comedy humor, and a bit of levity helps make the story more enjoyable.

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SayuriUliana

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@chakramstrike: And yet the MP was the best part of ME3 imho: I myself was once very, very skeptical of Mass Effect 3 having multiplayer due to me being primarily a singleplayer gamer. Then I played the demo and I became a believer to the point where on the full game I had 5x more hours on the multiplayer than in the singleplayer. ME3's MP was not without its flaws, but for me it's definitely a superior online experience to other online games I've played prior, due to simply how FUN it was especially with friends, and also combined with awesome post-launch support with free DLC's up until the last one they released.

As for Andromeda, from everything the devs have said and shown, the only real impact of MP to the SP game is additional loot, loot which you can normally just get yourself from playing the SP, so it definitely shouldn't affect the story like the Galactic Readiness system in ME3.

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SayuriUliana

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@northArrow: But they have: the only real effect MP has on SP this time around is extra loot, which you can normally get by just playing the SP. It's very much unlike ME3 where you needed to play MP to get the best endings.