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puertorock_papi

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#1 puertorock_papi
Member since 2005 • 2021 Posts

[QUOTE="aaronmullan"]Vaporware count as proper games now?NinjaOmega

I remember PS3fans braggin about this game in 2006 .

For one the game was never exclusive. Second notice you said "back in 2006". There is probably a reason why you can't say 2007, 2008 or right now in 2009 because the game is pretty much vaporware until further notice.

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puertorock_papi

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#2 puertorock_papi
Member since 2005 • 2021 Posts
Just as how people can forget Nintendo's 10 years of crappiness just becuase of what has been going on for 3 months.
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puertorock_papi

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#3 puertorock_papi
Member since 2005 • 2021 Posts
Definitely AAA material.
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puertorock_papi

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#4 puertorock_papi
Member since 2005 • 2021 Posts

WII will not sell well.

I think red steel will be ported to the ps3.
CaitSiths4c

Actually Red Steel could be ported to PS3. It's a freaking FPS so the analog controller could be used. The sword fighting part is no different than what can be done with Oblivion. The only difference is the graphics, ai, physics of the PS3 version will destroy the Wii version.

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puertorock_papi

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#5 puertorock_papi
Member since 2005 • 2021 Posts

I honestly couldn't care less about the format war, as it'll have absolutely nothing to do with which next-generation system I'll purchase. I don't know why it is even talked about in System Wars, or why (unless making reference to) it's even brought up. Fanboys'll never cease to amaze me.
-Twilight-

Maybe because every developer has to use blu-ray disc to make games for PS3. Since they have up to 50GB of space they don't have to rely on compression techniques as much.

 They have don't have to cut back on ideas that they had originally plan either due to disc space or worring about compression. They also can just put attention in detail that never before been achieved or had to be cut back.

Grant it some people may not care for such details but as far as developers, there is nothing holding them back with Blu-ray.

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puertorock_papi

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#6 puertorock_papi
Member since 2005 • 2021 Posts
[QUOTE="rocklegacy2"][QUOTE="343Guilty-spark"][QUOTE="rocklegacy2"]

[QUOTE="343Guilty-spark"]OMG i love how cows for the life of them couldnt tell in game footage from a cgi teaser trailer! its so FUNNY!!!  but whats even better is that sony is LIEING about  it  to the cows FACES , like when they confirmed killzone realtime, THAT WAS CLASSIC !!!     and btw their were like 20 dragons on screen SELF OWNED343Guilty-spark

You need to work on your spelling... CGI? Proof? And that is not Sony it is Factor 5, educate yourself.

you retard , did you even WATCH the video ????? right in the middle it says SONY ENTERTAINMENT. but you are blind and cant tell cgi from what video games look like when they are being played, so i cant blame you for being stupid.........  but good luck in may when you get owned with gamplay footagge that looks like SH!T

I was the one who posted the damn thing :| There was at least 100 dragons on the screen at one time.  SCE is the one that publishes the game that's why , Factor 5 develops it but is not apart of SCEWS. Well lemmon your ignorance has caused you a suspension. Bye.

what suspension????   sony paid a cgi company to make the killzone trailer and lied about it at e3 , then later confimed it was cgi , and geurrilla develops killzone yet sony paid the cgi company to make a vid for it......... sounds weird huh.....   kinda makes your whole argument fail .......  its cgi GET OVER IT       games wont look like that for at least another 7 - 10 years!!

7 to 10 years or until you get a PS3. Which ever comes first. :D

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puertorock_papi

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#7 puertorock_papi
Member since 2005 • 2021 Posts
Majority of the people who really know that DS lite is coming are those who probably already own a DS. Most people just know that Nintendo DS is out and whether it be the original or lite doesn't make much of a difference. The original DS is still pretty new.
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puertorock_papi

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#8 puertorock_papi
Member since 2005 • 2021 Posts

Straight from 1up.com

If you don't have carpal tunnel syndrome right now, thank Gunpei Yokoi. One of Nintendo's first creative engineers, he designed several hit toys for the company before video games were even part of its repertoire. But in the early 80's, as liquid crystal display (LCD) handheld games were becoming a national fad, Yokoi led a team that designed some of the smallest, coolest, and most amusing LCD games ever made -- the Game and Watch series.

Early Game and Watch games only needed two or three buttons to work properly; many of the games were played entirely by moving the character left and right. But in 1982 when Nintendo crafted a Game and Watch version of Donkey Kong, four-directional movement was needed. But Game and Watch was designed to be held in the hands and operated with the thumbs, not set on a table. So players moved Mario around with a tiny pad in the shape of a plus sign, using only gentle thumb movements to accomplish what took two hands on the Atari 2600.

Got to give credit where credit is due, so Nintendo gets credit for the D-Pad.

http://www.1up.com/do/feature?pager.offset=2&cId=3143627

As far as analog goes, nope

But it's the Atari 5200's controller that did the most to frustrate gamers and set back controller design about ten years. This is because of the company's ill-thought-out decision to use an analog joystick for its next-gen machine. This would have been a brilliant move except for the fact that the stick wasn't self-centering -- meaning that when you let go of it, it stayed in the same position.

 Try playing Pac-Man like that. Hint: you can't. Oh, and the controllers were so cheaply made that they broke constantly. Certain companies did a brisk business in selling 2600-to-5200 controller adapters. Analog control, as we now know, is a fantastic thing that nobody wants to live without. And had Atari not completely balled it up on the first try, we might have been using decent analog sticks much sooner.

http://www.1up.com/do/feature?pager.offset=1&cId=3143627

So again Atari was the first to use Analog control. In fact N64 technically didn' even have a analog stcik. Read further

As is now widely known, the controller that Nintendo revealed at its Japanese trade show featured an analog thumbstick. After the failure of the Atari 5200 controller, analog joysticks were basically taboo in the video game industry. But Nintendo's thumbstick differed from previous designs in two important ways. First, it wasn't actually analog. Analog joysticks like the 5200's had too many moving parts and were prone to breaking. Nintendo's stick was digital, but provided enough levels of sensitivity that the distinction was moot. Second, Nintendo's stick worked just like a D-pad: you weren't gripping the handle but pushing it with your thumb.

http://www.1up.com/do/feature?pager.offset=3&cId=3143627

So Nintendo's analog stick wasn't even analog. It was still digital. Notice how 1up still references Atari's 5200 as an actual analog stick.

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puertorock_papi

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#9 puertorock_papi
Member since 2005 • 2021 Posts
[QUOTE="puertorock_papi"][QUOTE="Biff-McBlumpkin"]

Nintendo invented the analog thumbstick, the layout we use today. While old "Analog sticks" may seem similar in technological terms, they're not anything like the analog thumbsticks we use today (take this from someone old enough to have first played games on the 2600 and the Colecovision) 

Sega also had the same idea when they released the 3D controller for NightS, but they released it a couple months after the first release of the N64 controller.

Biff-McBlumpkin

All that states is the fact Nintendo made it better. But there is a difference between make something better and completely inventing it. Atari was the first to use a analog stick. Grant it it sux but it is a analog stick. Then came  a company called General Consumer Electronics then came Nintendo.

No, Just because they are both called "Analog sticks" does not mean they are the same thing, Nintendo invented the basic technology we use for analog thumbsticks today. The old "Analog sticks" were nearly digital in that they did not sense pressure, they could only sense motion in one direction (much like D Pads of old.) the N64's analog stick was completely different.

Here is a copy and paste of something I posted months and months ago back:

The Atari 5200 (http://img.photobucket.com/albums/v736/KhanateGAMER/cx52-1.gif) and the Emerson Arcadia (http://img.photobucket.com/albums/v736/KhanateGAMER/arcadia.jpg) were the first to use "analog sticks," but they weren't the analog sticks as we know them today. While they both supported 360 degrees of motion they could only sense whatever direction the sticks were moving in... they weren't pressure sensitive like today's small thumb-controlled analog sticks.

As far as the first analog stick as we know it today... that's a tough one. Technically, the first to "use" any given feature is the first to release it officially (not merely showcase it any given gaming expo, such things aren't truly implemented until they're released to the public.) The Saturn's 3D controller was designed for NightS, so naturally it launched along with the game (I assume,) that was some time in '96 (right around the time of the N64 and it's poorly built [relative to the NightS  controller] analog stick.) I quickly looked up the release (Japanese) dates for N64 and NightS and this is what I got (could be wrong though, but it shouldn't be tough to confirm/disprove):

N64: June 23rd, 1996

NightS: July 5th, 1996

The N64's analog stick (while inferior to NiGHT's offering in my opinion) certainly popularized the feature regardless of which was released first.

I'm going to assume you know about analog and digital signals. When atari first made their joysticks, they were all made using analog signals. Hence why they are categorized as analog sticks. But because the analog technology wasn't that great, everyone started using digital. It also did the same job. Nintendo improved the analog technolgy by making things pressure sensitive. But it's still analog technology. Again just because Nintendo made something better doesn't mean they invented it.

you even said it yourself

The Atari 5200 (http://img.photobucket.com/albums/v736/KhanateGAMER/cx52-1.gif) and the Emerson Arcadia (http://img.photobucket.com/albums/v736/KhanateGAMER/arcadia.jpg) were the first to use "analog sticks," but they weren't the analog sticks as we know them today. While they both supported 360 degrees of motion they could only sense whatever direction the sticks were moving in... they weren't pressure sensitive like today's small thumb-controlled analog sticks

Again improvement does not mean creation. Nintendo improved the analog stick technology, not created it.

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puertorock_papi

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#10 puertorock_papi
Member since 2005 • 2021 Posts

Nintendo invented the analog thumbstick, the layout we use today. While old "Analog sticks" may seem similar in technological terms, they're not anything like the analog thumbsticks we use today (take this from someone old enough to have first played games on the 2600 and the Colecovision) 

Sega also had the same idea when they released the 3D controller for NightS, but they released it a couple months after the first release of the N64 controller.

Biff-McBlumpkin

All that states is the fact Nintendo made it better. But there is a difference between make something better and completely inventing it. Atari was the first to use a analog stick. Grant it it sux but it is a analog stick. Then came  a company called General Consumer Electronics then came Nintendo.