mastahwolf's forum posts
rcafangraphics are bad in the sense that the dark maps prevent you from seeing correctly , that is true with Sewers , but that is also true on Memorial , the first floor on Facility and a little bit on Industrial considering this game has only 10 maps , and that beside the ones I've mentioned both Jungle and Docks are extremely campy maps , especially Docks on team based modes if one of the teams manages to get in the boat room theres literally very little room to kill the person if hes sniping , grenades do not reach the back of the room , except countersniping , good luck with that when theres a whole team in there , or hoping that you spawn behind them , which happen one time out of 20 , and Jungle being basically everyone walking in the corridors and stairs because walking outside in the middle and on the bridge means you're pretty much dead meat , you're really lucky if you dare tell me that you never experienced that type of game on those 2 maps , or you did but still managed to have fun with it , because apparently complaining about a team having a unfair advantage because of the map design is being picky Archives is pretty much shotgun galore since shotguns are pretty OP at close range in this game no scope so when Archive gets picked most of the tryhards pull out their shotgun classes , so good luck killing them with a SMG which leaves us with what? Nightclub , Outpost and Station being somewhat decent maps? out of 10? which are these other FPS games that you played that make you generalize and say that its how "all" FPS are? there are far too many differences? of course there are , but weirdly enough they're all lack of content , or content that has been dumbed down from Call of Duty less guns , less perks , less maps , no attachments , less game modes , less players , no patches , no messages , no adding people randomly from who u met online , friend list not sorted by who is online , party limited to 4 people , no option for a private room , invite only room or friend only room and ofc the ones that we already mentioned , no killstreaks , no contracts , no wager matches and no zombies and a painfully slow leveling system ,I can continue but ill stop here the differences are all about less content less feature and less options , and other FPS DONT work the same way as both Goldeneye and Call of Duties do and campaign take you like what? 4 hours? dont try to excuse Goldeneye's online when you never played Black Ops online and dont see how much of a copy it is different? yes. its a copy with less options , so of course its different.
its not about DLC , its much more simple things , such asWhat's so terrible about the Wii's online service? The same things I do on the 360/PS3 online services are just about the same things I do on the Wii--online multiplayer! The Wii's library of games with online features may be lacking, but there are still quite a number of Wii games with online functionality to keep you busy.
Also, I'm not really a fan of downloadable content (i.e map packs,new characters, items, demosof every game, and new quests)as I hardly use such features on the 360/PS3 as well. Unless you're big on downloadable content (the content I mentioned above), then there realy isn't anything wrong with the Wii's online service. If there is anything wrong it's the lack of games that utilitze the Wii's online functions. But like I said before, we shouldn't ignore the fact that there are a good number Wii games that have decent online features.
Tri-Enforcer
-lag , especially in fighters like Super Smash Bros Brawl or Tatsunoko vs Capcom , lag in shooters and racing games is handled better so that one isnt a problem -friendcodes not being very handy vs. a simple click and add friend
-unability to track or message randomly met players in most games
-no patches to fix glitches/hacks/exploit allowing hackers/cheaters to ruin the online experience for people who play legit ( firmware updates never stop them from coming back ) like in Mario Kart Wii or Goldeneye 007
-Call of Duty Black Ops proving that the 3 things I mentioned above are possible on the Wii , proving that the Wii online service lacks those features by laziness , and not because the console isnt actually able to provide those features ( Bops Wii has text messages , ability to add random players from matches , use of Friend Codes being optional , patches and even DLC , the only other game on Wii that I had that had minor DLC and that I played was Animal Crossing )
-unability to report said hackers/cheaters
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