I would enjoy it if people would exercise their Gestalt muscle, and attempt to see the forest through the trees before playing devil's advocate (which by the way has never once rivaled actual public discourse):
This is not, I repeat; not, intended to be a petty complaint of a personal nature, or an effort to start a support group in which people can pat me on the shoulder and tell me; 'it's ok'.
What I am trying to get across here, is that when an individual purchases a game at full retail - in this current gaming generation - that game (now more than ever) loses it's value at a faster pace than any game from other generations. This in large part is due to the fact that nearly every game must contain both a single, and multiplayer aspects (if not weighted more heavily on the ladder).
When developers and studios release almost identical titles at yearly intervals, the online community naturally migrates to the new title - leaving the old one behind, and within a year these games lose their community (and in many cases) their support from the developer altogether.
Single player games however have a much greater longevity, I can still plug in my old Dreamcast when the mood strikes me and still enjoy all the content that I originally paid for. Games that are heavily multiplayer geared, and in most cases lacking in single player content, have a much shorter longevity, i.e. you lose much of the content you originally paid for.
What I suggest is for studios to simply release purely multiplayer IP's on an online basis, and not attempt to mix them in with single player IP's (which always end up lacking) and tell the consumer 'it's a good value.'
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